Be careful what you STAN for: 3cepts... Get in HERE!!!

homiedontplaydat

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This is where you are incorrect sir.
For starters, you don't really know what Xbox games are coming out, and how they play for you to have a formed opinion of them
I am excited for the lineup, but myself nor anybody else can actually speak on those games yet.
So, you sound like a bafoon saying you want to play a game you already played over a new one.
Sorry if that burst your little funboy bubble :umad:

2.) Sim Baseball :laff: You act like any other console, system, whatever has a dedicated baseball game that people really give a shyt about
It does look good, sure its fun. But baseball games kind of have disappeared. Because when it comes to recreating the little things?
You can't really duplicate that, and you realize its just a timing issue with no real control over the bat
What.. it lets you hold down so you can swing lower? I been doing that since Bases Loaded :camby:
The nuiances don't translate as well in baseball as it does in all the other sports. Lets not act like other "gamers" are jelly over this
With 2K, Madden, Fifa, all the other games in the universe? My backlog gets bigger every month
I speak for every gamer when I say we straight :manny:

I mean according to you the exclusives are what puts the Larrybox over the PS4 but I'm just not seeing it :manny:


Titanfall ain't it bruh :manny:

And you haven't provided any real release dates on these so called Killer Exclusives the X1 is getting

Plus I've seen Sunset Overdrive :mjlol:

I'm just glad I made the right choice, you'd be a fool not to get a PS4 if ur gonna be console gaming this gen ESPECIALLY if you're a sports gamer like myself. The Show looks incredible and I can't wait to see what a developer can do with a sports game on the PS4 when it's not held back by being multiplat on LarryBox.
 

MeachTheMonster

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my comments on the graphics and bots are the game, not surrounding the game. i find titanfall to be very primitive and the ways it does "innovate" dont really move me. the world it takes place in does not compensate for the flaws i perceive because it looks a bit generic and is poorly fleshed out, so it has little going for it in my opinion. the titan combat turned out to be more basic than i thought it would be.
Just gonna have to disagree with you here there's nothing "primitive" about TitanFall.

we have only been in this generation for less than a year. the only other games that could be compared to second son would all be last gen, so technology considerations arent really the same. there are not any good PC examples i can think of since this is a console-centric genre. we now have consoles that are capable of doing what old PCs could have done had they been the focus of development for open world games so we are going to have to adjust our standards. all i am asking for is really more content focused on humanizing more groups of characters than just delsin, his friends/fam, and the villainess.

you were talking about dynamic events earlier, depending on your definition, that might tax the system and maybe that would be a case where you have to tone down the graphics-if you mean something requiring the AI to respond to you in real time in some unique or unpredictable way.at this point i havent really conceptualized what that means, but so far i cant think of any game that does more than simply have citizens react in fear when something violent happens, and other characters react in violence.
No the citizens in other open world games like Sleeping dogs and GTA actually seem to have lives. You see them get in accidents on their own, or you might see the police chasing a guy, gang fights, ect. Also the time/weather changes. All these things are taxing on the hardware.

i wasnt really thinking of something like that, just a combination of more story and decisions that make those other people a part of what you are doing. the karma system is a really lazy version of what i am talking about when i mean rpg elements. it tries to get you to interact with these people in a way that implies a narrative but it's so shallow and binary that it amounts to stuff you do for trophies. the game already lets you interact with the conduits you meet in a good or evil karma kinda way but told with a real story arc, i would like that extended to more people and have more options than just good or bad.

gameplay mechanics, i would say that these enemies need more than just concrete powers, and the ways you kill enemies dont require a lot of clever thinking once you find the few powers that really work for you
I agree these would all be welcome additions.
 

MeachTheMonster

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Dynamic events like what Meach?? Like what?? I have the game. You're so focused on the game having use of the cloud that you let that fact alone be your argument for shyt you make up. Just because the game uses the cloud for certain things in the game MP doesn't mean it's doing something unseen before. It's simply efficient, not revolutionary. There's nothing revolutionary about parkour or using mechs in a MP shooter, using the cloud or not.


I find something like BF4 more impressive. That game has true dynamic events, the levolution. Dynamic events are things that continually change how players progress in a map; things like the skyscraper falling on Siege of shanghai, the wall breaking in the flood zone map thus flooding the level with water and making players use water vehicles. Things like the freaking dust storm in Gears of War 3's trenches mp map etc. Freaking titans running around the map with ai bots isn't a dynamic event.


And I know your not trying to use that brink video as comparable to the movement in TitanFall.:comeon:

This is why your on the clown list. Cause you just blatantly make shyt up that you know isn't true. Just like you tried to post that halo gif. As comparable to the multiple different animations for getting in and out of the titan.

If you want me to take you seriously at least stop with the shenanigans.

