Performance compared on both consoles. It's clear that the PS4 version holds the upper hand here, with a much more consistent frame-rate and lower levels of screen-tear.
We've already covered Dying Light console performance of course, but we do have a few additional comments based on further play. On Xbox One, tearing appears in conjunction with GPU-taxing elements such as foliage, smoke, and dynamic lighting. Running near an open flame with smoke billowing out or through any foliage-dense fields triggers torn frames that impact fluidity. It crops up more than our initial tests suggested and definitely impacts the overall consistency of the experience. To cut a long story short, we recommend avoiding the Xbox One version of Dying Light if you have trouble getting on with screen-tear.
On PlayStation 4, the frame-rate remains very stable but there are instances where performance jumps momentarily above 30fps, introducing judder. Essentially, in a number of less demanding sections, such as the separate underground quests or when simply looking towards the sky while standing on a high perch, we note plenty of lurches as the frame-rate jumps over 30fps for just a split-second. It hurts the fluidity of the experience in these situations and we hope it's addressed in a future patch.
Between the two console versions we definitely have to give the nod to the PS4 version with its improved frame-rate and better texture streaming, its higher resolution, and a near complete lack of screen-tear.
http://www.eurogamer.net/articles/digitalfoundry-2015-dying-light-face-off
xbox one has lower resolution and still maintains a struggle frame rate







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