Cliff Bleszinski: “AAA is a nearly unsustainable model”

Luck

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I talked about this in that Destiny 2 thread, dudes want top of the line story telling like a Hollywood movie with actors and everything else, good gameplay with all the content in the world to last for years and top of the line graphics and don't want to pay anything more than 60 fukkin dollars :mjlol:

Then want to complain about DLC and micro transactions. What do people think these companies in business for and spending 10s of 100s of Ms on? Everything else but the gameplay itself because dudes so caught up on a hollywood story and graphics. And no surprise so many nikkas talking about how games ain't got it now and how they're bored with gaming.
 

Insensitive

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That's why I'm saying 'thank god for Nintendo'. The Switch has mostly indie games on there:



Nintendo fans aren't obsessed with bleeding edge graphics and 60 frames per second bullshyt.

lolWhat
IF you support indies you should also support microsoft.
THEY made XNA.
THEY currently have ID@Xbox
THEY have programs in place for you to become a UWP dev at
an incredibly low cost.

Nintendo supporting indies is great but Microsoft was been doing that
WELL before Nintendo AND Sony.
 

The Devil's Advocate

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Better to reign in Hell than serve in Heaven
and yet here we are 5 years later where AAA games and it's devs are still doing fine
nikka said he been saying the same shyt for 5 years... :russ:


well if you keep saying the same thing forever, eventually it's gonna happen... but this STILL ain't happened.. they will never stop making top tier games... ever
 

Mowgli

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Wow some of these post are bordering on severely mentally handicapped.
The triple A space is definitely shrinking, because of the rising cost of development and the demands on triple A games, eg high end 3d graphics, voice acting, online components.
Back in the PS2 days because of it's dominance and low cost of development you could release anything really and still eat well as a developer/publisher, however with the PS3 and 360 era you had the bottom fall out and developers like THQ were shuttered and as it stands now, launching a new AAA franchise is very hard.
There have been big closures of game studios in this generation: Lionhead, Evolution (though they got reopened under code master), Avalanche (they got reopened as well) and it's because gaming has gotten so big, the investors and there fore the companies don't want to spend 50 million to make 60 million they'd rather spend 100 million to make 150 million.
This becomes problematic when the game companies themselves are beholden to the stake holders and become increasing risk averse.
If game companies were happy making a 30 million dollar game and making 40 million it wouldn't be a big deal but if you insist on making 100 million dollar games then yeah you're in for it if you miss.
The Gaming industry is incredibly top heavy, just look at NPD, digital sale charts etc, the same games pop up again and again. Companies like activision/blizzard, EA, Sony, WB, UBI eat good on the lack of competition but we as consumers lose choices.

The bottom line is that the top heavy industry makes companies more risk averse and so we got sequel after sequel and reused assets so companies can make a buck or two and we the consumer get stuck with too many games that play it safe.

I see a lot of people talking about marketing doesn't matter...and I whole heartedly disagree
Not to say you can't overspend on marketing or waste money marketing something that's not wanted but unless you hit some specific check marks your game will likely flop.
There are legions of good to great games that didn't sell well, just last year Watch dogs 2 flopped compared to part 1, Dishonored 2 barely charted, Deus Ex was flopzilla, all 3 of those games are excellent but just being good wasn't enough.

As far as charts are concerned then yeah companies that don't provide data won't show up EG blizzard has their own distribution and don't submit to NPD, but more and more companies are giving NPD data, even MS is starting to give digital data starting next month which should make the charts even stronger.
Then studios with talent will be merged into the big boys and the rest will make indie looking trash. So be it
 

itsyoung!!

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Units sold x price = revenue
Revenue - costs = profit

If they sell it for half price they gotta double the units sold. It's not so simple. :mjlol:
sales doesnt work that way usually. if you lower price point to be more accessed by general population then you might triple or more your sales.

example: If i book a 10k artist for a show, finding 500 people to pay $20 is easier than finding 100 people to pay $100

that goes to a certain price point, finding 500 people to pay $30-40 is still easier than trying to find 100 to pay $100.
 

daze23

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with games it's like there's a stigma if a game is less than $60. a lot of people will assume it's a lesser game, and/or not up to their standards. you can see a lot of variations on this opinion in this thread

but this can also backfire, as seen with games like The Order and No Man's Sky. as people still have certain expectations for a $60 game
 

Mr Hate Coffee

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sales doesnt work that way usually. if you lower price point to be more accessed by general population then you might triple or more your sales.

example: If i book a 10k artist for a show, finding 500 people to pay $20 is easier than finding 100 people to pay $100

that goes to a certain price point, finding 500 people to pay $30-40 is still easier than trying to find 100 to pay $100.

Yeah I know. It's called price elasticity. And you have to plot the demand curve, etc.

I just wanted to call out to ol' dude that it wasn't as simple as he was making it out to be.
 

Tetsuo

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I was watching an article on Japanese gaming and they basically gave this, Nioh, Persona and a few other games as an example of story driven games that aren't "crazy" expensive.

I'm not sure the price of development of those games. But I felt Japanese devs concentrate more on gameplay and story and western games prefer blockbusters
Been saying this for years.

Western dev releases trailer for their new game looking like a Marvel movie :whoo: a year or two before release

Then the actual game comes out with all the cool shyt they tried to show off earlier either axed or dumbed down :gucci:

Japanese dev releases trailer with a concept that shows potential :ehh:

At the game shows and shyt, the JP devs are showing peeps what's possible with the gameplay :ohhh:

The end product starts off rough around the edges but ends up :wow:
 
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