DALLAS UNDER CYBERATTACK

Professor Emeritus

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The weaknesses in our computing infrastructure are fukking crazy.

In every other high tech industry (high-rise buildings and complex bridges, high-speed trains, commercial jets) we spent decades and decades slowly developing with careful engineering before deploying it for the public. The engineers have modeled every single aspect of the system and have multiple backups at every possible failure point.

But with these massive computer systems, we've rushed the fukk out of everything just as fast as its been deployed even if we didn't fully understand it. Any particular complex program may or may not work, programmers don't even know for sure until they run it. Every system has numerous weaknesses the engineers haven't even discovered yet. Vulnerabilities are everywhere.

We've really done this tech shyt way too fast and the consequences are going to get more and more serious.
 

IIVI

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The weaknesses in our computing infrastructure are fukking crazy.

In every other high tech industry (high-rise buildings and complex bridges, high-speed trains, commercial jets) we spent decades and decades slowly developing with careful engineering before deploying it for the public. The engineers have modeled every single aspect of the system and have multiple backups at every possible failure point.

But with these massive computer systems, we've rushed the fukk out of everything just as fast as its been deployed even if we didn't fully understand it. Any particular complex program may or may not work, programmers don't even know for sure until they run it. Every system has numerous weaknesses the engineers haven't even discovered yet. Vulnerabilities are everywhere.

We've really done this tech shyt way too fast and the consequences are going to get more and more serious.
This breh gets it.

It's about deadlines deadlines deadlines in tech and not thinking about the long term: like how to properly build something that will scale and be error-free. Instead people want products and new features and they want them fast. It's not about good solutions but quick fixes to complete tasks/tickets.

One person cranks code to "get it done", the next person does the same, the next person as well and so-on. Companies hire hundreds of people like this cranking out code everyday.

Next thing you know your 10-million-line code base got bugs everywhere, a bunch of bad code that's not easy to fix and a bunch of bad engineers who shot themselves in the foot a long time ago. Then that one guy leaves who wrote a bunch of brittle code and a whole team is stuck afraid to touch it or it'll all blow up and cripple the whole system and customers.

I've literally told someone "We got to think about this and be careful because it can potentially be costly if we rush it." They replied with "Well, how long do you think it'll take?!"

In tech, we've basically adopted the video game industry's pace: rush it out the door and make updates later.
The difference is video games can have a bunch of bugs when they release, because they can fix it and nobody gets hurt over bugs in a video game.

We honestly need some standards: code shouldn't be released until it matches a criteria by a governing body or something. Especially if it involves public safety.
 
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Serious

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if only they had a governor who could stand up to the hackers :mjcry:
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