Eurogamer: XboxOne Esram Underestimated Signficantly More Powerful 192GB/s

el_oh_el

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Its all speculations. Nobody works for Azure or Xbox... The problem isn't what we know. We only know what they tell us until it is proven wrong. However when it comes to xbox... people kinda want to prespeculate on what the truth is. When it comes to Sony... everything they do is spot on the truth. Must be nice :what:

Its not all speculations. Those are experienced developers, of which many currently develop for studios that have ps4 and xbox1 devkits...they just arent allowed to say certain things under NDA.

Once again, this isnt a Sony vs MS thing...its what tech can and cannot do..and what is feasible and what isnt.
 

MeachTheMonster

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Im convinced that most of you are complete idiots, at least when it comes to tech. Rather than type a large wall of text to break it down, ill link you to a thread where people with 100x my knowledge in software programming are discussing the what is feasible for the cloud and what is not (hint:only AI, small lighting calculations, etc. no TEXTURES, hardly any PHYSICS, etc)

Server based game augmentations. The transition to cloud. Really possible? - Page 2 - Beyond3D Forum

This dude @MeachTheMonster is still retarded. Cannot see the difference between streaming a simple video from a cloud-based ps3 (8-15 Mbps max....megabits, not bytes) from streaming physics, shadows, and texture data from the cloud (which can reach 1000's of MB/sec.....megaBYTES not bits...
@PS4 is the most biased, slanted poster on this board, and calls others out for biasedness? :stopitslime:

This debate is dumb. i dont even have anything against the Xbox one...but I do have something against ignorance, and claiming that the cloud will have a significant effect on gpu rendering is pure pipe dream (or trolling)


You keep calling me dumb. But you have a very limited understanding of the tech that's happening here.

No matter which way you cut it video is the largest part of a game. Instructions are very small in comparison.

Even though your wrong by saying "gaikai is only streaming video" your overall point still doesn't make sense. The problem with latency/Internet connections. Is that "the cloud" has to react instantly to your input. A video reacting instantly to your input is much more susceptible to latency than a calculation is. Video is huge instructions are not. Think about when you send a mms with your smart phone. Videos/pictures take a much longer time than instructions.


And :mindblown: who said anything about gpu rendering? The cloud could improve graphics, but it's not because it is making the gpu more powerful. It's because it is freeing up system local resources that can be used to improve graphics.
 
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Rico

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Its not all speculations. Those are experienced developers, of which many currently develop for studios that have ps4 and xbox1 devkits...they just arent allowed to say certain things under NDA.

Once again, this isnt a Sony vs MS thing...its what tech can and cannot do..and what is feasible and what isnt.

Yeah and that agreement completely left out what is to be said on messageboards. How do you know they are who they say they are?:shaq2:
 

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Rico, I already told you man. Do yourself a favor.

At one point you realize, these dudes don't want to know the truth.

PSN is literally gone. And its a non issue to them :russ: So talking about things like the "Cloud" and what it can/cannot do is trivial because to them all they want to hear is that there system is more powerful. Who cares if the games looked like crap, if nothing they was hoping for was announced (Last Guardian, Uncharted 4, Revival of PS2 games that never made it, a Socom that was similar to the first 2)

None of this stuff happened. PSN is gonna charge you a few now tho. Did they even blink?

These dudes lost so fukking bad, they been screaming DRM to Don Mattrick leaving.

Let em' whine all they want. We can be using our times more wisely than to engage with each and everyone of these dudes. Cuz they can keep you here all day with it
All I'm saying is you'd be better off just blocking some of these guys. el oh el is definitely one of those types that you shouldn't take too seriously bruh

Not even SONY knows wtf they talking about. When PSN went down, they first claimed it was Anonymous
http://bits.blogs.nytimes.com/2011/...awmakers-citing-large-scale-cyberattack/?_r=0

Later it was to be an inside job? These the guys who now got a handle on cloud computing? :deadmanny:
 

el_oh_el

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You keep calling me dumb. But you have a very limited understanding of the tech that's happening here.

No matter which way you cut it video is the largest part of a game. Instructions are very small in comparison.

Even though your wrong by saying "gaikai is only streaming video" your overall point still doesn't make sense. The problem with latency/Internet connections. Is that "the cloud" has to react instantly to your input. A video reacting instantly to your input is much more susceptible to latency than a calculation is. Video is huge instructions are not(:what:) . Think about when you send a mms with your smart phone. Videos/pictures take a much longer time than instructions.





And :mindblown: who said anything about gpu rendering? The cloud could improve graphics, but it's not because it is making the gpu more powerful. It's because it is freeing up system local resources that can be used to improve graphics.

The bolded is what you have done to yourself.

