AC: Unity's devs: 60FPS doesn't look real and is less cinematic, 30FPS feels better

MeachTheMonster

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:what:..nikka I dont think I have one game in my whole PC library that runs on one cpu core...no lie u might be the GOAT at deflecting...and heres the link chump.....
steamcommunity.com/app/242050/discussions/0/666826703431812123/

Another case where you take an of the cuff remark out of context and spin your own story cause it fits your own narrative while ignoring the further context and explanation cause it doesn't fit your narrative.

And here's a bit of info about games using multiple cores.
http://www.extremetech.com/computin...m-one-core-to-many-and-why-were-still-stuck/2
The difficulty of software optimization is a further reason why adding more CPU cores doesn’t help much. Game developers have made progress in using multi-core systems, but the rate of advance has been slow. Games like Rage and Battlefield 3 — two high-profile titles that use multiple cores — both utilized new engines designed from the ground-up with multi-core scaling as a primary goal.

The bottom line is that its been easier for Intel and AMD to add cores than it is for software to take advantage of them. Seven years after the multi-core era began, it’s already morphing into something different.

Regardless of chip organization and topology, multicore scaling is power limited to a degree not widely appreciated by the computing community… Given the low performance returns… adding more cores will not provide sufficient benefit to justify continued process scaling. Given the time-frame of this problem and its scale, radical or even incremental ideas simply cannot be developed along typical academic research and industry product cycles… A new driver of transistor utility must be found, or the economics of process scaling will break and Moore’s Law will end well before we hit final manufacturing limits

Even games that use more than one core don't use them efficiently, and unless the engine was built from the ground up to use multiple cores(which the Asscreed engine was not) it won't use them. And even then the perfromance gains are not usually worth the extra resources it would take to re-build the engine.

You should take time to educate yourself instead of blaming things you don't understand on the incompetence or nefarious intentions of someone.
 
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Lord Piffington

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So you are willing to accept less because THEY SAY it's better. Who the fukk ever saw a 720p 30fps xbox 360 next to the PC counterpart running at 1080p 60fps and said the 360 was better. NO ONE. Just cuz you broke and settle for less doesn't mean we have to. The Last Of Us is far superior in the 60fps version on the remaster and you can switch back and forth in real time to see for yourself. Oh I forgot, you're too broke to have both systems but mask that fact with your insecure rants.

tumblr_n9p5wwoPXL1s2c0rdo1_400.gif
GET ´EM!!
 

spliz

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NY all day..Da Stead & BK..
Another case where you take an of the cuff remark out of context and spin your own story cause it fits your own narrative while ignoring the further context and explanation cause it doesn't fit your narrative.

And here's a bit of info about games using multiple cores.
http://www.extremetech.com/computin...m-one-core-to-many-and-why-were-still-stuck/2




Even games that use more than one core don't use them efficiently, and unless the engine was built from the ground up to use multiple cores(which the Asscreed engine was not) it won't use them. And even then the perfromance gains are not usually worth the extra resources it would take to re-build the engine.

You should take time to educate yourself instead of blaming things you don't understand on the incompetence or nefarious intentions of someone.
Son shut up..bottom line is the game doesnt run good on PCs at all..and my other games do...when MAJORITY of a platform cant play ur game without issues..its ur fault..as a dev..period..ur retarded if u think people wanna spend money on a broken game...if ur not sure about how the game scales on PC..release a demo version first so people dont spend their money and waste their time..
 
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MeachTheMonster

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Son shut up..bottom line is the game doesnt run good on PCs at all..and my other games do...when MAJORITY of a platform cant play ur game without issues..its ur fault..as a dev..period..
Try to give them some knowledge and the response is "Son shut up, I'd rather maintain my ignorant rage" :wow:
 
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