Itsuno is a dumbass with his head permanently lodged up his ass. Thinks he made some kind of Souls/King's Fieldlike "HaRdCoRe" unforgiving old-school RPG experience that modern gamers aren't receptive to. But in reality this game outside the literal first 40-70 minutes is piss easy... cause it inexplicably stops scaling its monsters at like level 50... when the max cap is literally 999.

shyt is just a tedious drawn-out slog trying to maneuver around one of the most boring and uninspired open worlds of the past 2 console generations as your caravan or whatever gets attacked by generic peashooter monsters that don't threaten you in any capacity but DO waste your time needlessly over and over again. Every bit of logical convenience the expansion to its predecessor introduced abandoned, presumably because Itsuno couldn't stomach the thought of being outclassed at his own lifelong pet project by a Capcom B-team he had no affiliation with. "Story" always being ass in this franchise now somehow even worse, with a less satisfying and more nonsensical ending/conclusion... but with fukking furries now.

Don't even get me started on that bullshyt trickster class completely outclassing and ruining all the variety of builds and playstyles available to you in the original/online game.
Flabbiest fall-off this decade next to Wayne with that Rugrats sounding-ass elephant song on Carter 6

