Batman: Arkham Knight Aiming for Graphics Parity Across Xbox One and PS4

Beerus

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While Rocksteady Studios has not locked down a final resolution or frame rate for 2015's Batman: Arkham Knight--the "ultimate Batman simulator"--the developer now says it's aiming for graphical parity across all platforms. The reveal came as part of a recent livestream when Rocksteady Studios was asked specifically about the resolution and frame rate for PlayStation 4 version of the game.

"We don't know yet," a Rocksteady developer said. "We're about six months away from going gold. So we don't know what the resolution and the frame rate's going to be yet. That's something that happens during the optimization phase of the game. We're aiming for parity across all platforms. Whatever it is, it's going to be awesome."
http://www.gamespot.com/articles/batman-arkham-knight-aiming-for-graphics-parity-ac/1100-6423481/

fukk those motherless fukks xbots
 

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By that time the XB1 will be using DX12, Tiled Resources and if they wanted to... cloud computing
So long story short, the PS version will be holding the other versions back
And then this lil tidbit..
UE runs better on Xbox tho :win:
Yeah, you probably thought you had another flame bait thread. Too bad that shyt backfired :umad:
 

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You refuse to give up the fight on this shyt. :laff:
:dahell:

It hasn't even landed yet, and I should "give up" on it. Bruh, I know you love you some playstation
But what are you really saying? That DX12 and Tiled Resources are not a HUGE deal? :mjlol:
The problem with biased people, they take in only the information they want to be true :ufdup:
I know when Phil Spencer said it wouldn't be the biggest leap ever... but he worded that really funny
Then a person who actually works on the technology (Phil does not) said Phil was incorrect in what he inferred
That is just DX12
Tiled Resources wasn't even part of what Phil was talking about, but is real and is about to be in use
Then the Esram and how it interacts with the Cloud. Very real
And Microsoft has gone out its way to show you it working in prototype form, and how its being used now for future games.

The company behind that push.. Cloudengine. And they teamed up with x members of RealTime worlds who made the original Crackdown
Those ppl just so happened to be the original creators of Grand Theft Auto's world.. they are the architechs of that who franchise
Crackdown was very similar, just you was the feds instead
And they got the band back together :banderas:

And here you are, acting like you can't fathom what is going one here. But last gen when PS3 supposedly had for lack of a better word "hidden power" within the cell processor you patiently waited for 3yrs before it was comparable to the X360 which had a better GPU
You Rekkapryde still said the PS3 was more powerful. But this gen, you insist the PS4 is because of its GPU
That makes you a hypocrite, and you starving :win:
 

Return of the Jedi

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By that time the XB1 will be using DX12, Tiled Resources and if they wanted to... cloud computing
So long story short, the PS version will be holding the other versions back
And then this lil tidbit..

Yeah, you probably thought you had another flame bait thread. Too bad that shyt backfired :umad:
You've never even played any of the Arkham games. Why do you give a fukk?
 

Rekkapryde

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TYRONE GA!
And here you are, acting like you can't fathom what is going one here. But last gen when PS3 supposedly had for lack of a better word "hidden power" within the cell processor you patiently waited for 3yrs before it was comparable to the X360 which had a better GPU
You Rekkapryde still said the PS3 was more powerful. But this gen, you insist the PS4 is because of its GPU
That makes you a hypocrite, and you starving :win:

PS3 was more powerful and the PS4 is CLEARLY more powerful (both facts)....next time tell MS don't put a hamster in the cage to run its system. :win:
 

dBoyFresh*212

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:dahell:

It hasn't even landed yet, and I should "give up" on it. Bruh, I know you love you some playstation
But what are you really saying? That DX12 and Tiled Resources are not a HUGE deal? :mjlol:
The problem with biased people, they take in only the information they want to be true :ufdup:
I know when Phil Spencer said it wouldn't be the biggest leap ever... but he worded that really funny
Then a person who actually works on the technology (Phil does not) said Phil was incorrect in what he inferred
That is just DX12
Tiled Resources wasn't even part of what Phil was talking about, but is real and is about to be in use
Then the Esram and how it interacts with the Cloud. Very real
And Microsoft has gone out its way to show you it working in prototype form, and how its being used now for future games.

The company behind that push.. Cloudengine. And they teamed up with x members of RealTime worlds who made the original Crackdown
Those ppl just so happened to be the original creators of Grand Theft Auto's world.. they are the architechs of that who franchise
Crackdown was very similar, just you was the feds instead
And they got the band back together :banderas:

And here you are, acting like you can't fathom what is going one here. But last gen when PS3 supposedly had for lack of a better word "hidden power" within the cell processor you patiently waited for 3yrs before it was comparable to the X360 which had a better GPU
You Rekkapryde still said the PS3 was more powerful. But this gen, you insist the PS4 is because of its GPU
That makes you a hypocrite, and you starving :win:


Even Microsoft gave up on the DX12/cloud fairy tales...just give it up b

Can always count on the good ole Xbox to hkeep us in last gen:mjlol: :mjlol:
 
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