Dev talks DX12, next gen graphics

Rice N Beans

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It explains where the 500% number comes from. Obviously its not a typical situation, but the number wasnt just pulled out of his ass.

I'm sure they could create a "benchmark" that gives DX12 a thousand FPS over previous ones. I'm not buying into the numbers because marketing fluff doesn't take place over gameplay results in the future. You won't be seeing 500% gains in the average game - if even ANY game for that matter.
 

MeachTheMonster

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I'm sure they could create a "benchmark" that gives DX12 a thousand FPS over previous ones. I'm not buying into the numbers because marketing fluff doesn't take place over gameplay results in the future. You won't be seeing 500% gains in the average game - if even ANY game for that matter.

You are already seing 500% gains in a game. They are gonna demonstrate it at GDC. Its not about more FPS. Its about going from 5 light sources to 500. Or a couple dozens NPC's to a couple thousand.
 

daze23

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Have they mentioned what this might mean for the xbox one? Spencer basically killed all the talk about it improving the performance on the xbox, but it will be interesting to see if others have touched on it.
well the consoles are supposed to already be 'coding to the metal', so I don't see how this will help them much. it seems the biggest gains will be on the PC side
 

Why-Fi

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well the consoles are supposed to already be 'coding to the metal', so I don't see how this will help them much. it seems the biggest gains will be on the PC side
dx 12 is meant to match the efficiency of consoles
 

MeachTheMonster

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well the consoles are supposed to already be 'coding to the metal', so I don't see how this will help them much. it seems the biggest gains will be on the PC side

Its not about just about "coding to the metal". And most x1 games out so far used a pretty shytty API that wouldn't be considered "close to the metal"
 

daze23

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Its not about just about "coding to the metal". And most x1 games out so far used a pretty shytty API that wouldn't be considered "close to the metal"
that's why I said "supposed...". the rhetoric is always that consoles have these extremely low level api's. but I can't really say if that's actually the case

they definitely do have fixed hardware though. so they don't have to worry about how it will scale to various different cpu setups. and that seems to be the main benefit of dx12
 

Rice N Beans

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You are already seing 500% gains in a game. They are gonna demonstrate it at GDC. Its not about more FPS. Its about going from 5 light sources to 500. Or a couple dozens NPC's to a couple thousand.

MS doesn't have a good track record when keeping faithful to their technology exhibitions. I never buy into their marketing BS until we get the games out the door and using it.

And secondly, again, I'm not seeing "500%", especially in a catered benchmark tool. I already have a game with lower level access that doesn't expand too much beyond DX11 in terms of performance. EVE Online also has an extremely high ship count (3k+), yet it doesn't bog down like the demo does because it isn't abusing the drawcall functions as much. In fact, the only card to see even close to 500% is the 290X, which suspiciously runs as slow as a 260X in DX11 (and is even more suspicious when a fukking 750Ti runs faster than an R9 card).

Lastly, I look into holes like that and see the marketing fluff is in overdrive. I don't deny there will be gains, because there will.
 

MeachTheMonster

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MS doesn't have a good track record when keeping faithful to their technology exhibitions. I never buy into their marketing BS until we get the games out the door and using it.

And secondly, again, I'm not seeing "500%", especially in a catered benchmark tool. I already have a game with lower level access that doesn't expand too much beyond DX11 in terms of performance. EVE Online also has an extremely high ship count (3k+), yet it doesn't bog down like the demo does because it isn't abusing the drawcall functions as much. In fact, the only card to see even close to 500% is the 290X, which suspiciously runs as slow as a 260X in DX11 (and is even more suspicious when a fukking 750Ti runs faster than an R9 card).

Lastly, I look into holes like that and see the marketing fluff is in overdrive. I don't deny there will be gains, because there will.
Its not fluff. He gave a range. In nowhere did he say 500% would be typical. He simply gave a range based off the benchmarks.
 

MeachTheMonster

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that's why I said "supposed...". the rhetoric is always that consoles have these extremely low level api's. but I can't really say if that's actually the case

they definitely do have fixed hardware though. so they don't have to worry about how it will scale to various different cpu setups. and that seems to be the main benefit of dx12
The X1 SDK leak showed that up until a couple months ago devs only had access to a basic API that didn't allow any to the metal customizations. Recently some of those capabilities were enabled, but it would take custom work from the devs to use them, which most games did not take advantage of. DX12 purports to make those capabilities automatic so devs don't have to spend time on the custom work.
 
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