Digital Foundry vs. Dead Rising 3: Struggle FPS

ChrisDorner

Banned
Joined
Feb 9, 2013
Messages
12,458
Reputation
1,372
Daps
20,233
Reppin
Hell
:usure:

mNDDr8v.jpg




TLOU still hit below 25 :ufdup:
:ehh: Well I couldn't tell :youngsabo:

& it wasn't enough to stop reviewers from giving it 9s and 10s :noah:
 

Rekkapryde

GT, LWO, 49ERS, BRAVES, HAWKS, N4O...yeah UMAD!
Supporter
Joined
May 1, 2012
Messages
159,262
Reputation
31,577
Daps
540,815
Reppin
TYRONE GA!
That's what y'all told yourself, but obviously it didn't. And the situation was almost never resolved games far into the gen ran like shyt on ps3, but it was all good to y'all.


No they don't. They are more similar than before, but they both have strengths and weaknesses this time around. The performance out of these consoles comes more down to optimizations than pure specs. The tables will turn and devs will spend more time optimizing the Xbox version in order to meet parity, just like they did with ps3 last gen.



The game is still doing more than any other next gen game announced. To get hung up on the framerate and ignore everything else is dishonest at best. Tetris in 4k is still less impressive than DR1 in 480p. Looking at a resolution is only a very small part of the bigger picture

PS3 exclusives shytTED on Xbox exclusives. They showed what the system was capable of. That's a fact.

There is no parity you can do to make a weaker system on par with the stronger one. If they both had the same specs and one was struggling, you'd have an argument. But that is NOT THE CASE.

You act like DR is the first game with lots of enemies on screen. :beli: . Stop coppin pleas for struggling at 720p on a more expensive next gen machine.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
73,851
Reputation
4,269
Daps
117,003
Reppin
Tha Land
PS3 exclusives shytTED on Xbox exclusives. They showed what the system was capable of. That's a fact.
No they didn't. That's what you told yourself. But it's just not the truth

By your logic Xbox one exclusives shyt all over ps4 ones :ufdup:

There is no parity you can do to make a weaker system on par with the stronger one. If they both had the same specs and one was struggling, you'd have an argument. But that is NOT THE CASE.
The games will never be exactly the same. That has never happened in any gen. But plenty of people more qualified then you or Inhave said performance will be very close this gen.

You act like DR is the first game with lots of enemies on screen. :beli: . Stop coppin pleas for struggling at 720p on a more expensive next gen machine.

It's the first game to have that many enemies on screen in an open world with that much detail.
 

MeachTheMonster

YourFriendlyHoodMonster
Joined
May 24, 2012
Messages
73,851
Reputation
4,269
Daps
117,003
Reppin
Tha Land

The G.O.D II

A ha ha
Supporter
Joined
May 1, 2012
Messages
87,450
Reputation
5,158
Daps
193,700
The idea that framerate issues will go away just cause we are on a new gen is misguided as hell.

Do you think all games will magically be freed of constants that have always been there for this next gen?

No one is saying that:what: But this game is extradionarry in regards to how technically flawed it is. You can go bu bu but killzone FPS all you want but that is 1080p and we know graphically pushes it. This game already looks lackluster abd is running far lower resolution
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
62,558
Reputation
8,270
Daps
114,598
yeah, too many AI shouldn't affect the framerate

whoops, I dropped something...

http://www.officialplaystationmagaz...happens-at-25-framerate-drops-says-guerrilla/
whoops look like you forgot something.
With the PS4 able to push more enemies on screen I asked Boltjes if there was an upper limit? “Yes. It’s about 24,” he replied, adding “but that’s just enemy AI. And there are other types of enemy AI, lots of destructibility, lots of dynamic objects. Those have much higher limits but the amount of AI is around 24″. That leads to the next obvious question of what happens when Enemy number 25 wanders onto the battlefield. The answer from Boltjes is simple: “framerate drops”. Although he’s at pains to point out that 24 enemies requires an enormous amount of power and something that just wasn’t possible before. “They’re all autonomous, they create their own effects. They’re busy little bees” he says. You’re not just getting 24 Helghans on screen, you’re also getting all their additional effects and interactions, and it’s this that means, “as soon as you push it over [24] then we get performance issues”.
Yea compare 24 unique ai's with destructibility, dynamic objects and bleeding edge graphics to hundreds of simple zombies with weak graphics brehs. Plus he didn't say there's going to be LOTS of scenarios where it's going to be over 24 enemies on the screen at the same time.

There's hundreds of zombies on Dead Rising 3 just walking and attacking you with simple animations in bland, drab environments with hardly anything going on in 720p at <30fps.
 
Top