Dev talks DX12, next gen graphics

MeachTheMonster

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-Difference between DX11 and DX12 games will be huge
-PS4/X1 are more powerful than early games would lead to believe
-no game out has even remotely taxed either system yet
-Improvement over this gen will be larger than last gen
-X1 games sub 1080p due to lack of custom work by devs
- DX12 will bring 50%-500% extra CPU time.
-Early DX12 games won't take full advantage.
-By the end of the gen games may look like movie CGI
 

#StarkSet

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-Difference between DX11 and DX12 games will be huge
-PS4/X1 are more powerful than early games would lead to believe
-no game out has even remotely taxed either system yet
-Improvement over this gen will be larger than last gen
-X1 games sub 1080p due to lack of custom work by devs
- DX12 will bring 50%-500% extra CPU time.
-Early DX12 games won't take full advantage.
-By the end of the gen games may look like movie CGI

:mjlol:


Excuses already starting
 

Fatboi1

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By the end of the gen games may look like movie CGI
:mjlol:

They already are looking like that NOW on PS4. In a couple of weeks..


Order10.gif

Order2.gif

J1xlpAM.gif

:blessed:
 

Ciggavelli

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How's more efficient use of a cpu gonna fix a poor gpu? It's not like all these games are experiencing cpu bottlenecks (except ACU). Most games are gpu-dependent.
 

Why-Fi

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How's more efficient use of a cpu gonna fix a poor gpu? It's not like all these games are experiencing cpu bottlenecks (except ACU). Most games are gpu-dependent.
heres how it was explained to me...
im a CPU and youre a wack GPU.
i have 8 arms and you have 8 arms
i got a bag full of legos. i tell you to hold out all 8 of your hands
in direct x 11 and earlier, i can use one of my hands at a time to grab a lego brick and put it in one of your hands at a time, eventually building a little lego house that spans across a few of your hands, with some of your other hands helping to tighten it up
in the direct x12, i can use all my hands at once, build the house in like one or two moves, and then hand it to you. youre still wack but now all you gotta do is show everybody what i gave you
 

Ciggavelli

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heres how it was explained to me...
im a CPU and youre a wack GPU.
i have 8 arms and you have 8 arms
i got a bag full of legos. i tell you to hold out all 8 of your hands
in direct x 11 and earlier, i can use one of my hands at a time to grab a lego brick and put it in one of your hands at a time, eventually building a little lego house that spans across a few of your hands, with some of your other hands helping to tighten it up
in the direct x12, i can use all my hands at once, build the house in like one or two moves, and then hand it to you. youre still wack but now all you gotta do is show everybody what i gave you
But that only affects CPU dependent games. You only need one hand on most games because they rely on the gpu. Only open world games with a lot of npcs need more hands.

I'm familiar with cpu bottlenecks on pcs, and I assume they work the same way on the consoles. The only game that ever mentioned sacrificing graphics because of cpu bottlenecks was Assassin's Creed Unity. Very few games are CPU dependent. DX12 is only gonna help out on those games, as far as I can tell.

Now if the shytty cpus are crippling the gpus on the consoles, DX12 will be a big help. But I haven't really heard of that being a problem (minus ACU and it's 1000s of NPCs on the screen at once).

shyt, @Fatboi1 has been able to play most current games on a dual core pentium. That shows how little cpus matter with today's games.
 

Why-Fi

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But that only affects CPU dependent games. You only need one hand on most games because they rely on the gpu. Only open world games with a lot of npcs need more hands.

I'm familiar with cpu bottlenecks on pcs, and I assume they work the same way on the consoles. The only game that ever mentioned sacrificing graphics because of cpu bottlenecks was Assassin's Creed Unity. Very few games are CPU dependent. DX12 is only gonna help out on those games, as far as I can tell.

Now if the shytty cpus are crippling the gpus on the consoles, DX12 will be a big help. But I haven't really heard of that being a problem (minus ACU and it's 1000s of NPCs on the screen at once).

shyt, @Fatboi1 has been able to play most current games on a dual core pentium. That shows how little cpus matter with today's games.
even with a game dependent on the gpu, the gpu is always going to be dependent on the cpu. one "hand" at a time is the only choice right now on pc so in essence one "hand" (at a time) needed is true...but in answering your intiial question i was saying that letting the cpu use cores in parallel shortens the time it takes for everything to happen. it doesnt fix a poor gpu (which btw, can also throttle just a like a cpu), it significantly lightens the load

potentially...because really it opens up more choices by giving control over the whole life cycle of objects. developers can do whatever they want with that (thus 50% - 500%...it depends what ppl choose to do with it)
 

daze23

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is it actually bringing any new graphics features? dx11 brought tessellation, shader model 5.0, and a bunch of other stuff
 

Ciggavelli

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even with a game dependent on the gpu, the gpu is always going to be dependent on the cpu. one "hand" at a time is the only choice right now on pc so in essence one "hand" (at a time) needed is true...but in answering your intiial question i was saying that letting the cpu use cores in parallel shortens the time it takes for everything to happen. it doesnt fix a poor gpu (which btw, can also throttle just a like a cpu), it significantly lightens the load

potentially...because really it opens up more choices by giving control over the whole life cycle of objects. developers can do whatever they want with that (thus 50% - 500%...it depends what ppl choose to do with it)
you want your gpu at full capacity, you don't want your cpu at full capacity. For example I have an i7. It can use 8 virtual cores. Most games don't use those 8 virtual cores, some even use one. Now, if a game is experiencing a cpu bottleneck because it is only using one of my cores instead of the remaining 7, then dx12 will help. If my gpu is at full capacity, there is nothing that can be done to fix that on the cpu side, as far as I can tell.

I see dx12 helping with open world games and physics based games that rely on a lot of cpu power. If they can use all 8 cores, instead of one, that will be immensely helpful and eliminate cpu bottlenecks. Other than that, using more cores is useless.

Some pc gamers will say an i7 is overkill, and they'd be right, because most games will never use all those cores. DX12 will help with that, but we'll see how helpful it really will be. I really don't see how using more cores is going to increase graphics to cgi levels. You can have a 5960x (8 real cores) paired with a 750ti and the game is still gonna run like shyt at high levels. No amount of using those extra cores is gonna fix the problem that a 750ti is a low-level gpu.
 
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daze23

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all that "CGI" talk is just hyperbole. dx12 isn't gonna make a home console compete with something like this:

NVIDIA+VCA.jpg
 
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Ciggavelli

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all that "CGI" talk is just hyperbole. dx12 isn't gonna make a home console compete with something like this:

103v9ds.jpg
Yeah, I was excited about dx12 when it first got announced, but the more I think about it, the less excited I am. It'll help with like 2 games I own.
 
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