Battlefield 4 running at 60fps 720p on Xbox One

Mowgli

Veteran
Joined
May 1, 2012
Messages
104,325
Reputation
14,049
Daps
246,355
BF4 LOOKS LIKE TRASH ON XBOX ONE :russ:

bf4-xbox-one-real.png
 

PS5 Pro

DC looking a 1/2 seed right about nuh
Joined
Feb 28, 2013
Messages
32,390
Reputation
-10,616
Daps
22,232
Reppin
The Original Rec Room Gang
BF4 LOOKS LIKE TRASH ON XBOX ONE :russ:

bf4-xbox-one-real.png
Yeah, we already been thru the stanning today dumbass. You quoting a nikka named "spookie" as your source for how good or bad it really was.
Then nikkaz posted actual video of this and the latest PS4 build from TGS
Guess which one looked better?
Then we peeped another tweet saying how console version won't be optimized til they are done developing
Then this dropped out of the sky
Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
“We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.”
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4.
So when they do get around to finally optimizing both the xb1 and ps4 versions, the xb1 versions superior visual gap will only increase even more so :whew:


Tell em' why :uFURIOUS:
 

PS5 Pro

DC looking a 1/2 seed right about nuh
Joined
Feb 28, 2013
Messages
32,390
Reputation
-10,616
Daps
22,232
Reppin
The Original Rec Room Gang
oh did they?:mjpls:
caught courtdog in yet another lie... i thought ps4 is where lying is mandatory? :mjpls:
If you read the post above yours, its DICE saying how its optimized for DX.11 which is something PS4 doesn't have
Here, let me post it again for you...
Now this is the interesting bit, DICE confirms that the Frostbite 3 engine supports DirectX 11.1 API as revealed by DSOGaming.
We use DX11.1, there are some optimizations in it (constant buffer offsets, dynamic buffers as SRVs) that we got in to the the API that improves CPU performance in our rendering when one runs with DX11.1. This will be in BF4.”
This means that PC and Xbox One versions of Battlefield 4 would be more optimized than PlayStation 4.
Did they directly say "Yo, Xbox >>> PS4 version yo" of course not
Did they indirectly say exactly that? Yes they did. This was international news, wtf, maybe if you was not a moron I'd be like "ok, tell me how its not that" but you don't know what you talking about anymore. Its can't be any clearer bruh, just like Forza 5 looking better than Driveclub. I understand you gonna just say the opposite. :umad:
 

King Sun

Big Boss
Supporter
Joined
May 11, 2012
Messages
33,693
Reputation
4,340
Daps
83,245
Reppin
323,904,480,817,614
If you read the post above yours, its DICE saying how its optimized for DX.11 which is something PS4 doesn't have
Here, let me post it again for you...

Did they directly say "Yo, Xbox >>> PS4 version yo" of course not
Did they indirectly say exactly that? Yes they did. This was international news, wtf, maybe if you was not a moron I'd be like "ok, tell me how its not that" but you don't know what you talking about anymore. Its can't be any clearer bruh, just like Forza 5 looking better than Driveclub. I understand you gonna just say the opposite. :umad:
:snoop::snoop::snoop::snoop::snoop:
 

PS5 Pro

DC looking a 1/2 seed right about nuh
Joined
Feb 28, 2013
Messages
32,390
Reputation
-10,616
Daps
22,232
Reppin
The Original Rec Room Gang
I thought we were talking about software drivers and tools :facepalm:. You always unintentionally expose yourself
Bruh, of course I meant software. Your exposing yourself for being a dimwitted fakkit if you couldn't see that :scusthov:
YOU, not me, YOU don't understand what Direct X is. I would like for you to tell us all how PS4 can equally optimize BF4 without Direct X when Battlefield is being created using Direct X :umad:
I been telling you nikkaz all along all games will be ported to PS4, Xbox uses the Windows Kernal, yadda yadda yadda. PS4 doesn't use windows bruh, so shyt gotta be PORTED
The driving game The Crew? Not even being made by the the people who made it on PS4 because the main team didn't have time to PORT IT TO PS4

You do realize that is an example, I'm not going off topic. Sorry you just learning of this :uFURIOUS:
And you shouldnt state opinions as facts cause they clearly didnt say anything remotely close to what you posted. :smh:
An opinion :dwillhuh:
Dice didn't state an opinion, its FACT BF4 is created for DX 11, not PS4's OS
So what this means is BF on any other platform that doesn't have Direct X would need to be ported
A port cannot be better than the source material bruh, stop this. Its like, I get it. You don't comprehend to shield you from reality :wow:

Unless you know about some miracle solution PS4 came up with, I'm all ears bruh :popcorn:
 

PS5 Pro

DC looking a 1/2 seed right about nuh
Joined
Feb 28, 2013
Messages
32,390
Reputation
-10,616
Daps
22,232
Reppin
The Original Rec Room Gang
And when that DirectX 11.2 drops?
DirectX 11.2 introduces a few new Direct3D features that could matter to games. The "D3D tiled resources" feature is analogous to OpenGL MegaTexture, implemented on id Software's "Rage." The feature offers a better alternative to the current model of streaming textures as a 3D scene is being rendered; by letting developers use larger textures that are fewer in number. Portions of these giant monolithic textures would be accessed by an application, as they become relevant to the scene being rendered. The complete texture needn't be loaded to the memory. In essence, mega-textures heralds a sort of virtual memory system to GPUs, and shifts the focus from increasingly larger video memory to faster memory.
Tiled Resources in 2014 :banderas: (you have no idea how big the graphical leap will be next year on XB1)
 
Top