No, what it does is give developers who don't plan on using Kinect to use more system resources for gaming
10% was reserved mandatory. Now a dev leave 1% if they chose to do so
You see bruh, you of all people would talk all this shyt about how Kinect isn't even being used in games
So why would this make a difference? I don't think there is a game that uses all 10% of that resource for Kinect
Moving forward tho, once things like Direct X12, Titled Resoures, and Cloud computing via the use of the XB1's Esram?
The XB1 only uses 2 of its 8 cores right now. And DX12 will make it so each core is doubled in power
The boost is going to HUGE bruh. What does that mean for Kinect you ask?
Well, developers won't necessarily need that 10% boost to make games look as good if not better than PS4 games
Because sony doesn't have DX12, Tiled Resources or Esram to improve the PS4.. it doesn't
Its brute strength, while the Xbox was designed all along to do what?
Something you dudes would post "Lol, didn't read" all last year
Its about the Balance of the system. The XB1 is designed to take advantage of all the stuff you guys called ducktales on
I always said, why the fukk would you doubt Microsoft

Here is them explaining it in great detial. Too much detail for you most likely. So I'll look for a dumbed down version. But here is the real if you wanna catch up...
http://www.eurogamer.net/articles/digitalfoundry-the-complete-xbox-one-interview