Not really. But video game journalism has similar faults to music reviews. It's highly subjective, and the same reasons many critics love or hate a project often don't fall in line with that of consumers (L.A. Noire, Life is Good). Another problem with both genres is that the industry has major influence over both sets of journalists, so that reviews often tend to be "overrate" the product. A 60 on Metacritic more often than not means the game really sucks.
The trick to reading reviews is that you gotta find a critic whose tastes you can follow so that you know when to listen or read and when to ignore.
Every piece of journalism produced by a media corporation will have bias, they all have to answer to someone. Most owners of major media corporations have many other business holdings, which they don't want spoken negatively about.
I went to school for PR at the University of Florida, and although I do not practice PR(I'm a web designer/developer/programmer), I send electronic press releases to major outlets all the time. And what I've come to learn from both school and real world experience, is that the news you read is determined by a limited set of people who follow the agendas of their media corporation, they are called "Gate Keepers", they determine what is news and what's not news.
Just like politics, modern American journalism is run by the rich few and corporations.