Gaikai streams video and accepts your controller input. No rendering on system, all done on ps3/server in cloud. HDMI output is then compressed and transferred, and decompressed when the system gets it. Thats it. System is susceptible to lag, but with good latency and at least a 10-14 Mbps connection, will not be too noticeable except for on things like fighting games. Case closed.

Video is not the largest part of a game. Texture data takes up the most space. Modern games are often over a million lines of code, being processed by the cpu fast as lightning.
I will point out a fault in your poor mms analogy. Yes text sends faster than a picture, which goes without saying. But there is a reason that games call for GB/s bandwidth. It is because there is so much code and textures to process that a very wide pipe is needed. So the amount of code to render a game environment >>>>>>>>>>a simple video file.

This is no simple lines of code, or it would be completely worthless to off the process from the cpu to the cloud, because it would take up so little CPU time, that it would be pointless. Let me break this down for you: The CPU can handle small segments of code just fine, and there is literally NO POINT AT ALL in offloading the simple or small portions of code to the cloud.

Before you send me another idiotic reply, id advise you to read, re-read, and re-read again, albeit a bit more slowly so that this simple explanation might absorb into your brain.
 

el_oh_el

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Rico, I already told you man. Do yourself a favor.

At one point you realize, these dudes don't want to know the truth.

PSN is literally gone. And its a non issue to them :russ: So talking about things like the "Cloud" and what it can/cannot do is trivial because to them all they want to hear is that there system is more powerful. Who cares if the games looked like crap, if nothing they was hoping for was announced (Last Guardian, Uncharted 4, Revival of PS2 games that never made it, a Socom that was similar to the first 2)

None of this stuff happened. PSN is gonna charge you a few now tho. Did they even blink?

I lost so fukking bad, I constantly make threads downing one system/company while the other can do no wrong in my eyes. (fixed)

Let em' whine all they want. We can be using our times more wisely than to engage with each and everyone of these dudes. Cuz they can keep you here all day with it
All I'm saying is you'd be better off just blocking some of these guys. [ @ps4 ]-(fixed) is definitely one of those types that you shouldn't take too seriously bruh

Not even SONY knows wtf they talking about. When PSN went down, they first claimed it was Anonymous
http://bits.blogs.nytimes.com/2011/...awmakers-citing-large-scale-cyberattack/?_r=0

Later it was to be an inside job? These the guys who now got a handle on cloud computing? :deadmanny:

Usual biased, sensationalist nonsense. You are the worst poster on this board, sir :manny:
 

Rico

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The bolded is what you have done to yourself.

Gaikai streams video and accepts your controller input. No rendering on system, all done on ps3/server in cloud. HDMI output is then compressed and transferred, and decompressed when the system gets it. Thats it. System is susceptible to lag, but with good latency and at least a 10-14 Mbps connection, will not be too noticeable except for on things like fighting games. Case closed.

Video is not the largest part of a game. Texture data takes up the most space. Modern games are often over a million lines of code, being processed by the cpu fast as lightning.
I will point out a fault in your poor mms analogy. Yes text sends faster than a picture, which goes without saying. But there is a reason that games call for GB/s bandwidth. It is because there is so much code and textures to process that a very wide pipe is needed. So the amount of code to render a game environment >>>>>>>>>>a simple video file.

This is no simple lines of code, or it would be completely worthless to off the process from the cpu to the cloud, because it would take up so little CPU time, that it would be pointless. Let me break this down for you: The CPU can handle small segments of code just fine, and there is literally NO POINT AT ALL in offloading the simple or small portions of code to the cloud.

Before you send me another idiotic reply, id advise you to read, re-read, and re-read again, albeit a bit more slowly so that this simple explanation might absorb into your brain.

cool sounds easy... I'm gonna get a ps4 at launch if this feature is ready.
 

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Usual biased, sensationalist nonsense. You are the worst poster on this board, sir :manny:

Nah, you just too biased to understand the real world. PSN is gone.
Here, peep the actual hackers having a good laugh about it

PS3 'master key' leaked online: Master lost his *keys* - PS3Hax Network - Playstation 3 Hacks and Mods

Did they ever recover that key? If the answer is no (because its impossible now) then PSN is gone. You being a dumbass fanboy you've just accepted it and put it in the back of your mind. And just in case you didn't realize, I posted that story when it happened. I've been one of the few to remind you of it. Now imagine if XBL had this issue. Would you talk about it everyday?
You wanna lie to yourself right now, go ahead. But I'm not waiting for you to tell me what to think. Your biased so you bolded it as if it wasn't real :laff:

GAMES looked like crap. Knack looked like crap (gameplay seemed ok tho)
DriveClub looked like crap, ppl said GT6 looked better. New more powerful system but its premire driving game looks worse than last gen games. No, games don't look like crap over on PS4 as of today :stopitslime:

I know you want to mention Killzone so badly, but Killzone looked head and shoulders better than any other console shooter during this gen. But next gen killzone didn't win any awards. Nobody in the industry is saying "Man, you saw killzone?"

