Driveclub Pre-E3 previews

Fatboi1

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IGN da Gawd said:
Since we have nothing else on PS4 to compare it to yet, I'd say that Driveclub's 1080p, 30 frame-per-second graphics are roughly on par with Forza Motorsport 5's 1080p/60fps looks. I'd give the slight edge to Forza when making a mental comparison, but I'd have to put them side-by-side in order to really make a call. But this isn't a console face-off; PS4 players are certainly not going to be disappointed by Driveclub's looks.

FIGHT!!!!!










Sony stans :heh:
 
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BasedPrime

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Fatboi1

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Look at these Sony stans lying.
Polygon

It is fun, in the way of racing games that are neither too simmy nor too arcadey. As I zoomed through the curvy lanes of an Indian rural mountainside, past the lusty green fields, my car gave up slides and turns without complaint or penalty. Oh sure, on my first try I came in last. But on my second I was mixing it up with the winners. I wanted to play some more.

thesixthaxis

Much is made about the refresh rate in games these days, and if that is something that matters so absolutely to you that you will not play a game, then Driveclub is not for you. However, it is consistent and is rendered in 1080p with a rock solid 30 frames per second no matter what’s being thrown about on screen.

[...]

The graphics engine, the variety of locations and the depth to the details in every aspect of the game is impressive, with further graphical effects and refinements still to come, while the core driving experience was easy to pick up and play, but over time will hopefully also be able to offer the depth and nuance that the more vocal racing fans demand.


Gamespot

The most important part of any racing game is the way its cars feel, so let's get this out of the way first: Driveclub is neither an arcade nor a simulation racer. It occupies a middle ground between those two spectrums, with licensed cars that feel weighty and capable of understeering into a hillside if you fail to anticipate a corner in time, but that are forgiving enough that you don't need to be too delicate about your tires' relationship with the asphalt below them.

The audio goes a long way toward selling the realism of these vehicles, with punchy squeals and throaty engines providing an exciting soundtrack to your exploits on the road. I didn't get to spend enough time with the game to decide how well the whole driving experience comes together, however, but my initial reaction suggests that it feels pretty solid. There doesn't seem to be a huge amount of nuance between vehicles--I would have expected the Ariel Atom to feel much more sprightly than the Ferrari F12berlinetta, for example--but that's a gut reaction that comes from a single race spent with each car. Hopefully I can form a more developed opinion at E3.

Gamesradar

When it comes to photorealism in games, racers will always be ahead of the pack. No need to render oddly unconvincing eyes, skin, or faces that reside in the heart of the uncanny valley. All the graphical attention to detail can go to the tracks and the ludicrously expensive cars that speed through them. And I've never seen a racing game that looked quite as real--or beautiful--as Driveclub on the PS4.

VentureBeat

I raced a couple of times on a hillside track against 11 other computer-driven cars. Those cars were aggressive and weren’t easy to beat. I crashed a few times but got the hang of it by the second race. The game is not super easy, but you can adjust the difficulty settings. While I drove, I admired the shimmering hood of my car as the sunlight bounced off of it. But yeah, I’m a lousy racer. It didn’t seem like it would take long to learn how to drive, though.

GameInformer

First of all, the game looks great. It's fast and the couple of cars I drove felt good – somewhere in between being casual and being sim. The lighting effects make the world pop out, and you can even change the time elapse of day into night. On the track, the A.I. cars exhibited some different lines. I didn't win the two races I participated in, which I take as a good sign!

VG247
Driveclub: What’s free, how it’s better since the delay, and why you should care
Driveclub: Brand new off-screen race footage
Driveclub: “We could have released it last year, it would have been a good game…”
Driveclub: The insane levels of detail in PS4′s new racing franchise

Digital Spy

DRIVECLUB may have stalled on the starting line a couple of times - it was originally planned to launch alongside the PS4 last year - but Evolution Studios' delayed racer promises to bring something unique to the genre when it drifts in this October.

The game straddles the divide between the arcade and simulation sub-categories, but to lump it into either one does it a disservice.

While this PS4 exclusive strikes a balance between petrolhead-pleasing authenticity and accessibility, what makes DRIVECLUB really stand out is its social elements.

CVG

Our play test was brief, but it was enough to confirm that DriveClub is a fast game with narrow, thrilling courses that hurl turns at you in quick succession, and cars that, with solid driving technique, can blast around them at an alarming pace. Detailed environments, roaring engine notes and intricate touches such as the visible vibration of the road coming up through the suspension of the car offers a satisfying and visceral sense of speed throughout the race. And, most importantly, it is fun.

Destructoid

A couple of challenge races around a single track was enough to have me feeling better about that first showing at E3 last year. This version of Driveclub looks and plays much better, and has plenty of social connectivity hooks that I’m sure I’ll be getting into. I had a good time going up against other previewers last week — I quickly tuned into the driving feel and was able to place second by my second lap, and was happy to jump back in again to try to top it. If I got that much from just one challenge, I could see getting much more out of the full experience.

Joystiq

Videogamer

PlayStation Access

Unscrupulous previews. :wow: You can't really take the gaming industry serious when they're so biased.


Look at how Evolution is defending all this demonic Microtransactions and 30fps fiasco.
It's a system identical to that used in Evolution's 2012 PlayStation Network game MotorStorm RC, "and there were no complaints," :stopitslime: Rustchynsky said. "If anything people said, 'that's a great way to access this content immediately.'" Vehicles in MotorStorm RC can be bought for as little as 21p.

