Dying Light PS4 vs Xbox: "we recommend avoiding the Xbox One version"

dBoyFresh*212

All Star
Resting in Peace
Joined
May 30, 2012
Messages
9,244
Reputation
455
Daps
10,275
Reppin
the coli



Performance compared on both consoles. It's clear that the PS4 version holds the upper hand here, with a much more consistent frame-rate and lower levels of screen-tear.

We've already covered Dying Light console performance of course, but we do have a few additional comments based on further play. On Xbox One, tearing appears in conjunction with GPU-taxing elements such as foliage, smoke, and dynamic lighting. Running near an open flame with smoke billowing out or through any foliage-dense fields triggers torn frames that impact fluidity. It crops up more than our initial tests suggested and definitely impacts the overall consistency of the experience. To cut a long story short, we recommend avoiding the Xbox One version of Dying Light if you have trouble getting on with screen-tear.

On PlayStation 4, the frame-rate remains very stable but there are instances where performance jumps momentarily above 30fps, introducing judder. Essentially, in a number of less demanding sections, such as the separate underground quests or when simply looking towards the sky while standing on a high perch, we note plenty of lurches as the frame-rate jumps over 30fps for just a split-second. It hurts the fluidity of the experience in these situations and we hope it's addressed in a future patch.

Between the two console versions we definitely have to give the nod to the PS4 version with its improved frame-rate and better texture streaming, its higher resolution, and a near complete lack of screen-tear.

http://www.eurogamer.net/articles/digitalfoundry-2015-dying-light-face-off


xbox one has lower resolution and still maintains a struggle frame rate :mjlol:
 

SupaHotIce

All Star
Joined
Jan 8, 2015
Messages
3,539
Reputation
585
Daps
9,208
XLoss1 with another L :laff:


:laff:

xftJ5j8.png


:umad:
 
Last edited:
Top