Computer Programming

Loop Ba$eCrawler

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Yeah, whatever framework you decide to buy on there. Make sure some type of documentation is include lol. The best framework I've seen on there so far has to be -

Asset Store

Good documentation and alot of comments in their source code. A ton of Trig used throughout also.
Nice, got that one bookmarked. I'm starting with 2D platformers since it doesn't take as much time to make sprite animations compared to 3D characters with animations. Got the basic run/idle/jump animation for one character idea that I'm hoping catches attention when I put development build gameplay video online...Not gonna say much about the game but everybody I've showed the animations to has started cracking up and demanding to play it.
 

Data-Hawk

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Nice, got that one bookmarked. I'm starting with 2D platformers since it doesn't take as much time to make sprite animations compared to 3D characters with animations. Got the basic run/idle/jump animation for one character idea that I'm hoping catches attention when I put development build gameplay video online...Not gonna say much about the game but everybody I've showed the animations to has started cracking up and demanding to play it.


If you haven't checked it out yet, there's alot of good Unity 2D tutorials on udemy.com
 

It is a mystery

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. I'm starting with 2D platformers since it doesn't take as much time to make sprite animations compared to 3D characters with animations.

pbnoptfi2jkleflrw5bg.gif

If the 2D is very high res it will be SIGNIFICANTLY faster to do 3D from an animation standpoint
 

Loop Ba$eCrawler

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pbnoptfi2jkleflrw5bg.gif

If the 2D is very high res it will be SIGNIFICANTLY faster to do 3D from an animation standpoint
Of course, I'm definitely not going high res like that. Set everything up in Photoshop so it's pretty easy to move the pieces for different movements. Got a couple 3d characters ready to go but no solid idea on their game ideas yet. Got this little kit that I'm gonna use as the starting point for a simple 3D game. Asset Store

We used that in class and the code is pretty clean as well as everything being pretty easy to swap out with your own assets/code.

If you haven't checked it out yet, there's alot of good Unity 2D tutorials on udemy.com
We used Unity for all of my team game build classes so I got to learn how to use Unity pretty well with trial by fire. I actually ended up doing the scripting and putting the games together in Unity so I got to figure out a lot more than the people that focused on the art strictly. Gonna check that site out since I'm always looking for more ways to do things in there. Lynda, DigitalTutors and youtube tutorials have gotten me by so far.
 

FSP

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If you've never made a game before, you've got your work cut out for you.




^ And this is definitely part of it.


Check out this page: getting_started - gamedev
Further down on the page, they recommend starting by making Pong. And you might be thinking "I don't want to make Pong. That's a simple ass game :martin:"

Except there's a lot going on under the surface:





All that said, don't let any of that discourage you if that's what you want to do. Just know it's going to be a lot of work
There's this idea going around on the net that after 1 month of learning code you can magically start making shyt by yourself or be at silicon valley popping champagne with the Zuckerbergs

programming is fukking hard, and I thought I was smart. I get constantly outclassed by so many guys on stack overflow who know their shyt, and I've been doing this for almost 2 years now. It's humbling if anything.
 

MegaManX

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Unity 3d. Just focus on that. That is the gateway to all markets. It can export to any platform.
 

desjardins

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So I just finished learning how code HTML&CSS so what else should I learn to start a mobile gaming app?



-JavaScript
-Angular JS
-Jquery

:lupe:


Javascript is a language, Angular and JQuery are frameworks. JQuery is kind of outdated, though still present in a lot of legacy systems, because the current iteration of Javascript solves most of the cross browser issues JQuery was created to handle. React and Angular are probably the two biggest javascript frameworks out cherre.

To learn javascript check out:
Javascript the good parts: http://bdcampbell.net/javascript/book/javascript_the_good_parts.pdf
Eloguent Javascript : Eloquent JavaScript
 
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