Thats what people said about $70, then a few early gen games bombed and now it’s far more fluid pricing now.
for example, Returnal and Rift Apart was 70 dollars year one. Now in year 5 sony released Astro Bot and Lego Horizon for $60 again. Helldivers 2 was 40 dollars, Stellar Blade was $70.
the pricing structure all around the board has become more spread out. I think if you are releasing a full single player game thats like 30+ hours long with no DLC and MTX or season passes, i think you should be able to charge more money upfront. Just like Nintendo did with Tears of The Kingdom vs their other games. They said, ”listen, this game took us 6 fukking years, and cost the most money we’ve ever spent developing a game, we’re gonna charge an extra 10 dollars” and almost no one had an issue with it.
The Legend of Zelda: Tears of the Kingdom is Nintendo's first $70 game, and Nintendo of America president Doug Bowser has shared why Nintendo chose to raise the price of this specific Nintendo Switch title.
www.ign.com
now why would someone have an issue with GTA6 costing 30 more dollars by that same rationale? It probably cost over a billion dollars to develop.