GAMEINFORMER UNCHARTED 4 revealed

Blaze500

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Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"


gameinformer details

http://www.neogaf.com/forum/showthread.php?t=966212
 

Fatboi1

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Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine

- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)

- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie

- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"


gameinformer details

http://www.neogaf.com/forum/showthread.php?t=966212
GOTF confirmed :wow:

Replay value of the campaign sounds like it will be even more than UC2 :wow:
 

Fatboi1

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Optimus Prime

#AGGIEPRIDE
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where's Chloe:mjpls:

339px-Chloe_Frazer_Uncharted_2_render.jpg
 

Fatboi1

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- Animation system from PS3 games was scrapped and rebuilt to allow full analogue movement through 360 degress using real body physics

- Slip Events (like when he used to grab on handhelds and they break or come out of place) they are not mapped to scenery like in older games but instead are dependent on the angle and distance of the jump also less stable ones will break easier if they do you need to take another route

- Drakes Piton which is similar to Lara's Pickaxe from Tomb Raider differs from the latter because its designed to empower freedom

- The grapple points are fixed but allow Drake to swing, rappel, climb or run along and around cliff faces

- They say Uncharted's most linear system has become freeform and instead of pushing up on the stick and following a preditermined path path your making your own. They also compared it to solving a puzzle.

- The enemies have a similar traversal set to drakes and can clamber up ledges and leap gaps in pursuit of the player.

- Breaking the line of sight by using the foliage or by other means and the enemy will not return to normal patrol patterns and instead seek you out or stay in place while staying in constant communication with each other

- The combat is a mix of stealth, traversal, melee, and gunplay which is an evolution of what they began building from UC2

- Tremendous amount of The Last of Us blueprint in UC4 in regards to the combat alternating between stealth and combat is fluid

- Learned a lesson from Jak II where they designed a level where you Daxter rides a rocket, was kind of upset about how they spent so much time on something you only seen once in the entire game. Came to appreciate adding systems that flow throughout the entire game more


- Part of ND's evolution is getting comfortable with systematic approaches, wider layouts and the intergration of Story, Gameplay, music etc

-Edge thinks its the prettiest game the new gen has produced

-ND is pleased with the added memory and are taking advantage of it


-Texture resolution at least quadrupled from UC3

-Drake wakes to an island shore off the coast of Madagascar waking to a backdrop of procedurally tessalated water, Dynamic wind that moves trees, bushes, Drakes hair (Head and Chest)

- Up close a system developed by ND and Sony's Advanced Technology Group offers a more efficient way of making highly detailed surfaces without using performance adaptive tessellation while farther away the studio is relying more on background LOD algorithms more than ever before

- A physically based shader two years in the making makes materials look like their real world counterparts

- They were showed a wireframe wall with 100 handholds showing the shape of his body adapting to the shape of the wall as he climbed

- On PS3 Drake had 250 bones in his model on PS4 800 in his face alone

- They are over 30 but have locked at 30 for the demo they are gonna try to hit 60 but won't compromise if they have to lose something that can impact the player experience


- They are trying to look at all moments even between cutscenes as a scene; they are thinking in filmic terms but what's important is how much they can put on the "stick"
 
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