Question:
Any coli bruhs actively engage in 3D level design on a (semi)regular basis?
Context:
Friend moved back for work and suggested we do some co-op play like we used to do before he moved. My projector bulb being out on both my setups $$$$$
I was like
....then it hit me since I'm waiting on my new web camera to come in before I continue making youtube shows I could popout a coop game to play online on PC
I'm always doing game design/dev stuff so I have code already sitting around
I have the gamplay mechanics how I want though I'd like to add new weapon mechanics
....it's basically a 3rd person shooter but I kinda want it to have a feel/depth sorta like a fighter; as opposed to people pointing and shooting till someone drops or runs out of ammo. 
The single player mission structure and player-gameplay mechanic works fine. I've already played it beginning to end using premade levels. I just want to add some custom levels.
I'm a software guy so I can't draw or animate to save my life 
shyt, I need to test co-op over lan out also
....anyway
any level designers here 
Any coli bruhs actively engage in 3D level design on a (semi)regular basis?
Context:
Friend moved back for work and suggested we do some co-op play like we used to do before he moved. My projector bulb being out on both my setups $$$$$
I was like
....then it hit me since I'm waiting on my new web camera to come in before I continue making youtube shows I could popout a coop game to play online on PC
I'm always doing game design/dev stuff so I have code already sitting around
I have the gamplay mechanics how I want though I'd like to add new weapon mechanics
....it's basically a 3rd person shooter but I kinda want it to have a feel/depth sorta like a fighter; as opposed to people pointing and shooting till someone drops or runs out of ammo. 
The single player mission structure and player-gameplay mechanic works fine. I've already played it beginning to end using premade levels. I just want to add some custom levels.
I'm a software guy so I can't draw or animate to save my life 
shyt, I need to test co-op over lan out also
....anyway
any level designers here 
So when they are doing some task and they are the only ones left they never move from what they are currently doing If I(the player) dies.


That's why I put things in like ...knock downs, stuns, aim disruption, dodges, etc. I'm thinking of putting some invincible frames in also.
....if I can "turn my brain off" while playing
I want to scrap for every point of damage. I want a large toolkit to avoid & deal dmg.
me. Once you get floated there should be a whole air tech defense mechanic that kicks in. That's why I place soul caliber 2 above it you can air dodge left, right, or away to avoid further hits(gotta earn every hit). The strategising & execution doesn't stop just because someone landed a hit, your simply in a different state
...I love tekkens ground game though
