Competitive FPS/TPS games you've played.

Fatboi1

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Since our very own @AkaDemiK wants to flex and claims I shouldn't speak on what I don't know and other spurious claims of me being a scrub(w/e that means) I hereby want others to chime in on their experiences.

What exactly don't i know about?? I played Reach enough and then played the Super Slayer or w/e slayer playlist that was there with the updated settings that were borrowed from the Halo Combat Anniversary playlist. I played Halo 4 enough to the point where nikkas went on a hiatus because they were waiting on a weapon balance update that arrived in June I believe.

But fukk talking about Halo,What else you play?? How can you talk about Uncharted 2 MP and say I'm basically disqualified from speaking on competitive gaming when pre 1.05(which I'm sure you don't know diddly squat about) had some of the most balanced gameplay ever??

I'm talking both teams on a congruent map, no customizable weapons or w/e. Everyone starts with a AK, pistol and 2 grenades with carefully placed weapon spawns in the middle and surrounding parts of the maps that weren't neither advantageous to either team. A game where weapon damage was enough to allow the player time to react and do something and it also complimented the traversal aspect of the maps with their verticality and such. How would you know ANYTHING about that though? You play one game and then shyt on others when they don't dikkride M$ games. I also put in a lot of time in Gears of War 3's MP and me and @SumBlackguyz , @GoldenGlove and a few other cats played that heavy. @Brief Keef :salute: Did you ever play it?? I don't recall ever seeing you on that shyt.

Now a game like Killzone SF comes out where there's ZERO aim assist, no bullshyt kill streaks, no bullshyt XP system and balanced guns but you're nowhere to be found talking about it. I'd go as far to say it's way more competitive than most other FPS games out there but again you wouldn't know that because you're a charlatan, a quack. You act like you're some elite competitive gamer but you don't even try shyt out without your skirt getting lift up. That's like a SF player REFUSING to try out or even entertain another fighting game. Please if you gonna dikk ride Halo so much don't speak out on other games out here because we can play for cash dog, put your money where your mouth is.
 
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Fatboi1

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Halo 3, Reach, and 4

Cod: BO2
Question out of Halo 3, Reach and 4 which one did you play the most and which one did you feel had less cheese??

I'd say 3 had the less bullshyt as it didn't feature all that loadout crap that most MP games have which ruins balance somehow. It's always some perquisite that coupled with a weapon results in a advantage that one has to earn simply by playing a lot. That type of meta system is corny. 3 I felt was the best as it didn't feature all that dumb shyt, just an AR with most powerups scattered on the map. Reach introduced the jetpacks, armor lock and other dumb abilities which were altered at a later date due to it being a problem.
 

Fatboi1

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Halo3 and GOW1 is easily the best Competitive shooters in those genres on consoles.
I could respect that. What other games did you play?? I hate when people simply say those aforementioned games were the best but then they never touched anything else and then have the nerve to want to talk shyt when someone entertains a different game. Halo 3, Gow1/3 were some of the most competitive shooters on Xbox/consoles but people love to ignore anything else as there's a stigma that if you like something else besides that you're a fanboy. Please.
 

AkaDemiK

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Halo: CE
Halo 2
Halo 3
Halo: Reach
Halo 4
Gears 1
Gears 2
Gears 3
COD 2
COD 4
Blops 2


Halo3 and GOW1 is easily the best Competitive shooters in those genres on consoles.

Wrong. Halo: CE is the GOAT console shooter...period, with Halo 2 in 2nd place. Gears 1 is the best 3rd person console shooter i've ever played.
 
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Loose

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Wrong. Halo: CE is the GOAT console shooter...period, with Halo 2 in 2nd place. Gears 1 is the best 3rd person console shooter i've ever played.
I disagree, CE lan wise is obviously one of the best up their with counter-strike which i'll put above it actually my opinion :yeshrug:.

never was a fan of halo 2, felt it was a big misstep but i respect your opinion.
 

Christian3o5

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Question out of Halo 3, Reach and 4 which one did you play the most and which one did you feel had less cheese??

