Always more room on the PC Master Race

marcuz

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yeah Zoo Tyc00n and Secret Ponchos boutta crush the buildings
secret ponchos is going to be free. i dont give a shyt about xbox games.

and damn near all the games on the pc list are unknown crap games that NO ONE will ever play. i bet knack sells more than most of the games on that list :heh:
 

ll_simon

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You nikkas aint even playing 10% of those no name games. I'll play just as many games of much higher quality and acclaim and save a couple Benji's in the process
 

Orbital-Fetus

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i don't know pc users wont just stay in their lane and leave us console gamers alone. i mean, hell, we were here first.


http://en.wikipedia.org/wiki/First_video_game

1947: Cathode Ray Tube Amusement Device[edit]
Main article: Cathode ray tube amusement device


Circuitry schematic of the Cathode Ray Tube Amusement Device, patented in 1948
The earliest known interactive electronic game was by Thomas T. Goldsmith Jr. and Estle Ray Mann on a cathode ray tube.[3] The patent was filed on January 25, 1947 and issued on December 14, 1948.[4] The game was a missile simulatorinspired by radar displays from World War II. It used analog circuitry, not digital, to control the CRT beam and position a dot on the screen. Screen overlays were used for targets since graphics could not be drawn at the time.[1]

1947–1958: Chess[edit]
Alan Turing, a British mathematician, developed a theoretical computer chess program as an example of machine intelligence. In 1947, Turing wrote the theory for a program to play chess. His colleague Dietrich Prinz[5] wrote the first limited program of chess for Manchester University's Ferranti Mark I.[6] The program was only capable of computing "mate-in-two" problems and was not powerful enough to play a full game.[7] Input and output were offline, there was no "video" involved.

1951: Nim[edit]


A drawing of the NIMROD computer.
On May 5, 1951, the NIMROD computer, created by Ferranti, was presented at the Festival of Britain. Using a panel of lights for its display, it was designed exclusively to play the game of Nim; this was the first instance of a digital computer designed specifically to play a game.[8] This machine was based on an original design built by E.U. Condon in 1941, after having acquired a patent in 1940. The machine weighed over a ton, and a duplicate was displayed at the New York World's Fair.[9] NIMROD could play either the traditional or "reverse" form of the game.

1951: OXO / Noughts and Crosses (Tic-Tac-Toe)[edit]
Main article: OXO
In 1951, Alexander S. Douglas made the first computer game to use an electronic graphical display. OXO, also known as Noughts and Crosses, is a version of tic-tac-toe for the EDSAC computer at the University of Cambridge. It was designed for the world's first stored-program computer, and used a rotary telephone controller for game control.[10] There is a description of another "fun" program for EDSAC.[11]

1951: Strathcey's Draughts Program[edit]
Main article: Christopher Strachey
Christopher Strachey
developed a simulation of the game draughts for the Pilot ACE that ran for the first time on 30 July 1951 at NPL.

1958: Tennis for Two[edit]
In 1958, William Higinbotham made an interactive computer game named Tennis for Two for the Brookhaven National Laboratory's annual visitor's day. This display, funded by the U.S. Department of Energy, was meant to promote atomic power, and used an analog computer and the vector display system of an oscilloscope.[12][13]

1959: Mouse in the Maze, Tic-Tac-Toe[edit]
In 1957–1961, a collection of interactive graphical programs were created on the TX-0 experimental computer at MIT. These included Mouse in the Maze[14] and Tic-Tac-Toe.[15] Mouse in the Maze allowed users to use a light pen to place maze walls, dots that represented bits of cheese, and (in some versions) glasses of martini. A virtual mouse represented by a dot was then released and would traverse the maze to find the objects. Tic-Tac-Toe used the light pen as well to play a simple game of naughts and crosses against the computer.[15]



PC doing games since 1947.
 

marcuz

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You nikkas aint even playing 10% of those no name games. I'll play just as many games of much higher quality and acclaim and save a couple Benji's in the process
because they're mostly trash :umad: nobody want to play that garbage. nikkas really waiting to cop patterns, 1..2..3.. KICK IT!, armikrog, what are these games :pachaha:
 

daze23

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many of those "no name" games have innovative mechanics that will probably be copied by console games eventually
 

daze23

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fukk outta here nikka, nobody was playing video games on that. we started gaming on ataris, nintendos, segas console. now the nerve of you nikkas trying to act like you are the real gamers.

"real gamers" have heard of the arcade

they might also know a lamp might prevent you from being eaten by a grue
 

marcuz

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"real gamers" have heard of the arcade

they might also know a lamp might prevent you from being eaten by a grue

arcades are closer to consoles than pcs

why do yall have to try to make all the bullshyt exceptions the rule? most gamers didnt grow up off fukking text-based cpu gaming.
 

marcuz

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pc gamers need to just stay in their lane and be glad they're allowed to share some of our console games. you guys need us far more than we need you
 

daze23

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oh, yeah, like what? :todd:

DayZ
Dota 2
Kerbal Space..
Project Zomboid
The Swapper

I don't feel like typing out the whole list...

the console space is too 'safe' to try anything experimental or new
 
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you guys need us far more than we need you

eh...

Fact: Hardware companies and game companies make more money from PCs than they do consoles
Yes, it's true. Even at full price on a console, developers make more money from it being sold on Steam for 75% off. Why? Because developing for PC has no per-sale royalty fees, no development kit fees, no submission fees, and no cost of physically manufacturing/shipping/stocking their finished products. Your money goes straight to the developer's pocket, and the game directly onto your PC. Hardware makers earn much healthier margins on PC as well, since they aren't relying on eventual-profit-by-volume under some tremendously long-term supply contract for Microsoft or Sony. If you care about saving money for yourself, go with the PC. If you care about funding developers and keeping your favorite games flowing, go with the PC. If you care about the hardware companies like AMD and nVidia that make modern gaming possible, go with the PC. Once again, consoles exist only to suck money out of developers, hardware companies, and gamers. It's plain as day: Sony and Microsoft don't care about anything but money. If they really cared about improving the state of gaming, why are they sucking every possible entity dry at every possible stage of the process? Literally, for the love of gaming, go with a PC.
 

Orbital-Fetus

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fukk outta here nikka, nobody was playing video games on that. we started gaming on ataris, nintendos, segas consoles. now the nerve of you nikkas trying to act like you are the real gamers.


real talk...this is the first machine i ever gamed on:

nkv0.jpg


that's right breh.
i was loading up Frogger on a mother fukking 8 inch FLOPPY DISK, no hard drive, no color screen...just green and black.

i was PC gaming before you where swimming in your pops nuts.

i played Atari then NES then PS1 and N64 in college.
then i rediscovered the wonder and glory of PC gaming in 2000 and never looked back.

lol @ consoles being here first.
consoles are becoming more and more like PC's every generation anyway, enjoy your evolution into PC gaming.
 
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