We Built a PC Using PS4 Pro Specs. How Does it Perform?
An in-depth walkthrough of how we built and benchmarked a PS4 Pro-inspired PC.
by Jimmy Thang on September 13, 2016
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Now that Sony has officially unveiled the PlayStation 4 Pro and its specs, we have enough information to reasonably build an equivalent gaming PC. This will allow us to gauge approximately how fast the console might run, and we'll be doing it “for science”!
While we won’t be able to re-create the PS4 Pro exactly (we don't have the chassis, coupled with technical issues that prevent us from doing so--which we’ll delve into down below), it helps that the PS4 Pro runs on an x86 design. This is the same micro-architecture used in gaming PCs. Speaking of which, our PS4 Pro PC build happens to be nearly identical to the $700 budget VR rig we recently built. It just needed a few tweaks, which we've made for this experiment.
Walking You Through Our PS4 Pro PC Build
The revealed PS4 Pro specs are as follows:
To clarify, the PS4 Pro will use a system-on-a-chip that integrates the CPU and graphics processing unit together on the same die. While AMD makes accelerated processing units that combine the two on one chip, these consumer APUs are designed more for laptops and workstations--they aren’t really meant for high-end gaming setups, which Sony’s pitching the PS4 Pro as. Thus, it makes more sense to go with two separate, more powerful components for our build.
For its GPU, the PS4 Pro is using AMD graphics based on the company’s Polaris architecture. With that in mind, we went with the Radeon RX 480 as our graphics card. This is AMD’s flagship Polaris GPU and features 5.8 teraflops of graphical performance.
One can make the argument that the PS4’s GPU more closely resembles the slightly weaker RX 470, since its 4.9 teraflop count is more in line with the PS4 Pro’s 4.2 equivalent. But we think there’s a stronger case for the RX 480--both it and the PS4 Pro use 8GB of GDDR5 VRAM. The 470, on the other hand, only uses 4GB. It’s worth stressing the importance of having the right amount of VRAM here, as it can be necessary to push high-resolution 4K (2160p resolution) textures. Since Sony’s advertising the PS4 Pro as a 4K-capable gaming console, we thought we’d err on the side of a little more power to avoid creating an unrealistic bottleneck that the PS4 Pro isn’t likely to encounter. Furthermore, while the RX 480 is likely to be a little more powerful than the PS4 Pro’s integrated Polaris solution, one advantage that consoles have is access to a low-level application programming interface (API) tuned specifically for their established specs. Gaming PCs generally use Microsoft DirectX, which is an API better suited for PCs that allows games to scale across a wide array of computer configurations.
This is the PS4 Pro.
The big advantage of having such low-level access to the metal is that it allows you to squeeze more performance out of the hardware. This is partially why exclusive PS4 games like Uncharted 4 look so amazing running on relatively outdated PC components. So, all things considered, we think having a little more brute-force processing power in lieu of access to low-level efficiency is a pretty fair, logical trade.
This is our homebrew PS4 Pro PC.
In terms of system RAM, the PS4 Pro shares its 8GB of GDDR5 memory across its GPU and CPU. The G before DDR here stands for graphics, and while consoles can use this type of memory since they are generally focused on gaming, because traditional PCs are inherently designed to be more multipurpose machines, they are relegated to the more traditional DDR RAM. Having said that, we went with 8GB of DDR3 to try to parallel the Pro’s 8GB GDDR5 allotment. Yes, this means we weren’t able to create an apples-to-apples setup here, considering the PS4’s CPU and GPU share a different type of memory, but we think a healthy 8GB of system memory is counterbalanced by the fact that the PS4 Pro doesn’t have to carry the extra performance burden of running a full-fledged operating system like Windows 10 in the background. In addition, more RAM isn't likely to make a computer run faster for gaming applications, but too little can create performance bottlenecks. Since this is something we wanted to avoid, we once again erred on the side of a little more as opposed to less.
