ok...except the typical AAA console game doesn't run at 60FPS because the developers lower it to 30 so they can get more out of the console.
and when they do I can tell the difference easily
ok...except the typical AAA console game doesn't run at 60FPS because the developers lower it to 30 so they can get more out of the console.
That's the quote. no specific numbers listed in it at all. Means there's a decent amount of wiggle room in that quote. The man himself didn't say you can't tell the difference between 30FPS and 60FPS he said slightly different frame rates. The fanboys that read that article assigned those specific numbers to it.“If you put third-party games side-by-side that are running at slightly different resolutions or frame rates, then unless you are using a screen that’s more than 60 inches big, I defy you to really see the difference. I personally struggle to see the difference.”
Breh... No one has to make a statement on whether there is a perceptible difference between games running at different framerates on different consoles. It's as if some people are taking people for idiots. When I played Bayonetta on 360 for example, playing the PS3 version later it was apparent that something was different.That's the quote. no specific numbers listed in it at all. Means there's a decent amount of wiggle room in that quote. The man himself didn't say you can't tell the difference between 30FPS and 60FPS he said slightly different frame rates. The fanboys that read that article assigned those specific numbers to it.
the typical doesn't mean all. many racing and fighting games will opt for 60FPS. Some shooters but in the console space 60FPS is usually not a priority for AAA games. they take the extra power required for that performance and use it to boost graphical effects. if 60FPS were the priority we'd have less pretty console games that ran smoother. by dialing down the effects they can get most any game to 60FPS.??
Certain titles run at 60fps...
That's a different argument. I think the strawman here is whenever someone says they can notice the difference easily between resolution and/or framerate, the other side says "if you care about locked you'd get a PC.".the typical doesn't mean all. many racing and fighting games will opt for 60FPS. Some shooters but in the console space 60FPS is usually not a priority for AAA games. they take the extra power required for that performance and use it to boost graphical effects. if 60FPS were the priority we'd have less pretty console games that ran smoother. by dialing down the effects they can get most any game to 60FPS.
the people that actually care about getting a locked 60FPS have PCs with something close to an 780s / 290s or better in them because they're gaming in an arena they can guarantee that performance. in the console space you're assigned performance and there's nothing that can be done on your part to improve it.
except the typical AAA console game doesn't run at 60FPS because the developers lower it to 30 so they can get more out of the console.
what does that have to do with what he said?there's an argument that these tech guys analyzed the footage and put out a number. people then take the number and run with it championing game x or console x. Happened with Killzone Shadowfall. turns out the numbers put out were wrong and the typical source later corrected it. until that source put out the real numbers almost nobody said hey this resolution isn't what they said it was.That's a different argument. I think the strawman here is whenever someone says they can notice the difference easily between resolution and/or framerate, the other side says "if you care about locked you'd get a PC.".
That's the quote. no specific numbers listed in it at all. Means there's a decent amount of wiggle room in that quote. The man himself didn't say you can't tell the difference between 30FPS and 60FPS he said slightly different frame rates. The fanboys that read that article assigned those specific numbers to it.

