Dominic Brehetto's Quest for 60 in '17: Review And Progress Thread

Fatboi1

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:Chancesmug: this is not acceptable
I just literally move from one game to the next.

I'll play a game, get far or w/e and then play a new game and then a new game and on and on. Backlog and all.

I'm gonna cut down my posting massively.

Gonna just play and finish all these backlogged games.

Gonna finish Persona 5 first, then FFXV, Chrono Trigger and FFIX.

Then Ratchet and Clank, Bloodborne, UC4 on Crushing and shyt.

I wasted too much time on here :pachaha:
 
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Dominic Brehetto

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I just literally move from one game to the next.

I'll play a game, get far or w/e and then play a new game and then a new game and on and on. Backlog and all.

I'm gonna cut down my posting massively.

Gonna just play and finish all these backlogged games.

Gonna finish Persona 5 first, then FFXV, Chrono Trigger and FFIX.

Then Ratchet and Clank, Bloodborne, UC4 on Crushing and shyt.

I wasted too much time on here :pachaha:
It's really hard to jump back into games when you've made a lot of progress and shelves them.

You gotta keep pushing to knock them out
 

Kamikaze Revy

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It's really hard to jump back into games when you've made a lot of progress and shelves them.

You gotta keep pushing to knock them out
That's why I forced myself to beat that piece of crap final Fantasy xv. I knew if I shelved it the hours I put into it would have been for nothing. Beating that game felt like a chore that I had gotten half way through and had no interest in finishing but was too far to stop.
 

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This 2nd post will serve as my HUB.

Currently Playing:
Persona 4:Golden(20 hours in)
Unit 13(2 hours in)
Stealth Inc. 1(1 hour in)
Taco Master(5 hours in)
Actual Sunlight(30 minutes in)
Divinity:Original Sin(21 hours in)
Tummy Sticks (Fatboi & I get it in)
Metal Slug Anthology(Finished 3 titles)
The Witcher 3(2 hours in)
Severed(Yet To start)
Dark Souls 2 (27 hours in)
Final Fantasy XV (10 hours in)
Unmechanical Extended (2 hours in)


Finished:
My sex life (0 hours in p*ssy)
And the Winb award goes to...
 

Fatboi1

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GOOD! Glad you took the hint.
Dave-Chappelle-Pushes-Girl-Out-of-the-Way-In-Club.gif
 

Dominic Brehetto

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So I've actually completed 6 games already but haven't written up my reviews yet.

Still playing around with how big I want to make them and if I want them to follow a set format or just stream of consciousness writing.

I will be uploading clips of me playing for the PS4 games I finish but sadly I can't do the same for vita games :francis:
 

Dominic Brehetto

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#1

Guns,Gore & Cannoli

header.jpg


Year Of Release: 2015

Studio: Crazy Monkey Studio

Genre:
2D Side Scroller Shooter

Time Played: 6 Hours

Platforms: PS4,Xbox One,PC

The start of a new journey has begun.

So technically this wasn't the first game I finished,I finished a few vita games first but I wanted to kick this off with a PS4 review to set a format, complete with videos and get some feedback.

I'm an avid fan of indies. I adore them. Honestly I could survive on just nothing but indies and smaller games. It's just pure gameplay and fun.

So we begin with an indie.

I bought this title on the last flash sale and the allure of playing a 2D shoot em up was too great to wait.

This is a game in the vein of metal slug and contra and the like. I played the whole game co-op,as it allows up to 4 players at once.

You play as Vinnie Cannoli,a hitman for the mob. The cut scenes are done in I believe flash animation. The story is at best serviceable but you probably won't pay attention. You're an Italian gangster and there's a zombie outbreak. That's the jist of it.



The gunplay is frenetic yet calculated. You can literally see your bullets travelling. This makes planning out headshots a priority as the game can and does throw waves of enemies at you and a well placed head shot can be the difference between life or death.

You are mostly fighting zombies and they come at you at both sides of the screen. Each location/level introducing new enemies and it adds a nice sense of variety to always stave away feelings of repetitive design.



You're mainly fighting zombies throughout the campaign,however they do add some nice ripples.

Other than a variety of zombies you will also find yourself fighting other gangsters and soldiers.

I played the game on hard and the soldiers throwing grenades and taking you out with bazookas was a constant source of frustration.

Luckily the game is constantly throwing new weapons at you to keep things fresh and not feeling overwhelmed.



Now back to the co-op feature. Local co-op is nowadays a rare thing and I am always finding myself buying every single one that offers it just to support it.

If one of you dies, you have a shirt respawn period then you come back. However, you aren't brought back at full health. You come back and split whatever health the still alive player as. And if you both die before one respawns you both die.

The game doesn't just involve shooting though.

As the game ramps up they throw in some platforming.



The jumping itself is a bit floaty and never really feels natural,more thrown in rather than thought out.

The sound and music was a highlight for me. I found myself humming stage music the next day at work and all the combat sounds and bloodshed sounds real and visceral.

All in all I enjoyed my time with the game. It's not perfect,the difficulty can spike and there's pacing issues. The art style is nice but the cut scenes leave a lot to be desired. Boss fights are rare with not a lot of meat to them.

If you loved 2D shoot em ups I recommend it.

And just as I finished up I see a sequel was literally just announced






Final Score:
7.5/10
 
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