The masterwork/legendary version of thousands sun has a passive ability that stacks 5% damage everytime it hits a target for up to 20 stacks. Winters Wrath is freezes most unshielded red bars in 1-2 casts, and most yellow bars in 3 casts and has 3 charges. You cast Wrath to freeze groups of mobs and let the splash damage of thousand suns hit the 3 or so enemies there to get a quick 20 stacks. Pair this with components that give damage boosts to seals and the storm turns into a cc/add clearing machine. I don't think there's a way to put up the stupid burst damage I've seen interceptors put up, but I don't have any problems running with randoms in GM1 strong holds. when I get off work I'll take a picture of my build.Explain this build to me....
And if anyone wants MW components and don't care about abiding by rules in a PvE centric game, I'd recommend doing the Legendary Contract Exploit before they patch it.
Copped the game a week ago and been trying to play it ever since. Got a new pc and everything and yet the shyt plays slow and sluggish, while the most unoptimized pieces of shyt runs like butter (FF15).
Fool me once EA
dudes be sitting in the middle of the interstate completely unfazed and holding down the trigger

never. Colossus just looks semi retarded...i won't never play that shyt.
yal can have that. Clearly I took flying around in the cut for granted
