Dragon Age Inquisition box art revealed

Arcavian

Him Downstairs
Supporter
Joined
May 1, 2012
Messages
21,075
Reputation
4,325
Daps
70,269
Reppin
Texas
yo why was 2 hated on? I enjoyed it. But I didnt play the first I seen videos of it when it first came out but it look like a dugeon crawler so was not interested.Until I spoted 2 years later for cheap at looked different so tried it out,had fun.
2 took the strategy out and dumbed down the combat in an attempt to appease motherfukkers who werent even gonna be checking for this game plus it was contained to just kirkwall and the same recycled ass cave while the 1st one had you traveling across the entire continent

I loved both, getting this day one
 
Last edited:

daze23

Siempre Fresco
Joined
Jun 25, 2012
Messages
32,647
Reputation
2,755
Daps
45,455
I just hope you have the option to play 'tactically' by pausing the action to give commands, and using a top-down camera. all that 'gameplay' in the trailer looks you're only controlling one dude. I hope there's a party system
 

Ice Cold

King of Blades
Joined
May 5, 2012
Messages
6,938
Reputation
1,400
Daps
10,034
Interview From CVG
BioWare on Dragon Age: "We certainly don't have colored endings" - CVG US
How do you preserve the ability to tell a gripping story when you let people wander off the path?

It's one of the challenges of this type of game. You could spend dozens of hours in just one location. But there are a couple things we do. The story itself, the overarching story is talking about particular themes and we reflect those themes across the entire game world. And when you make changes both in the game world and in the strong narrative areas, they all have impact, they all flow together and connect.

As an example, if I decided to save or bring the mage faction into my Inquisition at the expense of something else, I would start to see more mages in my forces around the world, patrolling worlds and things like that. But I would also start seeing another faction become an enemy faction and start to cause problems throughout the world. That's the kind of linked narrative you can do.

The vast majority of side content throughout the game, even in the wilderness areas, is themed for you and your Inquisition. It's a mechanism by which you can grow your Inquisition and strengthen the Inquisition's influence. It's not like, 'Go and save the kitten out of the tree'. It's more like, 'We've got an opportunity here to collect ancient elven swords for our soldiers.' So let's go into the dungeon and do that.
Did the Spectre clearance decisions in Mass Effect 3 influence the design of the war table?

That aspect as well as the galaxy map and the readiness level and stuff like that. We looked at all those sorts of things. None of them were something that was to the degree that we wanted it to be, and all of them had some level of problem. So we didn't take aspects and just manipulate them and manoeuvre some parts around.

We wanted a system that was far more fleshed out, far more part of the world and part of the story around you, and that reacts and changes. But we also recognized that you don't want to make a decision and then, five hours later, a random little thing happens that you may or may not even notice.

We've been guilty of this in the past, where there are so many decision points and so many actions you can take in a game, and so many of them have a consequence whether it be major or minor. But you very rarely notice unless you're really paying attention.


Most people don't notice. Even though we don't want to hit people over the head with everything, we want to be clearer. And the war table is one method by which we can do that.
Sounds good
More at the link
 

Objection

Superstar
Joined
May 2, 2012
Messages
3,511
Reputation
806
Daps
12,521
Reppin
Louisiana
Definitely looking forward to this game. I will probably replay both of them before it comes out.
 
Top