Question:
Any coli bruhs actively engage in 3D level design on a (semi)regular basis?
Context:
Friend moved back for work and suggested we do some co-op play like we used to do before he moved. My projector bulb being out on both my setups $$$$$
I was like
....then it hit me since I'm waiting on my new web camera to come in before I continue making youtube shows I could popout a coop game to play online on PC
I'm always doing game design/dev stuff so I have code already sitting around
I have the gamplay mechanics how I want though I'd like to add new weapon mechanics
....it's basically a 3rd person shooter but I kinda want it to have a feel/depth sorta like a fighter; as opposed to people pointing and shooting till someone drops or runs out of ammo. 
The single player mission structure and player-gameplay mechanic works fine. I've already played it beginning to end using premade levels. I just want to add some custom levels.
I'm a software guy so I can't draw or animate to save my life 
shyt, I need to test co-op over lan out also
....anyway
any level designers here 
Any coli bruhs actively engage in 3D level design on a (semi)regular basis?
Context:
Friend moved back for work and suggested we do some co-op play like we used to do before he moved. My projector bulb being out on both my setups $$$$$





I have the gamplay mechanics how I want though I'd like to add new weapon mechanics


The single player mission structure and player-gameplay mechanic works fine. I've already played it beginning to end using premade levels. I just want to add some custom levels.


shyt, I need to test co-op over lan out also


