Black Myth a myth on series S?

gurf

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damn dummy :mjlol:
wait, you actually think I care about the game being on series S?

The Facts are, it’s not. no matter that turktech or whatever his name is says.

idiot ass nikkas thinks this is going to make them release the game on xbox tomorrow cause some random youtube guy said so.

"See they can do it!"

:mjlol:
 

MeachTheMonster

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wait, you actually think I care about the game being on series S?

The Facts are, it’s not. no matter that turktech or whatever his name is says.

idiot ass nikkas thinks this is going to make them release the game on xbox tomorrow cause some random youtube guy said so.

"See they can do it!"

:mjlol:
Still scrambling through your own ignorance :huhldup:
 

MeachTheMonster

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Unless you can build a system with a 1:1 configuration that replicates the custom hardware and optimizations of a Series S, this test is meaningless. Actual people who worked on the game, and knows what it takes to get their game running in UE5 on the Series S >>> some random nobody on YT.
More confident ignorance :ohlawd:
 

CoolinInTheCut

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Remember when Larian had BG3 working on the Steam Deck but the Xbox versions had to be delayed for months cause of the Series S
 

rdj

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Getting the game to run on series s vs it being an enjoyable experience are two different things. The game struggled on base ps5 and high end pcs. If it released in the state the youtuber posted on twitter you nikkas would have been crying :martin:
 

O³ (O cubed)

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So I skimmed the video. First thing i notice is that he's using a Nvidia A2000 which has 12gb of VRAM. That video card has more RAM(yes I know it's VRAM) than the entire series S.

A more comparable GPU would be a 6500/6600 AMD GPU. Also the RAM would have to be split into two different types.

I could go on but it'll take all day. The actual developer didn't say the game couldn't run on the series S. He said it'll take time to learn optimise the game to run properly.
 
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