Corporatism brehs. Games cost way more money to make in 2016 than 1999. Companies are less likely to take risks and go for the sure thing. Thats why its a ton of sequels, no new IPs, and when there are new titles, they are clones of other established franchises. Looking at Capcom, they b*stardized Resident Evil and made it some bullshyt to make it more casual. They didnt release one Street Fighter in like 8-9 years because the fighting game market they thought was too niche, until SF4 saved their ass. The devs of SF4 had to beg Capcom to let 'em put it out. SNK went into pachinko gambling machines cause they thought making games wasnt worth the risk. KOFXIII for example cost a shyt load to make but didnt give them returns like that. Not until they dropped their whole line up of games on PC did they figure out people will give them money. Now they cut their pachinko division completely. But because they were worried about the risk they didnt do shyt in gaming for a minute. Were talking about companies we grew up on, that made piff regularly with small budgets and small teams. But its 2016 now.
And you have to talk about companies like that. The EA's and Activisions will continue to shyt out bullshyt cause they got mad resources, but the great developers we grew up on a lot of the time they are worried about going bankrupt because of the costs and risk/reward.
Im not saying I dont enjoy gaming anymore, but its a different industry, its big as fukk now.