
 
shyt is just a tedious drawn-out slog trying to maneuver around one of the most boring and uninspired open worlds of the past 2 console generations as your caravan or whatever gets attacked by generic peashooter monsters that don't threaten you in any capacity but DO waste your time needlessly over and over again. Every bit of logical convenience the expansion to its predecessor introduced abandoned, presumably because Itsuno couldn't stomach the thought of being outclassed at his own lifelong pet project by a Capcom B-team he had no affiliation with. "Story" always being ass in this franchise now somehow even worse, with a less satisfying and more nonsensical ending/conclusion... but with fukking furries now. 
  Don't even get me started on that bullshyt trickster class completely outclassing and ruining all the variety of builds and playstyles available to you in the original/online game.

The director of dark arisen worked in dragons dogma 2he wasnt involved in dark arisen and that the best piece of dd content out there. itsuno shouldnt be anywhere near the next installment![]()

The director of dark arisen worked in dragons dogma 2![]()

He was lead developer of dogma 2 and he was making important decisions too. Why do you think one person makes all the decisions for a big project like this?He worked on "Dragon's Dogma 2", he wasn't the director. He was the director of "Dark Arisen".
It's kinda like the difference between being a writer and a show runner on a TV series.
Fred.
He was lead developer of dogma 2 and he was making important decisions too. Why do you think one person makes all the decisions for a big project like this?
Nah, lead game designer makes big decisions too. It's a bad example because the game has a writer already.The director makes all the big decisions, the lead developer turns those decisions into a game.
Which is why I compared it to a show runner vs a writer. A show runner comes up with the over all plot, the writers turn that into a series. The show runner has veto power over a writer....the writer doesn't have veto power over a show runner.
Fred.
Nah, lead game designer makes big decisions too. It's a bad example because the game has a writer already.
A Game Director provides strategic, overall creative leadership for a game's vision and manages the entire development team, while a Lead Game Designer is responsible for the tactical implementation of the design vision, overseeing the design process and a team of designers to bring specific game features and mechanics to life. The Director is a higher-level position, often acting as the final authority, whereas the Lead Designer reports to the Director or Creative Director and focuses on the design pipeline.
That means the lead game designer is making the day by day decisions. You don't need to be the final authority in a team to make decisions. It's clear when you're working in a company that the owner isn't the only one who actually makes decisions. Same in this case for a director. Don't even think Japanese development at Capcom works this way or else they wouldn't be pulling the lead game designer in interviews and presentations to talk about the game.The lead game designer does not act independently of the director nor do they make big decisions apart from the director.
The writing analogy has nothing to do with actual writing. I'm saying one (the director) is the boss, one (lead designer) is the employee. The employee can't do anything without the boss giving the OK.
Fred.