Very early thoughts after beating the first boss.
They blended Breath of the wild, Soulslike parrying, Shadow of the Colossus climbing bosses with crafting and upgrading your home base.
it's not open world it's open zones.
Climbing is a simplified version of breath of the wild. Not as complicated or as challenging. Still have a stamina meter.
You set a fire and it'll spread, ice will freeze the ground and chill you. You can grab A LOT of the environment and throw it. Trees, rocks, explosive plants.
Combat: melee Attack, bow and arrow attack, Parry, roll dodge and use powers.
It really is all modern games systems mixed into one.
The combat seems fairly simple but they want you to use your powers. Don't just hack and slash. Freeze enemies, freeze the foot of the giant boss, elemental stricken enemies drop better materials, use telekinesis to toss explosive plants, they do more damage than your sword.
I unlocked the first new power it's basically a vortex that pulls enemies into a spot so you can use other powers attacks.
I'll be playing through more. Hopefully it has some more systems and tricks to show off.