They do say that about Titanfall tho :umad:
 

MeachTheMonster

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The bolded is what you have done to yourself.

Gaikai streams video and accepts your controller input. No rendering on system, all done on ps3/server in cloud. HDMI output is then compressed and transferred, and decompressed when the system gets it. Thats it. System is susceptible to lag, but with good latency and at least a 10-14 Mbps connection, will not be too noticeable except for on things like fighting games. Case closed.

Video is not the largest part of a game. Texture data takes up the most space. Modern games are often over a million lines of code, being processed by the cpu fast as lightning.
I will point out a fault in your poor mms analogy. Yes text sends faster than a picture, which goes without saying. But there is a reason that games call for GB/s bandwidth. It is because there is so much code and textures to process that a very wide pipe is needed. So the amount of code to render a game environment >>>>>>>>>>a simple video file.

This is no simple lines of code, or it would be completely worthless to off the process from the cpu to the cloud, because it would take up so little CPU time, that it would be pointless. Let me break this down for you: The CPU can handle small segments of code just fine, and there is literally NO POINT AT ALL in offloading the simple or small portions of code to the cloud.

Before you send me another idiotic reply, id advise you to read, re-read, and re-read again, albeit a bit more slowly so that this simple explanation might absorb into your brain.

I'll do this one more time with you.

You guys like to quote neogaff maybe you'll listen to them.

Microsoft Senior VP Yusuf Mehdi talks to Fortune - NeoGAF

Though companies like OnLive are pioneering games processed in the cloud -- and the PlayStation 4 will initially let players demo portions of games via the cloud-based Gaikai service -- no such game-streaming capability will be available on the Xbox One for the foreseeable future. "If you're talking about full game streaming, the technical reality of that is that that's multiple years off in terms of having a complete system that people will really look at and say, hey, that actually works for me in terms of latency and performance," explains Mehdi. Instead, the Xbox One will use its cloud computing services to augment games.

Streaming games requires a continuous, high quality connection, since all the software is running on a distant server, and you're only receiving the rendered HD stream. Since the displayed image is a direct consequence of your button inputs, even in ideal conditions you will always have the latency of the data going to the server and back.

"Generic" cloud computing doesn't have to be applied for each frame of your game. Actually it makes more sense to keep it for tasks that can deal with a bit of latency (say AI for example... you won't notice if a NPC updates his behaviour 200ms later than usual). All the fast tasks like image rendering and controlling the main character will still be handled in your console and won't depend on your internet connection, while slow and heavy tasks are sent to "the cloud". That's why it can be a more realistic scenario than having everything done in the cloud.

Streaming entire games can't be done without lag. Streaming certain calculations is very doable:manny:


And video is much larger than lines of code. There is no debating that. 2 hour blu-ray movies are larger than 80+ hour games. Can you explain why that is?
 

5n0man

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Ok, if I may bring it back to Patriotism. Excluding any foreigners. Why are so many Americans on here rooting against the American gaming company and slurping up the foreign gaming company who really gives less fukks about Americans wanna see us fell and still haven't forgot about the nuke our grandfathers and great grandfathers dropped on them?

:lupe:

:ohhh: if your black like me, then America has done a lot more to destroy and keep your race down than the Japanese has. How is this even a argument while discussing video games?:stopitslime:


What has America done for the blacks that built this country, or the natives that were slaughtered for their land?
 

5n0man

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Current Employment Headcount

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Microsoft has about 60k less employees than Sony and nearly 30k more US employees. Japanese don't support an American Company... They trying to help their Economy... American's be like eff it I'm buying a ps3 as I drive in my Hundai... Wondering why our economy sucks. Then Sony and Japan laughing at us cause we can't afford new games.

:wtf: yo what wrong with you nikkas today
 

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:ohhh: if your black like me, then America has done a lot more to destroy and keep your race down than the Japanese has. How is this even a argument while discussing video games?:stopitslime:

What has America done for the blacks that built this country, or the natives that were slaughtered for their land?
Bill Gates ain't neva call me ****** :ufdup:



This stock market is a nikka :deadmanny:
 
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Rico

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:ohhh: if your black like me, then America has done a lot more to destroy and keep your race down than the Japanese has. How is this even a argument while discussing video games?:stopitslime:


What has America done for the blacks that built this country, or the natives that were slaughtered for their land?

People say that... but I don't see them leaving. That option not on the table for you?:why: Shoot move to Japan.
 
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