Question:
1. Where do you derive your influences and how do you utilize them?
Context:
(Using food as an example you can ether view the food as a dish; whole sale taking a plate of spaghetti and try to reproduce it with bigger/smaller meatballs, more/less sauce, thicker/thinner pasta, etc on the other hand you can view the food as a series of ingredients taking the pasta in and of itself adding chicken to it or you can take the sauce in and of it self pouring it over baked chicken) When dealing with art I notice people just whole sale taking whatever they grew up on and reproducing it with minor changes(like painting the characters black) as though there are no other influences(ingredients) in the world.
I don't want to see a "pseudo" superman, wonder woman, goku, etc painted black
Question:
2. Do you have access to your own heritage via class materials that you can use as influences(ingredients) or do you have to basically go off what ever European art they show you & TV you grew up on?
Context:
This is a play on the first question and assumes you are African American.
Question:
3. Does your class focus on model construction /
key frame(wrong term) animation only? Do you deal with integration considerations with gaming engines?
Context:
When dealing with game engines they take care of physics proceduraly and with animation blending certain aspects of animation are also handled by the rendering engine. If your focus is on tv & movies then I assume you'd deal with physics your self; while if your focus is gaming, the engine will handle physics(certain aspects of animation) for you.
Question:
4. Do you use equidistant triangles when constructing models? Is that even discussed? Is there any real benefit?
Context:
a. Theoretically you can use triangles to render any shape.
b. The speed of the render changes given the fill rate.
c. the fill rate is dependent on the size of the triangle.
d. the cpu typically process vectors in huge batches of data SIMD "Single Instruction Multiple Data"
e. I typically see artist use triangles of all different shapes instead of a medley of triangles all the same base size.
f. I assume this slows down the render time. ...though I could be wrong
yeah, thats it .........
" your turn"