Forza 5? "Every time you line these nikkas up, I got to do realignments" The realness is back GT6

aXiom

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14 tracks is a letdown, but at the same time if all the tracks are laser scanned and built from the ground up, I don't mind them taking longer to be done. In the end this solution is better than throwing in a bunch of tracks from previous games.

Night/day cycle is not something I'm bothered by. Seeing the sun rise and set during a race is cool, but very unrealistic. I'm more impressed by the new physics and texture work put into the game.

They could have took all the assets from Forza 4 added nights and weather, and resold the game as next gen. And all of the fanboy argument check boxes would have been filled. But instead they opted to build a totally new game, and I think they deserve credit for it. Even with the missing content I am enjoying this game a lot more than I did Forza 4
14 tracks is indeed a let down. In a racing sim tracks>>>>>>cars. Building from the ground up is not an excuse for the lack/removal of tracks. They could have used the old tracks and patched in the re-worked/updated ones later when they're completed. Instead, they're gonna sell them to you as DLC. We're gonna have to disagree on the night driving. It really adds immersion to the game. The sun rising/setting in the same race in a bit unrealistic i'll give you that, but being able to change the time of day you're racing, or an hour long online race from dusk to dark is really cool, but that's a matter of preference. *waits for Forza fans to tout this as a revolutionizing feature when F6 launches in 2015*

I remember people shytting on GT5 for its 200 premium cars while opting to include last gen cars to make up the car count, comparing GT5's 200 to F4's 400+. Now it's ok when Forza cuts back on cars because they're "building from the ground up" to sell them to you as DLC when they're done, while PDs car count is 350+ premium that's already future proofed for PS4 and is included in GT6 for no extra chrage.

As far as physics go, as long as the top 10 leaderboards are mostly populated by controller/pad drivers I'll never be able to take Forza's physics seriously. GT6 still has the course maker and GPS mapping functionality, so no matter how you cut it, it's a more fully featured game.
 

Smooth3d

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He said he owned a 93 sho which is essentially a japanese car on a american chassis. More less he bragged about drag racing it :flabbynsick:

http://en.wikipedia.org/wiki/Ford_Taurus_SHO

Second generation (1992–1995)
Second generation

Overview
Model years 1992–1995
Assembly Hapeville, Georgia
Body and chassis
Body style 4-door sedan
Layout FF layout
Platform Ford DN-5 platform
Related Ford Taurus
Mercury Sable
Powertrain
Engine 3.0 L SHO V6
3.2 L SHO V6
Transmission 4-speed AX4S automatic
5-speed MTX-IV manual
Dimensions
Wheelbase 106.0 in (2,692 mm)
Length Sedan:192.0 in (4,877 mm)
Width 71.2 in (1,808 mm)
Height Sedan: 54.1 in (1,374 mm)–55.4 in (1,407 mm)
Curb weight 3,472 lb (1,575 kg)
The SHO was redesigned in 1992, although it continued with the same powertrain as before: The Yamaha-developed 3.0L V6 and 5-speed manual transmission. The second generation SHO borrowed from the Mercury Sable's front fenders hood and headlights, but used a different bumper, fog lamps, and no middle lightbar.[7] The SHO also got unique seats, side cladding, dual exhaust, as well as a unique rear bumper. The 1992 version can be visually identified by not containing a rear trunklid spoiler, having downturned exhaust tips, and only a driver's side airbag (later models have both driver's and passenger airbags). In 1993, the rear brakes on the SHO were converted to solid discs, replacing the vented discs of almost identical dimensions that were used in the 1989–1992 model years.

not entire drivetrains :troll:

Whoa just got off of Forza 5 :stylin:, Now on to this idiot. Just because the engine was developed in joint venture with Yamaha does not make it a japanese car. You trying to use semantics to win a argument. Most cars have parts sourced from all over the world. GM builds engines in china thats used in cars and suv's over here. Does that make them Chinese?
 

King Sun

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Whoa just got off of Forza 5 :stylin:, Now on to this idiot. Just because the engine was developed in joint venture with Yamaha does not make it a japanese car. You trying to use semantics to win a argument. Most cars have parts sourced from all over the world. GM builds engines in china thats used in cars and suv's over here. Does that make them Chinese?
:camby:
 

MeachTheMonster

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14 tracks is indeed a let down. In a racing sim tracks>>>>>>cars. Building from the ground up is not an excuse for the lack/removal of tracks. They could have used the old tracks and patched in the re-worked/updated ones later when they're completed. Instead, they're gonna sell them to you as DLC.
Quality>>>>quantity. I still have Forza 4 if I want to race on the old tracks. Carying them over t the new game would add no value, especially since that what take away dev resources from being used on new content. I look forward to new tracks, and as long as they are brand new laser scanned to the same quality as the ones in the disc, I don't mind paying for them.

