Assassin's Creed Unity Patch 3 Update

ltheghost

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Here is the news of the Patch update. The reason I'm making a thread on this is because they are patching the PS4 version first in a staggered fashion. I don't want to but...(Play the conspiracy music) it's making me think about that whole parity thing...Now this is a summary list and the detailed (longer) list is in the hyperlink..


(detailed list) http://forums.ubi.com/showthread.php/959126-Patch-3-Notes-Rolling-Out-This-week

Patch 3 Rollout Begins This Week


Thanks to your collaboration and support via our Customer Support channels and this Live Update blog, we have assembled Patch 3 and are preparing to deploy it on console and PC this week. The rollout itself will begin tomorrow (Wednesday November 26) on PS4 and Xbox One and later this week on PC.

Patch 3 includes over three hundred :demonic: fixes designed to improve your Assassin’s Creed Unity experience. While you might notice some improvements to framerate as a result of Patch 3, we still have a future patch planned to further address framerate concerns.

You can find a detailed list of fixes in our Forums, but here’s a quick overview of some of the updates you’ll find in Patch 3:

Stability and Performance

  • Fixed numerous random crashes in Campaign and Co-op modes
  • Fixed specific framerate drops
    • Improved task scheduling
    • Tweaked performance for Reach High Points (Synchronization)
Gameplay (Navigation, Fight and Stealth)

  • Fixed various navigation issues where players could get stuck
  • Fixed various haystack issues
  • Fixed various cover issues
  • Fixed various camera issues
  • Fixed various animation issues
  • Fixed various Booster issues
AI & Crowd

  • Fixed various animation issues
  • Fixed various detection issues
  • Fixed various crowd station issues (bonfires)
Matchmaking, Connectivity and Replication

  • Fixed various matchmaking issues
  • Fixed various host migration issues (hand-off occurs more smoothly)
  • Fixed join-in-progress issues
  • Fixed various replication issues between host and clients
  • Fixed various issues in the My Club menu
Menus and HUD

  • Fixed various menu issues and pop-up overlap issues
  • Fixed Mission objective & updating issues
  • Fixed issues in customization menu
  • Fixed some localization inconsistencies in menus
  • Fixed some issues in the credits
Mission Tweaks (Campaign, Co-op and Side Content)

  • Fixed various low-repro walkthrough breaks
  • Fixed various NPC navigation issues
  • Fixed inconsistencies in some missions
World and 3D

  • Adjusted various collisions and navigation mesh issues
Progression and Difficulty

  • Adjusted various Community Event rewards
PC-Specific

  • Fixed save game corruption in some cases
  • Fixed temporal blur from SLI
  • Fixed graphical corruptions in Character Customization menu
  • Fixed crash in Character Customization menu on controller auto-switch
  • Alt+Enter switches windows correctly
  • NPC on side monitors show correctly
  • Minor UI improvements
Additionally, we have already begun working on Patch 4 and we expect to have further updates on it in the coming week.

- The Live Updates Team
 

BasedPrime

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3hunna fixes :bryan:

Better framerate tho?

300dance.gif
 

Bruce Wayne

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:what:300 Fixes?!:damn: Were Players even able to use the Jump Button? Copping Rogue tomorrow for Hell Cheap, I have been hearing that it's The Better Choice. :manny:
 

ltheghost

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:what:300 Fixes?!:damn: Were Players even able to use the Jump Button? Copping Rogue tomorrow for Hell Cheap, I have been hearing that it's The Better Choice. :manny:

Rouge is sooo much better. Unity was a game they released that was incomplete and now they are trying to finish it up with DLC aka (Patches)
 
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