Dev on gaf talks about Microsofts azure "cloud"

MeachTheMonster

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We are building our new game strongly with Azure in mind for physic calculations (currently for vegetation, grass, water being manipulated by wind and objects, which would not be easy [impossible] to do with local power only). We are so happy with it that we are currently thinking about going all-in and make the game kind of addicted to Azure. The benefits are huge. Especially for singleplayer there are some risks tho, so we really need to think about it first.

I know Sony stans "in general" are very pessimistic about the cloud. And yes, somehow I can understand that - because so far, there weren't that much games that really took advantage of server calculations. To be honest, no new-gen so far really did (Titanfall touched 5% of the possibilities ...). And this is also why I try to be very careful about the words I choose.

No. You can not boost your games resolution with Azure. And no. You can not create better lighting effects with Azure. But, if you focus on it, you can still boost the overall graphical look of your game by a mile. We are currently creating a game. But in fact, we are kind of creating two-in-one. One with Azure available, and one for offline only. Everything you code, you need to code for two scenerarios. This is a ton of work. if online = dynamic grass; if offline=static grass ... To say it very simple. And so on.That's why we are currently thinking about going "online-only". But to be very open to you, we have some fear about that. Obviously. The gaming community is very careful when they hear "online-only" ... Games like Sim City simply ... Well, did it wrong.

If I could show you a screen comparison of our latest build right now - Azure on/off (no, sorry, I can't ...), you would understand what I am talking about. Wind, dynamically moving vegetations, footprints that stay for hours and even wildlife nearly without losing any local CPU power. This is just awesome in the right situations.

I know MS has some own projects in the works, too, that will go all-in with the Azure servers. Crackdown is the already known example.

That's all I can say for now. Really. I'm out here! :smile:

:sas1:
 

KushSkywalker

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Laugh at dedicated servers while the game in your avi struggles online brehs :heh:
how so?

with matchmaking that's already working fine, or because one level of one perk for one possible loadout isn't silencing footsteps

that's struggling?

shyt runs at a butter 60FPS with no drops online, it's pretty great. (Occasionally you'll play someone on wifi in a hut in Brazil but this can happen in most any game)

didn't Titanfall have match-making issues WITH dedicated servers??
 

MeachTheMonster

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how so?

with matchmaking that's already working fine, or because one level of one perk for one possible loadout isn't silencing footsteps

that's struggling?

shyt runs at a butter 60FPS with no drops online, it's pretty great. (Occasionally you'll play someone on wifi in a hut in Brazil but this can happen in most any game)

didn't Titanfall have match-making issues WITH dedicated servers??

Every game that uses azure has been very good online. Most games that dont have not.

Question is, why are y'all so agianst this advance? It's obviously advantageous to gamers, and devs are excited about it. Why the hate?
 
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KushSkywalker

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Every game that uses azure has been very good online. Most games that dont have not.

Question is, why are y'all so agianst this advance? It obvious it's advantageous to gamers, and devs are excited about it. Why the hate?
Im not against it at all

Xbox Live shyt on PSN last gen, so I'm not one to argue against the service or what advances it may make. I've def. had a much better experience on PSN with PS4 than PS3.

But no denying Xbox Live was generally a better experience last gen.

I certainly don't see it hurting anything, IDK how drastically it'll effect things, but it's cool :manny:
 

dBoyFresh*212

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how so?

with matchmaking that's already working fine, or because one level of one perk for one possible loadout isn't silencing footsteps

that's struggling?

shyt runs at a butter 60FPS with no drops online, it's pretty great. (Occasionally you'll play someone on wifi in a hut in Brazil but this can happen in most any game)

didn't Titanfall have match-making issues WITH dedicated servers??


He's just mad he has to wait till 2016 for the next xbox game to drop
 
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