DmC Devil May Cry Definitive Edition coming to X1 and PS4 (DMC4: SE too)

Kingshango

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Features
  • 60 fps and 1080p resolution — It looks and feels super smooth to play.
  • Uprezzed Graphics — Including textures, characters, and cinematics.
  • Big Bundle of Content — The game includes DmC: Devil May Cry, plus all released DLC: Vergil’s Downfall campaign, 3 Dante skins, 3 Dante weapon skins, and the item finder.
  • New Skins — 2 new character skins. Devil May Cry 1 Dante and Classic Vergil.
  • Turbo Mode — Turbo Mode returns to the Devil May Cry series, with the game running 20% faster in this mode.
  • Hardcore Mode — Hardcore mode retains the experience of DmC, but with a throwback to the classic Devil May Cry games in terms of balance. In this mode, which can be toggled on all difficulty levels, the style system has been rebalanced to make ranking up much harder and ranks deteriorate much quicker. In addition, Devil Trigger doesn’t launch enemies into the air, parrying takes more skill, and all enemies hand out more damage.
  • Manual Target Lock — We’ve seen more requests for this than any other feature! The manual target lock works as closely to the classic Devil May Cry lock on as possible and has fully configurable controls.
  • Vergil Bloody Palace — Only second to Manual Target Lock in terms of the number of fan requests! This is a new Bloody Palace mode featuring 60 levels and Vergil as the playable character.
  • Must Style Mode — This is a hardcore modifier on an epic scale that can be played over any difficulty level. Players must be at an S rank or higher to deal any damage to enemies.
  • Gods Must Die Difficulty Mode — This is DmC Definitive Edition’s hardest difficulty mode. It takes DmC’s ridiculously hard Dante Must Die mode and adds a touch more punishment: All enemies spawn with Devil Trigger active and no items or health drops can be used.
  • Rebalanced and Retuned — We’ve studied fan feedback and made a whole host of tweaks and balance changes. The style system has been rebalanced, as have bosses. Exploits have been fixed in combat and some of Dante’s moves rebalanced, such as the Demon Evade. Gameplay tweaks have been made following hardcore player testing; frames have been removed from Kablooey shots, Parry/Evade windows adjusted, and collectibles, keys and doors redistributed.
  • Integration of Popular Community Mods — DmC Definitive Edition includes community mods such as an optional timer disable for Bloody Palace Mode, a triple dash for Angel Evade, and the ability to hit red and blue enemies with any weapon.
  • New Cutscene — an added cinematic scene that never made it into the original.
  • Will be sold at $40
http://blog.us.playstation.com/2014...n-coming-to-ps4-on-march-17th-2015/#sf6345428

But fukk all that the best news is this:

Devil May Cry 4 Special Edition will be available for PlayStation 4 and Xbox One in Summer 2015.

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Phillyrider807

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Meh. DmC sucked DMC4 sucked. shyt hasn't been the same since the triple og classic of DMC3.

Bayonetta is what the DMC series which it was at this point...... But seeing as how Bayonetta 3 will never be made due to lackluster sales i guess this is all we got!
 

Khalil's_Black_Excellence

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Considering that I didn't buy the first DmC and just ate off PSN+ and didn't finish, with this being the way the game should've been and better, I might consider buying this 1nce it hits 30 bucks. Also, I'd possibly rebuy 4 as well.
 

Kingshango

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Meh. DmC sucked DMC4 sucked. shyt hasn't been the same since the triple og classic of DMC3.

Bayonetta is what the DMC series which it was at this point...... But seeing as how Bayonetta 3 will never be made due to lackluster sales i guess this is all we got!

DMC4 wasn't that bad, it suffered for being rushed out and a lot of shyt got cut out the final game but the gameplay itself was still solid. That backtracking tho, now that was:scust:.

DmC as a Devil May Cry game was :trash: but it's probably Ninja Theory's most solid game (that's not saying much tho). Those changes will just bump the game from being a disgraceful Devil May Cry to an average action game.

Im copping DMC4 SE for the possibility that if it can outsell DmC, a real follow up to DMC4 will be made.
 

Khalil's_Black_Excellence

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DMC4 sole reason of being ass was the backtracking. Og Dante doesn't make up for that shyt.

I wouldn't even say it was ass, jsut annoying and definitely brought the grade down a bit, at least a full letter grade n change. Actually, had they ahd like double the amount of bosses/levels, the back tracking wouldn't have been as bad, but they practically only had like 3-4 levels/bosses. Coming off DMC3 which had like triple that, it was a slap in the face. The level design and gfx at the time was pretty stellar IMO, as was the gameplay. Them putting more of a story to it was a nice touch too and while Nero was emo as fukk, his main inclusion wasn't nearly as disgraceful as Raiden's in MGS2 tho. His newer/different playstyle was a nice touch tbh.

A true DMC4 sequel in 5 should have Nero, Dante and Vergil playable IMO and have some unique sections/bosses/enemies/etc. to each of them.
 
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