Are we ready to admit Dragon’s Dogma 2 wasn’t very good?

Scaaar

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I enjoyed Dragons Dogma 2 especially once I got my Pro and it ran smoother. My biggest criticism was the lack of enemy variety as well, it wasn't difficult when you get your character leveled up ,and the endgame content being lackluster. But that was the same issue with the first one until that Dark Arisen DLC. Hopefully they do something similar because I would cop day 1.
 

feelosofer

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It wasn't bad per se but it didn't add enough to the core formula of the original. Hell you could argue with the DLC the 1st game was in some ways bigger in scope. That and it got samey once you got past maybe the midway point. I still the the actual combat is fantastic and I think the game just needs a new director because there are some real unique ideas there.
 
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Itsuno is a dumbass with his head permanently lodged up his ass. Thinks he made some kind of Souls/King's Fieldlike "HaRdCoRe" unforgiving old-school RPG experience that modern gamers aren't receptive to. But in reality this game outside the literal first 40-70 minutes is piss easy... cause it inexplicably stops scaling its monsters at like level 50... when the max cap is literally 999. :mjlol: :what:shyt is just a tedious drawn-out slog trying to maneuver around one of the most boring and uninspired open worlds of the past 2 console generations as your caravan or whatever gets attacked by generic peashooter monsters that don't threaten you in any capacity but DO waste your time needlessly over and over again. Every bit of logical convenience the expansion to its predecessor introduced abandoned, presumably because Itsuno couldn't stomach the thought of being outclassed at his own lifelong pet project by a Capcom B-team he had no affiliation with. "Story" always being ass in this franchise now somehow even worse, with a less satisfying and more nonsensical ending/conclusion... but with fukking furries now. :scust: Don't even get me started on that bullshyt trickster class completely outclassing and ruining all the variety of builds and playstyles available to you in the original/online game.

Flabbiest fall-off this decade next to Wayne with that Rugrats sounding-ass elephant song on Carter 6 :flabbynsick::camby:
 

The Plug

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he wasnt involved in dark arisen and that the best piece of dd content out there. itsuno shouldnt be anywhere near the next installment :scust:
The director of dark arisen worked in dragons dogma 2:dahell:
 

hex

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The director of dark arisen worked in dragons dogma 2:dahell:

He worked on "Dragon's Dogma 2", he wasn't the director. He was the director of "Dark Arisen".

It's kinda like the difference between being a writer and a show runner on a TV series.

Fred.
 

The Plug

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He worked on "Dragon's Dogma 2", he wasn't the director. He was the director of "Dark Arisen".

It's kinda like the difference between being a writer and a show runner on a TV series.

Fred.
He was lead developer of dogma 2 and he was making important decisions too. Why do you think one person makes all the decisions for a big project like this?
 

hex

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He was lead developer of dogma 2 and he was making important decisions too. Why do you think one person makes all the decisions for a big project like this?

The director makes all the big decisions, the lead developer turns those decisions into a game.

Which is why I compared it to a show runner vs a writer. A show runner comes up with the over all plot, the writers turn that into a series. The show runner has veto power over a writer....the writer doesn't have veto power over a show runner.

Fred.
 

The Plug

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The director makes all the big decisions, the lead developer turns those decisions into a game.

Which is why I compared it to a show runner vs a writer. A show runner comes up with the over all plot, the writers turn that into a series. The show runner has veto power over a writer....the writer doesn't have veto power over a show runner.

Fred.
Nah, lead game designer makes big decisions too. It's a bad example because the game has a writer already.
 

hex

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Nah, lead game designer makes big decisions too. It's a bad example because the game has a writer already.

The lead game designer does not act independently of the director nor do they make big decisions apart from the director.

A Game Director provides strategic, overall creative leadership for a game's vision and manages the entire development team, while a Lead Game Designer is responsible for the tactical implementation of the design vision, overseeing the design process and a team of designers to bring specific game features and mechanics to life. The Director is a higher-level position, often acting as the final authority, whereas the Lead Designer reports to the Director or Creative Director and focuses on the design pipeline.

The writing analogy has nothing to do with actual writing. I'm saying one (the director) is the boss, one (lead designer) is the employee. The employee can't do anything without the boss giving the OK.

Fred.
 

The Plug

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The lead game designer does not act independently of the director nor do they make big decisions apart from the director.



The writing analogy has nothing to do with actual writing. I'm saying one (the director) is the boss, one (lead designer) is the employee. The employee can't do anything without the boss giving the OK.

Fred.
That means the lead game designer is making the day by day decisions. You don't need to be the final authority in a team to make decisions. It's clear when you're working in a company that the owner isn't the only one who actually makes decisions. Same in this case for a director. Don't even think Japanese development at Capcom works this way or else they wouldn't be pulling the lead game designer in interviews and presentations to talk about the game.
 

Rayzah

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I didn’t even bother. Cause ei couldn’t get into dark arisen the story is non existent all the walking and fighting the same enemies 10000 times was repetitive. I legit didn’t know why I was still playing because there was very little storytelling in a rpg. I’m glad I didn’t miss out onnanything
 
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