For storage, the PS4 Pro is using a one-terabyte hard drive. Because Sony’s upcoming system uses a 5,400rpm HDD (as opposed to a faster-but-costlier 7,200rpm one), we’re going to assume the Pro uses a 5,400rpm 1TB hard drive as well--and we’ve replicated it in our build as such. Storage type isn’t likely to affect gaming performance that much, if at all, but we wanted to simulate the PS4 Pro’s environment as accurately as possible.
Sony says the overall system power draw for the PS4 Pro is rated at 310 watts, and according to power supply calculator OuterVision, our homebrew PS4 Pro’s overall system power draw is rated at 319w. This is shockingly close. The fact that the two systems’ power envelopes came within 3 percent of each was a pleasant surprise, especially given what we’re trying to do. The two setups are literally about equal in power.
Like any good PC builder, however, we did opt for a slightly beefier power supply unit rated at 450w just to protect our components in case of a random power spike.
Comparable Specs
Specs Sony PlayStation 4 Pro Homebrew PlayStation 4 Pro
CPU AMD x86-64 AMD 8-core AMD x86-64 AMD 8-core (FX-8350)
GPU AMD Radeon Polaris GPU AMD Radeon Polaris GPU (RX 480)
RAM 8GB GDDR5 (Shared memory) 8GB DDR3 1600MHz
Hard Drive 1TB 1TB
Power Draw 310W 319W
Our rig’s components, excluding the price of Windows 10, costs us $630.91.
- Gametech
- Feature
An in-depth walkthrough of how we built and benchmarked a PS4 Pro-inspired PC.
by Jimmy Thang on September 13, 2016
Subscribe for the latest gaming news
Now that Sony has officially unveiled the PlayStation 4 Pro and its specs, we have enough information to reasonably build an equivalent gaming PC. This will allow us to gauge approximately how fast the console might run, and we'll be doing it “for science”!
While we won’t be able to re-create the PS4 Pro exactly (we don't have the chassis, coupled with technical issues that prevent us from doing so--which we’ll delve into down below), it helps that the PS4 Pro runs on an x86 design. This is the same micro-architecture used in gaming PCs. Speaking of which, our PS4 Pro PC build happens to be nearly identical to the $700 budget VR rig we recently built. It just needed a few tweaks, which we've made for this experiment.
Walking You Through Our PS4 Pro PC Build
The revealed PS4 Pro specs are as follows:
- Main processor: Custom-chip single Processor
- CPU: x86-64 AMD "Jaguar," 8 cores
- GPU: 4.2 TFLOPS, AMD Radeon based graphics engine
- Memory: GDDR5 8GB
- Storage size: 1TB
- External dimensions: Approx. 295×55×327 mm (width × height × length) (excludes largest projection)
- Mass: Approx. 3.3 kg
- BD/DVD Drive: BD × 6 CAV, DVD × 8 CAV
- Input/Output: Super-Speed USB (USB 3.1 Gen.1) port × 3, AUX port × 1
- Networking: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)×1, IEEE 802.11 a/b/g/n/ac, Bluetooth® 4.0 (LE)
- Power: AC 100V, 50/60Hz
- Power consumption: Max. 310W
- Operating temp: 5ºC – 35ºC
- AV Output: HDMI out port (supports 4K/HDR) DIGITAL OUT (OPTICAL) port
To clarify, the PS4 Pro will use a system-on-a-chip that integrates the CPU and graphics processing unit together on the same die. While AMD makes accelerated processing units that combine the two on one chip, these consumer APUs are designed more for laptops and workstations--they aren’t really meant for high-end gaming setups, which Sony’s pitching the PS4 Pro as. Thus, it makes more sense to go with two separate, more powerful components for our build.
For its GPU, the PS4 Pro is using AMD graphics based on the company’s Polaris architecture. With that in mind, we went with the Radeon RX 480 as our graphics card. This is AMD’s flagship Polaris GPU and features 5.8 teraflops of graphical performance.
