Scustin Bieburr
Baby baybee baybee UUUGH
The difference boils down to the art department.
Games like half life 2, wind waker, Spiderman miles morales, or halo 3 all aged pretty well because the developers had the time they needed to cook and the artists covered up technical limitations.
Now games look like blurry shyt unless you have upscaling and dynamic resolution. Developers use ray tracing to save time so depending on the game, it can make a huge difference to reflections when turned on but then your performance takes a hit.
Games like half life 2, wind waker, Spiderman miles morales, or halo 3 all aged pretty well because the developers had the time they needed to cook and the artists covered up technical limitations.
Now games look like blurry shyt unless you have upscaling and dynamic resolution. Developers use ray tracing to save time so depending on the game, it can make a huge difference to reflections when turned on but then your performance takes a hit.