And you have a really backwards idea of what a dynamic event is. What you described here are scripted events. They happen the same every time, they are not interactive by the user after they are triggered. Dynamic events are random events that can be interacted with/manipulated by the user

For example the drop ships and some of the npc interactions in TitanFall would be considered "dynamic events".
 

feelosofer

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This is why I didn't buy either system. This is getting silly and I was in highschool and college during the SNES/Genesis war.
 

NZA

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Just gonna have to disagree with you here there's nothing "primitive" about TitanFall.


No the citizens in other open world games like Sleeping dogs and GTA actually seem to have lives. You see them get in accidents on their own, or you might see the police chasing a guy, gang fights, ect. Also the time/weather changes. All these things are taxing on the hardware.


I agree these would all be welcome additions.
second son had stuff like that between the cops and the drug dealers, but it wasnt happening a lot. they definitely could have bumped that up more but considering that the postmortem says they rarely ever maxed the CPU, i dont believe tech was a reason for these design choices.
http://www.dualshockers.com/2014/04...am-cpu-and-gpu-compute-to-make-our-jaws-drop/
http://gamingbolt.com/infamous-seco...ectly-on-ps4s-gpu-does-not-involve-cpu-at-all
i just think they had a certain amount of time and certain priorities and made what they made...

infamous cant really have constant time changes since it is a tight narrative being pushed along in a relatively short amount of time. if fetch says meet me on a roof top in a couple hours, your gameplay cant have you out there for 3 days before you get to her cutscene unless maybe the game allows you to miss events like meeting fetch. that would definitely be more ambitious but probably not from a tech standpoint.
 

Fatboi1

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And I know your not trying to use that brink video as comparable to the movement in TitanFall.:comeon:

This is why your on the clown list. Cause you just blatantly make shyt up that you know isn't true. Just like you tried to post that halo gif. As comparable to the multiple different animations for getting in and out of the titan.
:what:
So what's different about the parkour movement in Titanfall and the parkour in brink?? They're both parkour right?? Obviously Titanfall's movement would be faster since it's context is that of something in the future. You still haven't said anything as to why people should be so amazed by Titanfall. The fact that it runs on the 360 is proof enough that all the "next gen" shyt you're spouting is all fanboy bullshyt It runs exactly the same on the 360...
Also, who cares about how the animations for getting in and out of a titan are executed?? That was the last thing I even cared about playing this game. How many animations the titans do don't affect the gameplay. This isn't a fighting game, so these animations aren't crucial to the gameplay.


If you want me to take you seriously at least stop with the shenanigans.
If being taken serious by you involves putting on some fake act of being in awe of a technology that is workable on last gen consoles then please, don't take me seriously. :ld:


And you have a really backwards idea of what a dynamic event is. What you described here are scripted events. They happen the same every time, they are not interactive by the user after they are triggered. Dynamic events are random events that can be interacted with/manipulated by the user

For example the drop ships and some of the npc interactions in TitanFall would be considered "dynamic events".
:what:
adjective: dynamic

1.
(of a process or system) characterized by constant change, activity, or progress.
"a dynamic economy"
If something can progress or change constantly, then it's dynamic. You can damage a vehicle in BF4 MP, and the player can also repair it, that's dynamic since it can change from operable, damaged to repaired back to normal or it can be destroyed. I can play a match going in guns blazing, or I can take a vehicle and strongarm my way through the bases, or I can use a jet, I can use a helicopter and drop down in the middle, I can go atop a building and snipe from several yards away etc.

You're arguing semantics here. If the player can trigger something that can change how the opposing team plays, then that's dynamic. It's pretty much unlikely to have a game without ANY sort of scripting because... it's a game. You have to have some sort of predetermined script set in place, how many ways "Y" can play out is determined by the developer. Those dropships, those ai's, those titan animations, they're all scripted. :ld:. They had to script them to put them in the game right??

You said yourself
Dynamic events are random events that can be interacted with/manipulated by the user
how can you call the drop ships and npc's random when they're in EVERY match?? they drop every match, do the same thing every match and can only be shot at. You can't do anything else to them so what is so dynamic about them?
 
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MeachTheMonster

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:what:
So what's different about the parkour movement in Titanfall and the parkour in brink?? They're both parkour right?? Obviously Titanfall's movement would be faster since it's context is that of something in the future. You still haven't said anything as to why people should be so amazed by Titanfall. The fact that it runs on the 360 is proof enough that all the "next gen" shyt you're spouting is all fanboy bullshyt It runs exactly the same on the 360...
Also, who cares about how the animations for getting in and out of a titan are executed?? That was the last thing I even cared about playing this game. How many animations the titans do don't affect the gameplay. This isn't a fighting game, so these animations aren't crucial to the gameplay.
You can look at them and clearly see that even though they are both parkour, the movement is different. You claim to have played both games, if you did you wouldn't be pretending they are the same. I never said people should be "amazed" at TitanFall. Some people are, but I never said it was a requirement. And the "next gen" stuff it's doing uses cloud compute which is also used on 360. It's good that 360 users can get a taste of next gen before they upgrade. The animations were brought up because that is "next gen" for multiplayer shooters. If a machine had to host the game, they could not make the animations that detailed.


