
.people are really sinking money into virtual objects that can't be sold in a real marketplace?

Here's some more: The 7 Biggest dikk Moves in the History of Online Gaming | Cracked.com
"Cally certainly had fun: He fulfilled the secret fantasy of every bank manager in history, when one day, he walked in and just took all the money. All the money was 790 billion ISK, about $170,000 in real dollars, which he used to become the greatest video game villain of all time. He spent a huge chunk of the money to buy a ridiculously powerful warship, another chunk posting a huge bounty on his own head, then sailed off into space just daring people to kill him."
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A small Taliban like force of plague-carriers actively fought Blizzard while hiding in the mountains, breaking quarantines and even incubating the plague through server-purges by infecting their own virtual pets then re-infecting themselves. They forced Blizzard into hard server resets, nuking and reinstalling their entire world. It was douchebaggery on measurable scientific and national security scales: Real-life scientists and bioterrorism experts now study it as a case example
I appreciate things like this, the world on the internet is larger than we all imagine it to me.i started playing right after this. my homeboy said this was epic. it took no time to spreadI appreciate things like this, the world on the internet is larger than we all imagine it to me.