Advanced Warfare runs better on X1: Is Sony mandating 1080p at the sacrifice of smooth gameplay?

MeachTheMonster

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If anything, I've heard of devs saying they want to reach a different level with Specs, but arguing about it? :camby:

No devs may have talked tech specs, but "what framerate/resolution is your game" was not the first question they were asked, if they were asked at all.

Now stories/threads about framerate and resolution get more traffic than the ones talking about the actual game.
 

spliz

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GTA V, TLOU, Skyrim all had shyty framerates, yet they are regarded as the best games from last gen. There was no obsession over those specs last gen.


That's what I'm saying. They argued about actual differences IE The animations/physics in snes madden were better/worse.

Not madden on snes runs at a lower resolution.
Son they argued about how crisp the game looked...how smoothed the animations were...minor details between both versions..like how some sega versions would be missing clouds in the sky or the game simply would run at lower resolutions...son u really must not remember...it was numbers game then as well...they also talked about the differences between console and arcade versions of a game..and which one felt more closer to the arcade..
 

MeachTheMonster

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Son they argued about how crisp the game looked...how smoothed the animations were...minor details between both versions..like how some sega versions would be missing clouds in the sky or the game simply would run at lower resolutions...son u really must not remember...it was numbers game then as well...they also talked about the differences between console and arcade versions of a game..and which one felt more closer to the arcade..

The only numbers game was hardware specs. People did not obsess over the numbers on individual games. They just didn't.

Only time resolution was brought up was because genesis an snes output at different aspect ratios so devs would have to stretch/shrink/cut games to make them fit. And that resulted in major differences in gameplay and presentation. Not differences that you have to look at both versions side by side to see
 

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http://www.eurogamer.net/articles/digitalfoundry-2014-vs-the-evolve-alpha

Pixel counting puts the Xbox One version at 900p while PS4 owners are given a native 1080p presentation.

Taking a look at performance on Xbox One game, Evolve sticks closely to the 30fps target outside of busy scenes where liberal amounts of alpha and lighting effects are deployed. The brief periods of stutter found during gameplay are distracting, but thankfully only last a few seconds and don't occur very often. For the most part, exploration and small firefights against the less intimidating local wildlife appear smooth and feel pretty satisfying for a 30fps game - controller response feels crisp when performance is rock solid.

Moving onto PS4, Evolve gains an advantage from delivering sharper native 1080p presentation compared to the Xbox One game, but right now this has some drawbacks when it comes down to performance in demanding scenes: frame-rates simply aren't as stable on Sony's console when the engine is under load, and this leads to more noticeable stuttering on the platform compared to Xbox One.

The main issue here is that drops in performance are sustained for longer periods, and frame-rates often drop off more sharply too, which visibly draws attention to the variances in motion handling and controller response. Turns of the analogue stick feel heavy under these conditions and this makes it difficult to aim under pressure with a good degree of precision - something that can potentially turn the tide of the match.

:lupe:

While the 30fps update on consoles manages to deliver crisp and highly responsive controls for that frame-rate, the PC version quickly re-affirms that gameplay at 60fps is still the standard to beat.

:win:
 
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dBoyFresh*212

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The only numbers game was hardware specs. People did not obsess over the numbers on individual games. They just didn't.

Only time resolution was brought up was because genesis an snes output at different aspect ratios so devs would have to stretch/shrink/cut games to make them fit. And that resulted in major differences in gameplay and presentation. Not differences that you have to look at both versions side by side to see

They Didnt. They just Didnt. You must believe me [/meach]
 

daze23

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http://www.eurogamer.net/articles/digitalfoundry-2014-dragon-age-inquisition-face-off

As the developer revealed, Dragon Age runs at 900p on Xbox One and 1080p on PlayStation 4. The console versions both appear to use the same post-process anti-aliasing technique. As expected, this looks significantly cleaner when paired with the native 1080p image of the PS4 release, but still works well enough on Xbox One. Both versions also utilise HBAO and implement decent anisotropic filtering, though the lower resolution on Xbox One does leave textures looking a touch blurrier.

Performance-wise, both consoles do a good job of delivering a stable, consistent frame-rate but it is the Xbox One version that delivers the smoothest experience overall. Frame-rate drops are extremely rare, only appearing in the most extreme circumstances - for all intents and purposes we're looking at a locked 30fps. Unfortunately, the higher resolution on PS4 comes with a catch in the form of noticeable performance dips during strenuous sequences.

:lupe:

In terms of final recommendations, it's clear that if you have the muscle, the PC version is going to provide the best experience

:win:
 

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As you post up the truth, the mods would at one time go out there way to silence people who talked about thsi "truth"

I recall this poster named Cockmeat Sandwich who would go on and on about this. Talked about "Balance" the xbox had
And most ppl here was like "Balance :mjlol:"

So, while the balance is why games are better on xbox. Maybe those same haters can now pay attention to what else Microsoft said.

See, the balancing isn't done yet. The balance part is important to achieve greater overall. But they had stuff in place to boost where they are. DX12, Tiled resources is all about balancing the inner workings of the xbox, making is much more efficient to the point it pretty much doubles in power :wow:

Then wit the cloud, it continously grows in power. The built in Esram which nobody including devs knew much about, is the "key" to making the cloud work in ways people thought wouldn't be possible for 10-20yrs (Tru Story)
And the results will be stuff you cant see anywhere but on XB1 :win:

And that PC best experience line you wrote... That is not a fact sir.
Titanfall isn't best on PC, not the "experience"
And most other games that matter don't go to PC
SOHH imo, the BEST experience is and always was on consoles.
 
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