One can make the argument that the PS4’s GPU more closely resembles the slightly weaker RX 470, since its 4.9 teraflop count is more in line with the PS4 Pro’s 4.2 equivalent. But we think there’s a stronger case for the RX 480--both it and the PS4 Pro use 8GB of GDDR5 VRAM. The 470, on the other hand, only uses 4GB. It’s worth stressing the importance of having the right amount of VRAM here, as it can be necessary to push high-resolution 4K (2160p resolution) textures. Since Sony’s advertising the PS4 Pro as a 4K-capable gaming console, we thought we’d err on the side of a little more power to avoid creating an unrealistic bottleneck that the PS4 Pro isn’t likely to encounter. Furthermore, while the RX 480 is likely to be a little more powerful than the PS4 Pro’s integrated Polaris solution, one advantage that consoles have is access to a low-level application programming interface (API) tuned specifically for their established specs. Gaming PCs generally use Microsoft DirectX, which is an API better suited for PCs that allows games to scale across a wide array of computer configurations.

This is the PS4 Pro.
The big advantage of having such low-level access to the metal is that it allows you to squeeze more performance out of the hardware. This is partially why exclusive PS4 games like Uncharted 4 look so amazing running on relatively outdated PC components. So, all things considered, we think having a little more brute-force processing power in lieu of access to low-level efficiency is a pretty fair, logical trade.

This is our homebrew PS4 Pro PC.
In terms of system RAM, the PS4 Pro shares its 8GB of GDDR5 memory across its GPU and CPU. The G before DDR here stands for graphics, and while consoles can use this type of memory since they are generally focused on gaming, because traditional PCs are inherently designed to be more multipurpose machines, they are relegated to the more traditional DDR RAM. Having said that, we went with 8GB of DDR3 to try to parallel the Pro’s 8GB GDDR5 allotment. Yes, this means we weren’t able to create an apples-to-apples setup here, considering the PS4’s CPU and GPU share a different type of memory, but we think a healthy 8GB of system memory is counterbalanced by the fact that the PS4 Pro doesn’t have to carry the extra performance burden of running a full-fledged operating system like Windows 10 in the background. In addition, more RAM isn't likely to make a computer run faster for gaming applications, but too little can create performance bottlenecks. Since this is something we wanted to avoid, we once again erred on the side of a little more as opposed to less.
For storage, the PS4 Pro is using a one-terabyte hard drive. Because Sony’s upcoming system uses a 5,400rpm HDD (as opposed to a faster-but-costlier 7,200rpm one), we’re going to assume the Pro uses a 5,400rpm 1TB hard drive as well--and we’ve replicated it in our build as such. Storage type isn’t likely to affect gaming performance that much, if at all, but we wanted to simulate the PS4 Pro’s environment as accurately as possible.
Sony says the overall system power draw for the PS4 Pro is rated at 310 watts, and according to power supply calculator OuterVision, our homebrew PS4 Pro’s overall system power draw is rated at 319w. This is shockingly close. The fact that the two systems’ power envelopes came within 3 percent of each was a pleasant surprise, especially given what we’re trying to do. The two setups are literally about equal in power.
Like any good PC builder, however, we did opt for a slightly beefier power supply unit rated at 450w just to protect our components in case of a random power spike.
Comparable Specs
Specs Sony PlayStation 4 Pro Homebrew PlayStation 4 Pro
CPU AMD x86-64 AMD 8-core AMD x86-64 AMD 8-core (FX-8350)
GPU AMD Radeon Polaris GPU AMD Radeon Polaris GPU (RX 480)
RAM 8GB GDDR5 (Shared memory) 8GB DDR3 1600MHz
Hard Drive 1TB 1TB
Power Draw 310W 319W
Our rig’s components, excluding the price of Windows 10, costs us $630.91.