A few tips for those who want to develop smartphone apps/sites

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I have been secretly cooking up my app in the lab to be released in the summer and figured I would drop some tips.

1 - This is probably my most important tip - Avoid thumb stretching. I think it's incredible that app developers are seeing that people are using bigger and bigger phones, yet design apps that force you to stretch your thumb across the top left hand of the screen. This simply doesn't make sense because it hurts the user experience and its obviously ignoring that anywhere between 70%-90% of the planet is right handed :snoop:

2 - Minimal is best. Don't try to create the next facebook, the wave is for simple and small apps that nail a small focus. Limit screens you have to flick through as well, max number IMO is 3...you don't want a cluttered mess. If you are trying to create a monster app, consider all corners of your screen for real estate to swipe across to get something else. Double tap, hold and swipe and others to bring up additional options. Keep it simple, keep it clean.

3 - Try to avoid the hamburger button - this can clutter whatever it is you are trying to hold behind the current screen. Come up with better ways to put things together, the hamburger button sucks and its time to move past that shyt. Facebook did, so should you.

4 - HTML5 will be the future for smartphone apps, its the talk I have with ex-google, webmd, ex-apple, and other smaller firms all the time - It's inevitable. It's only a matter of time that things are being worked all in HTML5. If you don't believe me, take a look at the firefox OS phones. FireFox OS doesn't have very strong support, but the fact that its all HTML5 is what makes the most sense overall. It will help solve the android fragmentation problem in the future and avoid Apple's monopoly in trying to police everyone going into their app stores. I applaud @cook and @Brooklynzson because they saw this a few years ago. Imagine still having to go through tapatalk to post? :huhldup:

Anything else? Ask away, @Codeine Crazy was interested and prompted me to start this thread.
 

Ciggavelli

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You on your UX steez now? I did that for a few years. You'd be surprised at how bad people fukk up basic UX principles. I had clients' apps that literally made me :mindblown:
 

Liquid

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You on your UX steez now? I did that for a few years. You'd be surprised at how bad people fukk up basic UX principles. I had clients' apps that literally made me :mindblown:
I'm trying to build an empire breh.

A couple of my "friends" from the past stole my idea and pissed me off. I knew I was on to something big, but luckily I only gave them a snippet of what I had in mind. When I finally release they are all getting the :ufdup:
 

Dank Hill

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I might be coming out of retirement and build me an app this year coming up. I have an idea I wanna try out.
 

Ciggavelli

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I'm trying to build an empire breh.

A couple of my "friends" from the past stole my idea and pissed me off. I knew I was on to something big, but luckily I only gave them a snippet of what I had in mind. When I finally release they are all getting the :ufdup:
My only suggestion is if you do get big, do ux research too. Not just ux architecture shyt at the front end, but actual user experiences. That's way down the line and only if you get real big. That shyt will cost you 30k easily. It's worth it if you have an empire though. All the big name apps do it. But like I said, that's way down the line.
 

Liquid

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My only suggestion is if you do get big, do ux research too. Not just ux architecture shyt at the front end, but actual user experiences. That's way down the line and only if you get real big. That shyt will cost you 30k easily. It's worth it if you have an empire though. All the big name apps do it. But like I said, that's way down the line.
Honestly I don't think I will need much research, I basically embarrassed a few people at some meetups in the summer and they all looked at me like :ohhh:

It's something I've had in mind, I have damn near analyzed the way I want every pixel, button, gesture, and behavior all laid out with extreme detail. It can very well change the way people communicate.
 

Ciggavelli

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Honestly I don't think I will need much research, I basically embarrassed a few people at some meetups in the summer and they all looked at me like :ohhh:

It's something I've had in mind, I have damn near analyzed the way I want every pixel, button, gesture, and behavior all laid out with extreme detail. It can very well change the way people communicate.
Actual user experience is invaluable. You can't think like your customers, because you're too close to it. That's why ux research is so big now. You don't think you need it, but once you get it you want more. You wouldn't believe how much repeat business we had on the research side. Nobody thinks they need it, but they do.

But you gotta be big for that. $30k is a small study.
 

ahomeplateslugger

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Honestly I don't think I will need much research, I basically embarrassed a few people at some meetups in the summer and they all looked at me like :ohhh:

It's something I've had in mind, I have damn near analyzed the way I want every pixel, button, gesture, and behavior all laid out with extreme detail. It can very well change the way people communicate.

Where do you get your information and knowledge from? Any books or sites?
 

Liquid

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Actual user experience is invaluable. You can't think like your customers, because you're too close to it. That's why ux research is so big now. You don't think you need it, but once you get it you want more. You wouldn't believe how much repeat business we had on the research side. Nobody thinks they need it, but they do.

But you gotta be big for that. $30k is a small study.
I'm pretty confident I got it breh. These are ex Apple and ex Google employees who have been developing apps for almost 8 years now. They found the small sample I had so good that they even developed an iPhone app based on my research.
 

Liquid

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Actual user experience is invaluable. You can't think like your customers, because you're too close to it. That's why ux research is so big now. You don't think you need it, but once you get it you want more. You wouldn't believe how much repeat business we had on the research side. Nobody thinks they need it, but they do.

But you gotta be big for that. $30k is a small study.
I'm pretty confident I got it breh. These are ex Apple and ex Google employees who have been developing apps for almost 8 years now. They found the small sample I had so good that they even developed an iPhone app based on my research.

I'm always researching
 
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