Theres simply no argument against this.
These gifs alone show you that the faces remain the same, just rendered at a vastly higher level of quality. And it does most of it with just lighting. Its not changing anybodys face. They are clearly the same people. The Ai is being trained by the game itself, not some random person online.... So the characters will still look like how the artists designed them.
Look at the last gif, you can't even see his eyes without DLSS 5. He has eyes now.
I think people who dislike it are focusing way too much on the faces.
They're missing the bigger picture ... the potential it has for actual gameplay and environment visuals...
- Faces really only matter during cutscenes, not moment-to-moment gameplay.
- Players spend about 95% of their time traversing the world, interacting with the environment.
That's where this tech really shines. The environmental upgrades I've seen in clips are fantastic.
This tech is brand new, still a baby in infancy. And we're already getting results like this, from studios that aren't even top tier.
Imagine when CDPR, Game Science, Pearl Abyss, R*, get their hands on this? It's going to be absolute
insanity.
I am more excited for the potential.
This has the potential to speed up development in the long run. Because inevitably, AI will make spending years optimizing a game a thing of the past. Development becomes faster, iteration becomes easier, and teams can spend less time fighting technical limitations and more time building bigger worlds, deeper systems, and more ambitious ideas.
This is an in-game photo with no HUD with DLSS5.
Look at those visuals , just look at them. Her clothing looks life like, draw distance insane, level of detail insane