AIN'T NO OFFICIAL COD: ADVANCE WARFARE THREAD? WTF YO!

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http://www.theadvancedwarfare.com/aw/scorestreaks-killstreaks/

Advanced Warfare - Scorestreaks / Killstreaks
Racking up consecutive kills without dying builds your score and earns you scorestreak rewards. You also earn additional points for performing actions that are beneficial to your team, like completing objectives and taking out enemy air support.

The Pick 13 system in Advanced Warfare has moved the scorestreaks to your class loadout and made them completely optional. If you want, you can skip them and use their extra allocation points on other areas of your loadout, like attachments and perks. You can equip a maximum of 3 scorestreaks, but a 4th slot can be unlocked for an additional cost by selecting the "Streaker" Wildcard.

Each kill earns you 50-100 points depending on the game mode, while completing objectives yield better rewards, for example, capturing the enemy flag gives you 150 points.

The Hardline perk can be used to decrease the cost of each streak reward by 100 points.

Customization

All the killstreaks in AW can be customized with modules for added functionality. For example, the UAV can be upgraded to scramble the enemy radar.

Every installed module, however, increases the cost of the streak reward. Like in the example above, the UAV normally costs 400 points but adding the Scramble module increases it by 200 points - the UAV now has a score requirement of 600 points before it can be called in.

The more powerful the module is, the more it will increase the streak's score requirement.

Some killstreaks, like the UAV and Orbital Care Package, can be upgraded to work similar to the Support Strike Package from MW3. The "Support" module will make a killstreak retain all points that were earned towards it after death - this way you don't need to start completely from scratch after respawning.
UAV


Shows enemies on the radar as dots. The UAV normally flies above the map and can be shot down by the enemy, unless the Orbital module is installed.

Streak Cost: 400

Modules:

Extra Assist Points (+ 150)
Gives you additional assist points for every active kill.
Scrambler (+ 200)
Scrambles the enemy radar.
Extra Time (+ 100)
The UAV lasts longer than normal.
Speed (+ 100)
Speeds up the UAV refresh rate.
Enemy Direction (+ 200)
Turns enemies into arrows that show their position and direction.
Threat Detection (+ 300)
Shows all enemies through walls for 10 seconds after the UAV is called in.
Orbital (+ 300)
Makes the UAV orbital so that it can't be shot down by the enemy.
Support (+ 300)
All points earned towards the UAV are kept after death.
Recon Drone


Although not confirmed, this should work like the "Recon Drone" from MW3. It allows you to control a drone that can be used to mark enemies, which will then show up on the radar.

Streak Cost: 400

Orbital Care Package


The Care Package is dropped into the map and can be picked up by anyone. The package contains a random scorestreak or the current maps special streak reward.

Streak Cost: 500

Modules:

Double Tab (+ 200)
If you are dissatisfied with the initial Care Package, you can use double tab to change its contents.
Better Odds (+ 200)
Increases the odds of getting a higher level streak reward.
Support (+ 600)
All points earned towards the Orbital Care Package are kept after death.
Assault Drone


Not confirmed, but based on the name, this will most likely work like the Dragonfire, Vulture or Gryphon from Black Ops II and COD: Ghosts. The drone will either automatically engage enemies or be user controllable.

Streak Cost: 550

System Hack


Unknown.

Streak Cost: 600

Remote Turret


Deployable remote controlled turret with a minigun. While the turret is not player controlled, it won't attack enemies unless the Sentry module is installed.

Streak Cost: 600

Modules:

Rocket Turret (+ 100)
Replaces the default minigun or Directed Energy module for a rocket launcher.
Directed Energy (+ 100)
Replaces the default minigun or Rocket Turret for a laser.
Rippable (+ 100)
Allows you to rip off the turret head and use it like a normal weapon.
Sentry (+ 200)
Turns the turret into a normal Sentry Gun that automatically attacks enemies. You can still manually control the turret at anytime.
360 Turret Head (+ 100)
The turret can turn a full 360 degrees and can't be flanked.
Heavy Resistance (+ 100)
Allows the turret to take more damage before being destroyed.
Support (+ 600)
All points earned towards the Remote Turret are kept after death.
XS1 Vulcan


Allows you to manually control the XS1 Vulcan that shoots bursts of high powered energy from space.

