EX Naughty Dawg PR guy said"Buy our DLC breh :birdman:"

Fatboi1

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Uncharted developer Naughty Dog has hit out at players that criticise in-game purchases.

Former community strategist Eric Monacelli was speaking to MCV ahead of next year's launch of Uncharted 4.

The game will be supported with post-release story DLC – a decision that Monacelli admitted would raise the ire of some fans.

“Microtransactions tend to get a sort of negative connotation in the games industry," he explained. "If you remember back in the day, people bristled when they sold horse armour [for The Elder Scrolls IV: Oblivion]. It's something that has always happened.

"But if it's good enough content and you want to pay for it, why not pay for it? :manny:

That's what it comes down to."

Monacelli recalled the reception to the introduction of microtransactions to The Last of Us' multiplayer mode, and rebuked the oft-repeated argument that content is held back from the initial release of a title to be sold as DLC later on.

“A lot of times I'll hear people say: 'That's just something they cut from the game so you can pay for it.'

No, often it's not, :childplease:" he retorted.

"A clear-cut example of that is the burst rifle in The Last of Us. A lot of people thought 'Why are they charging for guns?' We did the research and noticed that a lot of players were having trouble jumping into the game for the first time, so we wanted to give people a weapon that was easily accessible and would give them a bit of a leg-up. There were other weapons if they were a more experienced player that they could buy – it's up to them. If you're already kicking ass, you probably don't need these, but if you want 'em, have 'em. It's just a matter of personal preference.

“There are hot debates around this all the time in the office, because everybody's got their own opinion. For me, the more thought that's put into DLC, the more you should be able to charge for it, because it's one of those things where you're creating another game unto itself – The Last of Us: Left Behind was another game. It's essentially the second Last of Us game, right?

"It's work, and you should pay for good work nikka."
...............
Naughty Dog on microtransactions: 'You should pay for good work'

Thoughts?
 

Fatboi1

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Dude is full of shyt.

The buying guns excuse he gave for TLOU is trash. Then he said Left Behind DLC was another game itself

:mjlol:

yeah right, shyt was short as hell.
Them nikkas sell shirts on Uncharted 3.
I bought one for a quarter once:mjcry:
 

Jax

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If the original game they put out is fully complete and dope on it's own, I don't mind them charging for a quality DLC story. shyt is optional. It's when the original game is unsatisfactory and the DLC should've been part of the game to make the cipher complete is where the problem lies.
This!
 

RiffRaff

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They only do things like this, because there is a market for them. If gamers stopped paying for half assed DLC, companies would stop releasing them most likely :yeshrug:. I rarely ever buy DLC, but when I do it's because the stand alone game was so great and lengthy to begin with I don't mind dropping a few extra bucks for it because I feel like the developer is going to deliver. I can't wait for the Bloodborne expansion next week. One extra gun, skins, and stuff like that though:stopitslime:, get out of here. :mjlol:
 

Dirty Mcdrawz

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I don't have a problem paying for extra map packs or story dlc (gotta be at least 10 hours), but I'm not buying no weapons, armor, emoji, or whatever bullshyt dlc.
 
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B86

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If the original game they put out is fully complete and dope on it's own, I don't mind them charging for a quality DLC story. shyt is optional. It's when the original game is unsatisfactory and the DLC should've been part of the game to make the cipher complete is where the problem lies.


I truly don't understand this logic. These companies charge you $60 for a game but cutting out parts of the game or deliberately not finishing games completely so that they can milk more money out you. Yeah if you like the DLC then I guess pay for it, but I'm just not into getting fukked out of more money when I've already paid for something. And in almost all cases that I've seen, DLC is never worth the price they charge for it

For the lack of a better analogy right now, it's like paying for an ounce, only getting 3/4, but ya dude tell you if you like it then pay more for the other 1/4
 

King Sun

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I truly don't understand this logic. These companies charge you $60 for a game but cutting out parts of the game or deliberately not finishing games completely so that they can milk more money out you. Yeah if you like the DLC then I guess pay for it, but I'm just not into getting fukked out of more money when I've already paid for something. And in almost all cases that I've seen, DLC is never worth the price they charge for it

For the lack of a better analogy right now, it's like paying for an ounce, only getting 3/4, but ya dude tell you if you like it then pay more for the other 1/4
"but its a _______________ company game, you should expect this by now and its okay because its fun"-coli breh
 
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Fatboi1

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I truly don't understand this logic. These companies charge you $60 for a game but cutting out parts of the game or deliberately not finishing games completely so that they can milk more money out you. Yeah if you like the DLC then I guess pay for it, but I'm just not into getting fukked out of more money when I've already paid for something. And in almost all cases that I've seen, DLC is never worth the price they charge for it

For the lack of a better analogy right now, it's like paying for an ounce, only getting 3/4, but ya dude tell you if you like it then pay more for the other 1/4
Question, how do you determine what's a "finished" game?
 
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