AEW Fight Forever First Gameplay Impression

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Looks like they reused a lot of animations from past wwe games.

I noticed no announce table or steel steps on the outside.

Having to do a tie up for an Irish whip is trash.

Seen some hit detection glitches.

Same damage meter from hctp/svr days.

Winning animations too generic.

If there's not gonna be any commentary they at least need some background music. The crowd isn't interactive enough to go without it.
 

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tbh i feel it's what "fans" wanted.. They wanted a No Mercy and that's pretty much what they got
They are providing a bit more than what I initially expected so I'm straight with what they have been showing. This is their first game so it's going to be a little lackluster compared to the WWE games but the sequel should be even better since they aren't building a game from the ground up
 
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Hey_zeus

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FF is a AA wrestling game vs WWE 2k which is s AAA wrestling game. This is like the smaller side games Yukes or whomever would make on other systems when the ps2 got Smackdown. This will be a ok debut title. But if they keep their promise for live updates over time it could turn into something decent later on.
 

dizzy4111

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Feel like this roster gonna be anemic.

If it comes with a good amount of features it should be hard to fukk up from an arcade standpoint.
 

THE 101

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Only good thing that might come from this game is finally people shutting the fukk up about bringing back N64 style gameplay back to wrestling games
 
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The arena, atmosphere and menus just feels so "bare bones". Its like they left so much on the table by not giving it more time in development . Seems like they could've created something epic, but now we are gonna be given something that's just gonna be "good" at best.
 
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