We're gonna have to disagree on the night driving. It really adds immersion to the game. The sun rising/setting in the same race in a bit unrealistic i'll give you that, but being able to change the time of day you're racing, or an hour long online race from dusk to dark is really cool, but that's a matter of preference. *waits for Forza fans to tout this as a revolutionizing feature when F6 launches in 2015*
I agree it is a cool feature, I disagree that it is essential

I remember people shytting on GT5 for its 200 premium cars while opting to include last gen cars to make up the car count, comparing GT5's 200 to F4's 400+. Now it's ok when Forza cuts back on cars because they're "building from the ground up" to sell them to you as DLC when they're done, while PDs car count is 350+ premium that's already future proofed for PS4 and is included in GT6 for no extra chrage.
All of the cars in Forza 4 were not premium, not even half of them were. To be able to say ALL cars are full premium cars with autovista support and fully detailed interiors is a big deal. And in my opinion a good trade off for having less cars, seeing how I will never use all 200 cars anyway.

As far as physics go, as long as the top 10 leaderboards are mostly populated by controller/pad drivers I'll never be able to take Forza's physics seriously. GT6 still has the course maker and GPS mapping functionality, so no matter how you cut it, it's a more fully featured game.
Forza has had the most realistic physics for years, and that only improves with Forza 5. Reviews of the gameplay with a wheel say it is far and away better than the last gen offerings.

I agree that GT6 is the more fully featured game. It should be, it is coming in at then end of a console cycle with 8 years to build up those features. In my opinion Forza is the better game do to all the advances that have been made. More content will come in due time, but the groundwork that has been laid has set the standard for racing sims for years to come
 

Scottie Drippin

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As far as physics go, as long as the top 10 leaderboards are mostly populated by controller/pad drivers I'll never be able to take Forza's physics seriously. GT6 still has the course maker and GPS mapping functionality, so no matter how you cut it, it's a more fully featured game.
This is big. GT has the huge advantage with the GOAT logitech wheels, but I can't believe it's just the hardware alone why this happens. It'll be interesting to see if this is still the same for Forza 5 when brehs really start getting into it.

If so, then it's more:stopitslime:
 

Rekkapryde

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As far as physics go, as long as the top 10 leaderboards are mostly populated by controller/pad drivers I'll never be able to take Forza's physics seriously. GT6 still has the course maker and GPS mapping functionality, so no matter how you cut it, it's a more fully featured game.

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aXiom

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Forza has had the most realistic physics for years, and that only improves with Forza 5. Reviews of the gameplay with a wheel say it is far and away better than the last gen offerings.
Forza has always catered to controller over wheel users to make the game more accessible to more casual fans. The permanent driving aids in F3 and F4 can attest to this(and no, I'm not referring to the ones they let you turn off in the game, there's permanent "hand-holding" in forza). As I said before, in a GT competition, you practically have no chance of winning unless you're driving with a wheel. Check forzas leaderbords, F3 or F4 whether you drive with a wheel or a controller makes no difference. There's no way you're gonna get better or on par precision throttle/steering input(which is mandatory to set fast times in a sim) with a wheel compared to a controller, so wheel users are nerfed to make the game more balanced. They've added an option for simulation steering in F5, which I've yet to play so I can't judge, but to say Forza have had the most realistic physics for years is absurd. I also play iRacing/Assetto Corsa/NetKar/rFactor on PC, and while console sim physics are closing the gap to these, GT>Forza as far a console sim physics go. I've also had this convo way too many times on different forums, so I'm just gonna have to agree to disagree on this one.

Then there's this which really separates the two games imo. GT has a fukkton more racing pedigree than Forza and also has a ton more pull in real life racing.
 

MeachTheMonster

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Forza has always catered to controller over wheel users to make the game more accessible to more casual fans. The permanent driving aids in F3 and F4 can attest to this(and no, I'm not referring to the ones they let you turn off in the game, there's permanent "hand-holding" in forza). As I said before, in a GT competition, you practically have no chance of winning unless you're driving with a wheel. Check forzas leaderbords, F3 or F4 whether you drive with a wheel or a controller makes no difference. There's no way you're gonna get better or on par precision throttle/steering input(which is mandatory to set fast times in a sim) with a wheel compared to a controller, so wheel users are nerfed to make the game more balanced. They've added an option for simulation steering in F5, which I've yet to play so I can't judge, but to say Forza have had the most realistic physics for years is absurd. I also play iRacing/Assetto Corsa/NetKar/rFactor on PC, and while console sim physics are closing the gap to these, GT>Forza as far a console sim physics go. I've also had this convo way too many times on different forums, so I'm just gonna have to agree to disagree on this one.

Then there's this which really separates the two games imo. GT has a fukkton more racing pedigree than Forza and also has a ton more pull in real life racing.

You have to play Forza 5 to understand.

The new physics and graphics and A.I. change/improve the game immensely.

Watching videos online will not give you a clear picture of how differently the game plays.
 

aXiom

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You have to play Forza 5 to understand.

The new physics and graphics and A.I. change/improve the game immensely.

Watching videos online will not give you a clear picture of how differently the game plays.
I ain't much for AI, It's 100% online for me, could give a fukk less about racing the computer, but I'll check out F5 eventually, and if the online community is any where near as good as GT then it just may make make up for lack luster parts :manny:
 

MeachTheMonster

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I ain't much for AI, It's 100% online for me, could give a fukk less about racing the computer, but I'll check out F5 eventually, and if the online community is any where near as good as GT then it just may make make up for lack luster parts :manny:

That because untill now the A.I. Sucked. Now every race feels like an online competition.
 
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