2k16: Online NBA gameplay laggy af?

Dixon Cider

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Im hardwired 150mbps & I get dudes online mad @ me about their lag. :beli:
Match making is terrible. Dedicated servers for major games should be a standard. Why do I get penalized for slow connections also why when someone friend requests me I gotta go thru like 6 steps to add them. They need to revamp that dashboard it seems bloated and slow.
 

Rekkapryde

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Match making is terrible. Dedicated servers for major games should be a standard. Why do I get penalized for slow connections also why when someone friend requests me I gotta go thru like 6 steps to add them. They need to revamp that dashboard it seems bloated and slow.

Dedicated servers are not happening in sports or fighting games for 2 people playing each other

However a ping indicator for your opponent would help big time
 

Dixon Cider

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Dedicated servers are not happening in sports or fighting games for 2 people playing each other

However a ping indicator for your opponent would help big time
dedicated servers that host maybe 40 games is plausible,
I.e. I search servers kind of like battlefield or rooms like mk hard(was still p2p) but instead of connecting us p2p it connects us to our game hosted by the dedicated server based on region or any number of factors shouldn't be difficult
 

Rekkapryde

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dedicated servers that host maybe 40 games is plausible,
I.e. I search servers kind of like battlefield or rooms like mk hard(was still p2p) but instead of connecting us p2p it connects us to our game hosted by the dedicated server based on region or any number of factors shouldn't be difficult

the amount of servers needed would be too high as far as the number needed and costs/maintenance. Fand peer to peer is absolutely acceptable for these types of games. Again, the problem is the people with shytty speeds fukking up the game. I don't think that having a minimum speed threshold is crazy, or at the minimum a ping test or meter next to your opponent so you can see what you are getting into beforehand.
 

Dixon Cider

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the amount of servers needed would be too high as far as the number needed and costs/maintenance. Fand peer to peer is absolutely acceptable for these types of games. Again, the problem is the people with shytty speeds fukking up the game. I don't think that having a minimum speed threshold is crazy, or at the minimum a ping test or meter next to your opponent so you can see what you are getting into beforehand.
Very practical and also easy to do. Rainbow
Six siege has ping in game but the 2k16 multiplayer selection system now lets you pick team and hersey before searching online so if someone is same team and color your fukked
 

The G.O.D II

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MKX and 2K use to have where at the team/fighter select screen,if the connection was bad you could see the lag as you are selecting options. That would you knew the game/match would be shyt and you could exit out. Now 2K has this bizarre new online that you can't even exit out of ppl you don't want to play
 

Rekkapryde

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Very practical and also easy to do. Rainbow
Six siege has ping in game but the 2k16 multiplayer selection system now lets you pick team and hersey before searching online so if someone is same team and color your fukked

True.

This is Take 2....remember GTA online :francis:
 

The G.O.D II

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2K actually has servers for their park/team up where there are multiple people playing at once. But they will never host dedicated servers for online head to head. Thats just feasibly impossible. Now 2K does have shytty netcode on their servers tho. Same as Netherrealm
 
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