2014/2015 are some of the worst years in modern gaming history with a clear pattern

-DMP-

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@Prodigal Syndicate have you read this article? it somewhat identifies with your argument.

Here's an excerpt:

Mainstream big-budget video games have been shifting towards a mechanical singularity for years, and it's really time to ask if that's something that might be keeping people away too? I'm still waiting for an excuse to upgrade to PlayStation 4 or Xbox One myself, but I'm not excited by the prospect of more detailed chest-hair physics in what are basically the same games we had last gen. And what if I just never get that excuse? I'll have indie games, sure, and Nintendo will always be there for me, but nowadays, AAA titles are just something other people play. The kinds of games that I enjoy have been pushed out of that space and I'm being pushed out with them.


This is a contentious issue, and there are always going to be exceptions that run counter to the trend, but it seems a lot of play styles, genres and core mechanics have been polished out of a mainstream industry preoccupied with adolescent power trips and gritty revenge sagas. Consider the fact that atmospheric survival horror stopped being a thing in mainstream development several years ago. The most recent titles in the Resident Evil series dropped the old inventory management system, got rid of the hacking puzzles and upped the ammo count, turning this tense and terrifying series into a sequence of mindless cover shooters. Of course, Resident Evil 4, the game that signalled the change in direction, was hugely successful, but subsequent (inferior) titles thoughtlessly accentuated its action-focused gameplay. This is presumably because somebody pointed to a pie chart and said that young men like to feel powerful and you can't do that if you only have a torch. The thing is, the recent excitement around Capcom's decision to release a remastered version of series favourite Resident Evil 2 suggests there's still a large audience for the original recipe.

Underlying all of this is a central notion that games are best for shooting or killing things – or scoring goals – and all other intricacies are subservient. The excuse that “games are good at binary states – alive or dead – not the complexities of emotion” is often carted out to explain why violence is the focus of the majority of blockbuster titles. But games have always been about more than that. What of exploration? What of puzzles? What of rhythm action and strategic salt-on-the-fries theme park economics?

Narrative games, multidirectional platformers, strategy sims and “casual” puzzle apps aren't weird outliers, they're all the bits of games that have been jettisoned in the race toward the perfect shoot-'em-up mono-experience; they're every idea a dev has had that was considered too much extra effort to fit into a sprawling AAA epic, or was “too girly” to appeal to the target audience; they're what happens when people want to focus on mechanics that do something other than kill, race or score. Indie games (and to some extent the smartphone sector) are now the spiritual remnants of a time when mainstream titles were still trying to figure out what games were, when they could just as easily be about jumping on platforms or dancing or talking to weird fish men . Now, the console and PC mainstream is increasingly focused on dynamic beard growth, modular weaponry and chucking money at voice actors.

Video games have a diversity problem that runs deeper than race or gender
 

Ciggavelli

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I like how you're using metacritic @Prodigal Syndicate. I thought you didn't approve of that site :mjpls:

I agree with you on 2014. What a terrible year. 2015 is better though. Maybe not as good as older years, but better than 2014 for sure
 

Dominic Brehetto

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I like how you're using metacritic @Prodigal Syndicate. I thought you didn't approve of that site :mjpls:

I agree with you on 2014. What a terrible year. 2015 is better though. Maybe not as good as older years, but better than 2014 for sure
I dont approve of using it as a cut and dry method of playing games depending on the score they receive. Which a lot of people do. And its retarded. THAT is harmful to gaming. Studio doesnt get high enough score on their first game,game doesnt sell because of it,studio closes down. And who knows,that studio could have created a classic down the line after learning from the first experience. But a bunch of people didnt buy the game and labelled it trash because it had a 70.

I used it for this just for something tangible to use. Otherwise youll have meach making lists full of games like lords of fallen as examples of how good gaming is.
 

Cladyclad

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Reviewers are idiots. I used to always check for them. But after some guy reviewed a NCAA FOOTBALL game. Dude complained about the squiggly lines when the crowd was hype at home. Dude said it was a glitch that need to be patched. So to me reviews mean nothing. reviewers are too busy trying to be a part of the story instead of doing their job
 

iaknet8m

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The last few years of the previous gen were a high point, lots of good stuff coming out from big publishers and indie studios. Every time a new gen starts, it takes a bit for the ball to get rolling and it takes longer with each gen. This year is a step down from 2012 and 2013, but IMO its nothing compared to 2007/2008. There was a lot of excitement in those years but not enough to show for it. Half of the big games that came out then aren't looked back as fondly these days, Japanese games were dying, plus there wasn't an indie scene to make up for the AAA's mistakes. The next two years are gonna be a return to form, its pretty much guaranteed.
 

Khalil's_Black_Excellence

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The last few years of the previous gen were a high point, lots of good stuff coming out from big publishers and indie studios. Every time a new gen starts, it takes a bit for the ball to get rolling and it takes longer with each gen. This year is a step down from 2012 and 2013, but IMO its nothing compared to 2007/2008. There was a lot of excitement in those years but not enough to show for it. Half of the big games that came out then aren't looked back as fondly these days, Japanese games were dying, plus there wasn't an indie scene to make up for the AAA's mistakes. The next two years are gonna be a return to form, its pretty much guaranteed.

There was an indie scene then, it's just grown significantly since.
 

The Guru

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shyt gets reviewed mostly by people with whom i don't share tastes. If you want to find stuff you're interested in these days you need to scout around a little more.
 

Ice Cold

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The real reason for the drop in meta critic score is that more reviewers are using a bigger spectrum for reviews. Yesterday's 9s and 10s now get a bigger range of reviews.
For instance ac3 compared to ac unity both had a ton of flaws, both had similar designs but ac 3 was a winner of goty awards and sold 12' million copies while ac unity had a Luke warm reception and likely under achieved.
 
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Gotta agree with the OP. Other than MGSV which I can't even play unless I buy a hard drive and that shyt aint happening, the last game I was interested in was Lighting Returns which came out in February 2014. Before that it was always a few games I was interested in at a time. The new generation has been horrible for gaming.
 

Hrcules

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Why dont you compare the first games that came out for the consoles instead? We are still pretty early in the consoles life and you are comparing the newest from last gen to the newest one froms this games

Games that come out early in the last gen were inferior with this gen
 

Dominic Brehetto

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Why dont you compare the first games that came out for the consoles instead? We are still pretty early in the consoles life and you are comparing the newest from last gen to the newest one froms this games

Games that come out early in the last gen were inferior with this gen
No they werent. Games that came out early last gen were bioshock,mass effect,modern warfare,uncharted,gears of war,gta 4,etc etc
 
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