If being taken serious by you involves putting on some fake act of being in awe of a technology that is workable on last gen consoles then please, don't take me seriously. :ld:
Have not asked you to do anything but be honest, which you are apparently incapable if doing.



:what:
If something can progress or change constantly, then it's dynamic.
What you described earlier doesn't fit this description.
You can damage a vehicle in BF4 MP, and the player can also repair it, that's dynamic since it can change from operable, damaged to repaired back to normal or it can be destroyed. I can play a match going in guns blazing, or I can take a vehicle and strongarm my way through the bases, or I can use a jet, I can use a helicopter and drop down in the middle, I can go atop a building and snipe from several yards away etc.
These are all great gameplay options, and some good examples of "dynamic events"
You're arguing semantics here. If the player can trigger something that can change how the opposing team plays, then that's dynamic. It's pretty much unlikely to have a game without ANY sort of scripting because... it's a game. You have to have some sort of predetermined script set in place, how many ways "Y" can play out is determined by the developer. Those dropships, those ai's, those titan animations, they're all scripted. :ld:. They had to script them to put them in the game right??

And here you pretend there's no difference between scripted set pieces and interactive gameplay:stopitslime: same old dishonesty, whatever fits your agenda

I never said there shouldn't be any scripting. Scripting is great for some games. You just can't call canned pre-rendered events "dynamic"

You said yourself

how can you call the drop ships and npc's random when they're in EVERY match?? they drop every match, do the same thing every match and can only be shot at. You can't do anything else to them so what is so dynamic about them?
Their location/behavior is different everytime, and I can interact with them to change their behavior.
 
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So when people have discussions on games, its cool
But if PS4dog does it, he's writting paragraphs and feelings get compromised :manny:

Anywayz, 3cepts. Are you fakkits cool with the idea of PS3 games flooding to PS4 with mild visual upgrades?
A simple yes or no would be suffice. IF I have a PS4 when TLOU drops, I"m gettin that
But I will not buy all the other shyt they might try to toss. If you guys are cool with that, once again. Let it be known!
Cuz that shyt comin, like it or not :umad:
 

MeachTheMonster

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second son had stuff like that between the cops and the drug dealers, but it wasnt happening a lot. they definitely could have bumped that up more but considering that the postmortem says they rarely ever maxed the CPU, i dont believe tech was a reason for these design choices.
http://www.dualshockers.com/2014/04...am-cpu-and-gpu-compute-to-make-our-jaws-drop/
http://gamingbolt.com/infamous-seco...ectly-on-ps4s-gpu-does-not-involve-cpu-at-all
i just think they had a certain amount of time and certain priorities and made what they made...

infamous cant really have constant time changes since it is a tight narrative being pushed along in a relatively short amount of time. if fetch says meet me on a roof top in a couple hours, your gameplay cant have you out there for 3 days before you get to her cutscene unless maybe the game allows you to miss events like meeting fetch. that would definitely be more ambitious but probably not from a tech standpoint.
They did a good job of building the narative around it, but the game was limited compared to other open world games and that's what allowed them to push the visuals as they did.
 

daze23

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wtf do Infamous and Titanfall have to do with re-releasing last-gen games?
 
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that's not supported by the facts at all
Here's a fact. INfamous on PS4 isn't considered the best Infamous game by those who played and completed the first two games
Infamous is average bruh. And you all up in that thread talking about how you playing it while you talk about how you Played Titanfall
So you can't even pass a real judgement cuz you haven't had the experiences you would have had if you had more time with it
Its a fact you are unfairly passing judgement on one game vs another. But who doesn't do that, right?
I try not to :manny: And I know what I'm doing when I fan the flames on the lames
wtf do Infamous and Titanfall have to do with re-releasing last-gen games?
What's sad is you appear to be the only person who notices this :sadbron:
Well, 3cepts KNOW whats good. But instead of tackling issues they'd rather turn the topic to something else :mjlol:
 

NZA

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Here's a fact. INfamous on PS4 isn't considered the best Infamous game by those who played and completed the first two games
Infamous is average bruh. And you all up in that thread talking about how you playing it while you talk about how you Played Titanfall
So you can't even pass a real judgement cuz you haven't had the experiences you would have had if you had more time with it
Its a fact you are unfairly passing judgement on one game vs another. But who doesn't do that, right?
I try not to :manny: And I know what I'm doing when I fan the flames on the lames
im not even sure where i am being biased. i have written extensively on second son's shortcomings while only giving my opinion on titanfall with brief sentences. im not sure if i have ever seen an xbox fan ever display such impartiality in the history of the coli...

do you have extensive experience with second son?
 
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