Streak Cost: 600

Modules:

Overcharged (+ 100)
Increases the energy beams width.
Light Show (+ 200)
Adds three rotating lasers to the XS1 Vulcan.
Extra Burst (+ 300)
Adds one extra burst.
Missile Strike


Allows you to launch multiple missiles to a selected area on the map. By default the Missile Strike seems to fire a cluster "Typhoon Missiles", but the missile amount and type can most likely be upgraded via modules.

Streak Cost: 600


Bombing Run


Call in an airstrike to any point in the map.

Streak Cost: 700

Modules:

Additional Bomber (+ 400)
Adds an extra bomber to the airstrike.
Flares (+ 100)
Shoots flares to ward off locked enemy missiles.
Care Packages (+ 300)
Drops Care Packages to the map.
Stealth (+ 100)
Makes the bombers undetectable by enemy radar.
Warbird


A remotely controlled aerial attack vehicle with miniguns.

Streak Cost: 800

Modules:

Rockets (+ 300)
Adds rockets to the Warbird.
Aggressor (+ 300)
Makes the Warbird AI controlled so that it will automatically engages enemies around the map.
Wingman (+ 300)
Allows another player to join the Warbird and attack enemies with a MG Turret.
XS1 Goliath


Heavily armored Mech Suit. Once deployed on the map, you can climb in and take control. The Goliath is slow, but it's well protected and has a powerful minigun. The suit can be self-destructed at anytime.

Streak Cost: 800

Modules:

Recon (+ 100)
Shows enemy exo movements and fired weapons on your HUD.
Trophy (+ 100)
Destroys grenades and rockets that are fired at the XS1 Goliath.
Homing Rockets (+ 100)
Shoulder mounted rocket pack that can be locked and fired on a target.
Unknown Module:


Paladin


Controllable weapon system onboard a Paladin gunship.

Streak Cost: 1000

Modules:

Laser Guided Rocket (+ 200)
Adds laser guided rockets.
105MM Cannon (+ 300)
Adds a powerful 105MM cannon.
Wingman (+ 300)
Allows another player to join the Paladin and use a MG Turret.
 

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http://www.theadvancedwarfare.com/aw/scorestreaks-killstreaks/

Advanced Warfare - Scorestreaks / Killstreaks
Racking up consecutive kills without dying builds your score and earns you scorestreak rewards. You also earn additional points for performing actions that are beneficial to your team, like completing objectives and taking out enemy air support.

The Pick 13 system in Advanced Warfare has moved the scorestreaks to your class loadout and made them completely optional. If you want, you can skip them and use their extra allocation points on other areas of your loadout, like attachments and perks. You can equip a maximum of 3 scorestreaks, but a 4th slot can be unlocked for an additional cost by selecting the "Streaker" Wildcard.

Each kill earns you 50-100 points depending on the game mode, while completing objectives yield better rewards, for example, capturing the enemy flag gives you 150 points.

The Hardline perk can be used to decrease the cost of each streak reward by 100 points.

Customization

All the killstreaks in AW can be customized with modules for added functionality. For example, the UAV can be upgraded to scramble the enemy radar.

Every installed module, however, increases the cost of the streak reward. Like in the example above, the UAV normally costs 400 points but adding the Scramble module increases it by 200 points - the UAV now has a score requirement of 600 points before it can be called in.

The more powerful the module is, the more it will increase the streak's score requirement.

Some killstreaks, like the UAV and Orbital Care Package, can be upgraded to work similar to the Support Strike Package from MW3. The "Support" module will make a killstreak retain all points that were earned towards it after death - this way you don't need to start completely from scratch after respawning.
UAV


Shows enemies on the radar as dots. The UAV normally flies above the map and can be shot down by the enemy, unless the Orbital module is installed.

Streak Cost: 400

Modules:

Extra Assist Points (+ 150)
Gives you additional assist points for every active kill.
Scrambler (+ 200)
Scrambles the enemy radar.
Extra Time (+ 100)
The UAV lasts longer than normal.
Speed (+ 100)
Speeds up the UAV refresh rate.
Enemy Direction (+ 200)
Turns enemies into arrows that show their position and direction.
Threat Detection (+ 300)
Shows all enemies through walls for 10 seconds after the UAV is called in.
Orbital (+ 300)
Makes the UAV orbital so that it can't be shot down by the enemy.
Support (+ 300)
All points earned towards the UAV are kept after death.
Recon Drone


Although not confirmed, this should work like the "Recon Drone" from MW3. It allows you to control a drone that can be used to mark enemies, which will then show up on the radar.