I'd say 3 had the less bullshyt as it didn't feature all that loadout crap that most MP games have which ruins balance somehow. It's always some perquisite that coupled with a weapon results in a advantage that one has to earn simply by playing a lot. That type of meta system is corny. 3 I felt was the best as it didn't feature all that dumb shyt, just an AR with most powerups scattered on the map. Reach introduced the jetpacks, armor lock and other dumb abilities which were altered at a later date due to it being a problem.
I played Halo 3 competitive the most, it was well balanced. Start with a Battle Rifle, Rockets and Snipers spawned on the maps, and most maps were symmetrical. I hated Reach with a passion, I was good at it but I hated the power ups and the DMR. Only reason I gave Halo 4 a try was cause of the Battle Rifle return, again I was good at it but it wasn't as fun as H3. Ended up growing out of all that competitive shyt... played competitive Cod over the summer, shyt was too easy, got Master's rank in League Play like nothing :ehh:
Halo 3> BO2> H4> Reach. (never played CE or H2)
 

AkaDemiK

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I disagree, CE lan wise is obviously one of the best up their with counter-strike which i'll put above it actually my opinion :yeshrug:.

never was a fan of halo 2, felt it was a big misstep but i respect your opinion.

Halo 3's fukk ups

BR - It has bullet spread. Whenever you shot he bullets would travel in RANDOM directions towards it's target. The spread also caused the bullets to miss targets completely at long range. The gun was a projectile so you had to lead shots at longer ranges, combine that with the horrible bullet spread and the horrible net code and online play became more about who had host. Go play Halo 3 right now after playing a game of Reach or Halo 4 and you would understand.

Netcode - See above. It's fukking terrible. If you don't have host...good luck.

If it wasn't for the rank system Halo 3 would never get mentioned alongside CE and Halo 2. I would rather play the MLG playlist in Reach instead of Halo 3 because I can actually hit my target no matter the distance, unless I missed.

CE >>>>>>>>>>H2>>MLG Reach>>>>>>Halo 3>>>>>>>>>>Halo 4
 

Sensitive Blake Griffin

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I was in pro-leagues for counter-strike for a while (I was like 12-13 years old :heh:). Was an absolute beast in COD, I averaged a 5+ KD/R in mw2. I was good at Halo but never got into it enough to get really good. Battlefield has always been challenging to me, never been that good at it. I was one of the top players in the world in Ghost Recon and Ghost Recon desert storm on PC back in the day. Medal of Honor Allied Assault was :blessed: online. I've basically played all the shooters out there.
 

Fatboi1

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I played Halo 3 competitive the most, it was well balanced. Start with a Battle Rifle, Rockets and Snipers spawned on the maps, and most maps were symmetrical. I hated Reach with a passion, I was good at it but I hated the power ups and the DMR. Only reason I gave Halo 4 a try was cause of the Battle Rifle return, again I was good at it but it wasn't as fun as H3. Ended up growing out of all that competitive shyt... played competitive Cod over the summer, shyt was too easy, got Master's rank in League Play like nothing :ehh:
Halo 3> BO2> H4> Reach. (never played CE or H2)
Curious but what wasn't so "fun" about Halo 4's MP??? I honestly thought it was fun but really what got me to stop playing was many factors such as sparse selection of maps, promising weapon balance updates that took way too long to come out all the while pumping out DLC and believe it or not but I despise games with loadouts. It's funny but my favorite MP games were the ones without the fluff. Gears 3 you could debate about the loadouts but it was so small that it hardly made a difference. Someone is playing and they either had a lancer, retro lancer or hammerburst coupled with a DBS or Gnasher and a snubnose. That was it. The actual gameplay seemed to have people on two sides arguing over what's best. Some liked teh stopping power,s some didn't, some hated the vault over cover move etc. I think a good MP game is one whereby there's less variables and everything that can prove advantageous stems from player knowledge of the map, weapon mechanic and typical tactics. I got much better playing with and watching other skilled players play and adapted. That's the best way to learn imo.


These new MP games got like 100 guns with attachments, scopes, extensions, and all this other shyt to make it much harder. I can appreciate it in something like Battlefield as the sole focus of a typical match isn't simply racking up kills but mainly controlling the objective basically.
 

Sensitive Blake Griffin

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Rainbow Six raven shield on PC was :lawd:
return to castle wolfenstein (goat competitive fps)
quake series
unreal tournament series
cs series
cod series (cod2 being the best followed by cod4)
COD2 was so fukking amazing.

The same team who made Medal of Honor allied assault (which was dope as hell online as well not to even mention the incredible single player) went on to make the GOAT cod's in COD2 and COD4
 
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