Forza Racing Franchise continues to grow "3 million users play every month"

MeachTheMonster

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"Of course, a contributing factor might be the fact that Microsoft is still keeping up the servers dedicated to the old Xbox 360 console. They haven’t revealed which of the Forza games are played the most or the least and just gave this number as a whole."

So this is between 2 systems and how many games?4?5?

That's not impressive.
There's also this

Join Seven Million Forza Players on Xbox One, the Home of Racing

7 million users on XB1 alone.

And that was over a year ago, before forza 6 dropped.

The majority of this 3 million monthly players is on X1

:umad:

And forza horizon 3 bout to drop :banderas:
 

Dominic Brehetto

Rest In Piss To Your Cousin
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You guys live in a fantasy land :laff:

Why would a company talk about "unique users" instead of sales :ohhh:

What's even their definition of a "unique user"

If 1 person buys forza and 4 family members play it on their own profiles does that now mean 4 unique users :sas1:

Do the people count that played demos? I bet they do :dead:


Because user numbers can be manipulated and made to look like a big number :sas2:

More Xbox spins and pr :huhldup:

Why they don't ever talk about sales this gen just nonsense about users and hours and dumb shyt :bryan:
 

Leasy

Let's add some Alizarin Crimson & Van Dyke Brown
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You guys live in a fantasy land :laff:

Why would a company talk about "unique users" instead of sales :ohhh:

What's even their definition of a "unique user"

If 1 person buys forza and 4 family members play it on their own profiles does that now mean 4 unique users :sas1:

Do the people count that played demos? I bet they do :dead:


Because user numbers can be manipulated and made to look like a big number :sas2:

More Xbox spins and pr :huhldup:

Why they don't ever talk about sales this gen just nonsense about users and hours and dumb shyt :bryan:

Did you really think of this :dwillhuh::mjlol:
 

MeachTheMonster

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You guys live in a fantasy land :laff:

Why would a company talk about "unique users" instead of sales :ohhh:

What's even their definition of a "unique user"

If 1 person buys forza and 4 family members play it on their own profiles does that now mean 4 unique users :sas1:


Because user numbers can be manipulated and made to look like a big number :sas2:

More Xbox spins and pr :huhldup:

Why they don't ever talk about sales this gen just nonsense about users and hours and dumb shyt :bryan:
These games profits are driven by prolonged community engagement.

Unique and persistent user counts are more indicative of the games success than initial sales numbers.

Halo is the best selling exclusive game on either console, yet it's made more money off DLC than sales of the game.

Also there was a more recent count of at least 11 million unique users playing forza on Xbox one.

Even if only half of those people purchased the game, that still leaves about 5-6 million in sales.

Also it goes both ways. One unique user could have purchased multiple games. I'm one user but I have purchased all 3 soon to be 4 games on X1
 
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