Streak Cost: 400

Orbital Care Package


The Care Package is dropped into the map and can be picked up by anyone. The package contains a random scorestreak or the current maps special streak reward.

Streak Cost: 500

Modules:

Double Tab (+ 200)
If you are dissatisfied with the initial Care Package, you can use double tab to change its contents.
Better Odds (+ 200)
Increases the odds of getting a higher level streak reward.
Support (+ 600)
All points earned towards the Orbital Care Package are kept after death.
Assault Drone


Not confirmed, but based on the name, this will most likely work like the Dragonfire, Vulture or Gryphon from Black Ops II and COD: Ghosts. The drone will either automatically engage enemies or be user controllable.

Streak Cost: 550

System Hack


Unknown.

Streak Cost: 600

Remote Turret


Deployable remote controlled turret with a minigun. While the turret is not player controlled, it won't attack enemies unless the Sentry module is installed.

Streak Cost: 600

Modules:

Rocket Turret (+ 100)
Replaces the default minigun or Directed Energy module for a rocket launcher.
Directed Energy (+ 100)
Replaces the default minigun or Rocket Turret for a laser.
Rippable (+ 100)
Allows you to rip off the turret head and use it like a normal weapon.
Sentry (+ 200)
Turns the turret into a normal Sentry Gun that automatically attacks enemies. You can still manually control the turret at anytime.
360 Turret Head (+ 100)
The turret can turn a full 360 degrees and can't be flanked.
Heavy Resistance (+ 100)
Allows the turret to take more damage before being destroyed.
Support (+ 600)
All points earned towards the Remote Turret are kept after death.
XS1 Vulcan


Allows you to manually control the XS1 Vulcan that shoots bursts of high powered energy from space.

Streak Cost: 600

Modules:

Overcharged (+ 100)
Increases the energy beams width.
Light Show (+ 200)
Adds three rotating lasers to the XS1 Vulcan.
Extra Burst (+ 300)
Adds one extra burst.
Missile Strike


Allows you to launch multiple missiles to a selected area on the map. By default the Missile Strike seems to fire a cluster "Typhoon Missiles", but the missile amount and type can most likely be upgraded via modules.

Streak Cost: 600


Bombing Run


Call in an airstrike to any point in the map.

Streak Cost: 700

Modules:

Additional Bomber (+ 400)
Adds an extra bomber to the airstrike.
Flares (+ 100)
Shoots flares to ward off locked enemy missiles.
Care Packages (+ 300)
Drops Care Packages to the map.
Stealth (+ 100)
Makes the bombers undetectable by enemy radar.
Warbird


A remotely controlled aerial attack vehicle with miniguns.

Streak Cost: 800

Modules:

Rockets (+ 300)
Adds rockets to the Warbird.
Aggressor (+ 300)
Makes the Warbird AI controlled so that it will automatically engages enemies around the map.
Wingman (+ 300)
Allows another player to join the Warbird and attack enemies with a MG Turret.
XS1 Goliath


Heavily armored Mech Suit. Once deployed on the map, you can climb in and take control. The Goliath is slow, but it's well protected and has a powerful minigun. The suit can be self-destructed at anytime.

Streak Cost: 800

Modules:

Recon (+ 100)
Shows enemy exo movements and fired weapons on your HUD.
Trophy (+ 100)
Destroys grenades and rockets that are fired at the XS1 Goliath.
Homing Rockets (+ 100)
Shoulder mounted rocket pack that can be locked and fired on a target.
Unknown Module:


Paladin


Controllable weapon system onboard a Paladin gunship.

Streak Cost: 1000

Modules:

Laser Guided Rocket (+ 200)
Adds laser guided rockets.
105MM Cannon (+ 300)
Adds a powerful 105MM cannon.
Wingman (+ 300)
Allows another player to join the Paladin and use a MG Turret.

I'm liking the extra measures taken to balance out the killstreaks. This could have the same potential if not greater than Black Ops 2.
 
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