"The important thing about micro-transactions is, if they ever influence the game design or the progression then yes, there can be a negative influence," Rustchynsky added. "But that's absolutely not what we've done with DriveClub. Progression is quick. You unlock cars rapidly. If you're part of a club you get access to those things super quick." :yeshrug:

DriveClub does not include £40 cars or the like, Rustchynsky insisted, as some driving games with micro-transactions do. :mjpls: "We don't want players to feel like we're nickle-and-diming them. That's not our intention. We want players to play the game as normal."

Indeed, it sounds as if Evolution would prefer players ignore DriveClub's micro-transactions and unlock cars through the natural course of progression.

"We don't want them to use them really," Rustchynsky said. "We want them to play the tour and naturally progress through the cars. We've got everything from hot hatches to hyper cars, and we don't really want people jumping into hyper cars immediately because they might not be tooled up. They might not have the skills they need. By all means, you can do that, but we'd prefer players to play with the cars we intended to be first.

"The proof will be when people play DriveClub. They'll see it's a non-issue when they get their hands-on and start to play the game. It's not intrusive. It's almost invisible. It's something we actually kind of hide a little bit." :manny:


Meanwhile, Rustchynsky also explained Evolution's decision to target DriveClub's native resolution at 1080p and frame-rate at 30 frames per second. The latter has disappointed some who were hoping for 60 frames, but Rustchynsky said 30fps was settled on because the game's visuals already push the PS4's processing power hard.

"The cars are the most detailed cars you'll ever see in a racing game, inside or out," he insisted. :win:
:mindblown:
What kind of game dev uses subliminal words when referring to other games?? is he taking shots at Turn 10 for Forza 5?? :smh: Game devs these days. I guess Sony as a Japanese company must really be demonic behind the curtains if they OK stuff like this.
 
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MeachTheMonster

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Not even sure about which angle fatboi is trying to play here :patrice:

Why not just post the new previews/info in a way that makes sense for people interested in the game?

This shyt reaks of insecurity and preemptive plees being copped if the game isn't great.

:scusthov: at you Stans, can't even make reasonable posts/threads about game your supposedly interested in.
 

Fatboi1

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Eurogamer said:
"The cars are the most detailed cars you'll ever see in a racing game, inside or out," he [Paul Rustchynsky] insisted.

"We make sure all the worlds are densely populated. The vistas, well, you can see them. There are no shortcuts taken. We don't have 2D crowds or baked shadows. Everything's dynamic. Everything from our dynamic lighting solution to screen space reflections, and our anti-aliasing techniques - we use similar techniques to temporal anti-aliasing and also FX anti-aliasing as well. We've got radiosity and dynamic volumetric clouds, which you'll see god rays being cast through. You've got headlights in cars at night time, which will cast shadows onto other cars on front.

"It's all these things which couldn't be done last generation. We're really pushing the visual boundaries."
:laff:

Please. DC :ufdup:. We KNOW 2d when we see it and I saw it(tru story). lak;sdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj


djfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj:laff: :stopitslime: :hula:
djfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj
djfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj
djfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj
djfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj
djfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj

WHERE LYING IS MANDATORY!!!!! :EZ:


djfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgiojdjfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj
djfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj :childplease: :childplease: :childplease:
djfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj djfiopqwjeripuqweroisdjfklwejiopjasdgjiowejpioasdjpgioj Tiled Resources, DX12.1 OGLX METAL CODE TO THE METAL :sadcam: SONY STANS!!

:stopitslime:

:laff:

WHERE LYING IS MANDATORY!!
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Fatboi1

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Not even sure about which angle fatboi is trying to play here :patrice:

Why not just post the new previews/info in a way that makes sense for people interested in the game?

This shyt reaks of insecurity and preemptive plees being copped if the game isn't great.

:scusthov: at you Stans, can't even make reasonable posts/threads about game your supposedly interested in.
The game won't be great.... I can tell u that lol..... These nikkas really hyped for this?? Smh this shyt is weak compared to what's coming out later this year, the greatest game of all time, the game you and your mamma played and WILL be playing. Halo 2 HD. Lol.....

Driveclub???..... Let me know when a real game comes out for PS4. Have fun waiting..


52559-samuel-l-jackson-drinking-pulp-5mhC.gif











*Xbox snap Hulu*
 

Fatboi1

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Hate to say but I agree with Meach. Just post the preview and k.I.m. :comeon:
The previews are posted sir, make what you will of it.



Wow, that is REALLY impressive bullshyt right there boy :whew:
Why is it bullshyt you say?
Well, when you play a racing game. This is the view

I could quote an exact post from you recently going 'That sense of speed :gladbron:'
So tell me, when you hitting turns in this game at over 175mph
How do you plan on seeing of the stuff you just posted?
The fibers on the sideview mirrors, thats what they are talking about for this game
Not the features of the game itself, or how it looks in comparison to Forza
They wanna sell you on the carbon fibers on the sideview mirrors :laff:

I was gonna pass on this game, but you said they got multilayered paint shaders :banderas:

And they keeeeep hangin ooooooon :bryan:

:laugh: It's funny how no sooner that I posted courtdog diatribes above, I posted some screens in the other thread and @PS4 on cue posted EXACTLY what I expected. :banderas: You gotta love the fukkery on this board, it's what makes over here so fun. :laugh:
 
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marcuz

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Not even sure about which angle fatboi is trying to play here :patrice:

Why not just post the new previews/info in a way that makes sense for people interested in the game?

This shyt reaks of insecurity and preemptive plees being copped if the game isn't great.

:scusthov: at you Stans, can't even make reasonable posts/threads about game your supposedly interested in.
:heh: sony stans
 

Fatboi1

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