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Well, once Microsoft announced dedicated servers for all games, 3cepts have been reaaal salty over it
c00ns like Rekkac00n said "Oh, now you care about dedicated servers
"
Wannabe's like profakkitry pretend he is black online, then act like dedicated servers is not a reality on xbox ONE
:heFURIOUS:
The list goes on and on, with 3cept after 3cept whining about each and every xbox feature.
If you keep up with this stuff, you'd laugh at all the stories FROM THIS WEEK that talk about the PS4 scrambling to have more of a "cloud" presense with the PS4 (even tho they and there fanboys all claim its not something that matters or impacts gaming
)
But that is another topic we can laugh about later. So, what do you mean PSN won't have dedicated servers?
Sony didn't say
Well that is all you need to know. IF sony hasn't told you this less than 2mnths from launch, then its no.
Sony wouldn't need to tell you no, because the answer was never yes
Now how can I support common sense so the people who lack that (3cepts) can realize it too?
Simple. We look at the people who don't have to remain quiet. Is Killzone using dedicated servers?
http://community.killzone.com/t5/Killzone-Shadow-Fall-PS4/Shadow-Fall-will-be-a-lagfest/td-p/1418103
AS of today, the answer is no. You think sony wouldn't have mentioned that with there flagship title?
So scratch KZ off that list of dedicated goodness. And that link talks about how KZ and lag are dating
But let me drop the megaton bomb
Mark Rubin of Infinity Ward aka Maker of Call of Duty: Ghost confirmed that dedicated servers was for PC and XB1 only
Then he broke down how Xbox One got dedicated servers for the game. We all know sony hasn't done this so dedicated servers is not whatz up 

And for anyone on here ready to lie in the name of all things playstation, you need mre people
http://lmgtfy.com/?q=cod on ps3 unplayable says infinity ward
Not a single COD game on PS3 is safe. I bet a lot of you didn't realize how bad it is on PS3.
While the rest of you just flat out lie to yourselves about it. Watch them same dudes lie about it next gen too
c00ns like Rekkac00n said "Oh, now you care about dedicated servers
"Wannabe's like profakkitry pretend he is black online, then act like dedicated servers is not a reality on xbox ONE
:heFURIOUS:The list goes on and on, with 3cept after 3cept whining about each and every xbox feature.
If you keep up with this stuff, you'd laugh at all the stories FROM THIS WEEK that talk about the PS4 scrambling to have more of a "cloud" presense with the PS4 (even tho they and there fanboys all claim its not something that matters or impacts gaming
)But that is another topic we can laugh about later. So, what do you mean PSN won't have dedicated servers?
Sony didn't say

Well that is all you need to know. IF sony hasn't told you this less than 2mnths from launch, then its no.
Sony wouldn't need to tell you no, because the answer was never yes

Now how can I support common sense so the people who lack that (3cepts) can realize it too?
Simple. We look at the people who don't have to remain quiet. Is Killzone using dedicated servers?
http://community.killzone.com/t5/Killzone-Shadow-Fall-PS4/Shadow-Fall-will-be-a-lagfest/td-p/1418103
AS of today, the answer is no. You think sony wouldn't have mentioned that with there flagship title?
So scratch KZ off that list of dedicated goodness. And that link talks about how KZ and lag are dating

But let me drop the megaton bomb

Mark Rubin of Infinity Ward aka Maker of Call of Duty: Ghost confirmed that dedicated servers was for PC and XB1 only
Then he broke down how Xbox One got dedicated servers for the game. We all know sony hasn't done this so dedicated servers is not whatz up 
Now if anyone plays COD on PS3, they know about the constant online issues that has plagued the series on PS this entire gen. Its a slap in the face to know that the other console which has always gotten content first, that has always had a smooth online experience is getting dedicated servers all of a suddenBy Wesley Yin-Poole Published Thursday, 22 August 2013
Infinity Ward has confirmed dedicated servers for the Xbox One and PC versions of Call of Duty: Ghosts, but what about other platforms?
During Microsoft's Gamescom media briefing this week Infinity Ward executive producer Mark Rubin announced the Xbox One version of the upcoming shooter would benefit from dedicated servers powered by the Xbox Live cloud in a similar fashion to Respawn's Titanfall.
In an interview with Eurogamer following the announcement, Rubin confirmed dedicated servers for the PC version also - but wouldn't be drawn on PlayStation 4, PlayStation 3 or Xbox 360.
"Those [Xbox One and PC] are the only platforms" Rubin said.
Microsoft's 300,000 server Xbox Live Cloud is a subset of Microsoft's Azure platform. The part reserved for Xbox Live is called Thunderhead, which can only be used for Xbox One - not PC or even Xbox 360.
While Rubin wasn't able to go into detail on how Ghosts will work on the cloud (in-game you'll connect in the same way you're used to, except you're connecting to dedicated servers), he did provide interesting insight into how the decision to use it came to be.
"Very early in the project we had a bunch of meetings with Xbox, where they'd come in, a few engineers and their representatives, and they'd start telling us about what the Xbox One was going to be," Rubin said, "what the specs were at the time - they change over time - what some of the plans were, some of the features, Kinect, online, all that sort of stuff. They started giving us the brain dump of everything they knew they were aiming for.
"Information comes in batches. They don't necessarily know everything all at once. And one of those meetings was the talk of the Xbox Live Cloud. We perked up at that. They weren't prepared to answer all our questions, but we were grilling them, asking, what does it mean? What does it do? What's the coverage? How many servers? What's the throughput? We just kept going and going and going, and they were like, we have no idea how to answer those questions. It doesn't exist yet. We'll get back to you.
"So we dropped it for a while. Then it came back, and we had details on Xbox Live servers and the cloud. Then we sat with that information and studied it, and tried to figure if this was something that could work for us. We felt, yes, this will help us. We can do dedicated servers off of it and we think it will make for a better experience for people.
"We ended up pulling the trigger probably only a couple of months ago. The cloud service they're offering hadn't completely formed yet. But we pulled the trigger, and now I've announced it so now I have to do it."

And for anyone on here ready to lie in the name of all things playstation, you need mre people
http://lmgtfy.com/?q=cod on ps3 unplayable says infinity ward
Not a single COD game on PS3 is safe. I bet a lot of you didn't realize how bad it is on PS3.
While the rest of you just flat out lie to yourselves about it. Watch them same dudes lie about it next gen too

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why do ppl stan systerms
"
