Former Bethesda Exec Says Gaming Subscription Services (Game Pass) 'Worth Jack shyt' Without Proper Support for Game Developers

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Bethesda Softworks’ former senior vice president of global marketing and communications, Pete Hines, says gaming subscription services like Xbox Game Pass are “worth jack s***” if the game developers who create content for them are not properly supported.

The ex-Bethesda figurehead, who announced his retirement in 2023 after 24 years with the company, opened up about the state of the gaming industry during a new interview with DBLTAP. In addition to touching on the early days of the company behind Fallout and The Elder Scrolls, Hines spoke about what he feels the future of services like Game Pass looks like.

He admits his retirement from the Microsoft-owned Bethesda means his view on the matter may not be up to date. However, Hines says he witnessed what he “considered to be some short sighted decision making several years ago” that now appears to be “bearing out the way I said.”

“Subscriptions have become the new four letter word, right? You can't buy a product anymore,” Hines said. “When you talk about a subscription that relies on content, if you don't figure out how to balance the needs of the service and the people running the service with the people who are providing the content – without which your subscription is worth jack s*** – then you have a real problem.”

Gamers have discussed the viability of platforms like Game Pass since its launch in 2017. While a service flooded with hundreds of games for subscribers to play sounds like a dream come true for players, how the developers behind these games receive support has been hazy.

As Game Pass pushed forward into the early 2020s and PlayStation eventually established its own PlayStation Plus-centered competitor, more question marks popped up. Former PlayStation boss Shawn Layden is one of many who recently critiqued the gaming subscription service model, calling the “’Netflix of gaming’ idea” a “danger” that has him questioning, “…is it healthy for the developer?”

Microsoft touted that Game Pass achieved $5 billion in revenue over the last year this past July after laying off hundreds of workers across its gaming branch earlier that same month. Today, Hines adds that the pressure of an ongoing gaming subscription service is affecting the very developers it needs to exist in the first place. It’s a reliance on this model that he feels is “hurting a lot of people.”

“You need to properly acknowledge, compensate and recognize what it takes to create that content and not just make a game, but make a product,” he elaborated. “That tension is hurting a lot of people, including the content creators themselves, because they're fitting into an ecosystem that is not properly valuing and rewarding what they're making.”

Interesting. I only own 2 games from XSX: Lies of P, on sale because they removed Lies of P from Gameapass and bought Splinter Cell: Chaos Theory. The rest of the games I play from Game Pass, but I didn't even finish the games from GamePass, but I did finish Lies of P that I bought on sale. Interesting. Like I said, GamePass is a gift and a curse.


Mostly my friends don't even own Xbox games but only play GamePass.


Be honest, how many of you buy Xbox games that you own?
 

The Intergalactic Koala

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:francis:Yeah I been off the Gamepass wave since I found out how long it takes for certain games to get updates. At least with the slog ass PS Plus service, most of the games are old but at the same time feel complete. I have had like so many issues with GP games due to the broken state of them (don't get me started with No More Heroes 3 being a mess).

Gift and a curse :francis:
 

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gaming industry needs to adapt.

All I’m seeing is a lot of these devs got away with pushing out unfinished products in hopes that game sales would fund their ability to provide updates. It’s almost a ponzi.
 
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