Gaming tropes you never get sick of

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Lowkey, I kinda like when Bosses or enemies got moves/spells so awesome that you can't help but be impressed even if it ruins your run, as long as it isn't entirely unfair or cheap.​
 

voltronblack

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Boss fights that your supposed to lose and you got them down to a sliver of heath... Then, the cutscene kicks... Like "Homie chill you supposed to lose"
Or you're supposed to beat the boss, but in the cutscene after, they show you losing to the boss. I hate when games do that, like they want you to beat the boss, but in the cutscene after, they show your group losing to them. Like, why even make you fight to beat the boss in the first place?:mindblown:You see that tropes in a lot of JRPGs .:pacspit::russ:
 

storyteller

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Yeah Black Myth Wukong did this :wow: Started out the game with all abilities maxed out to fight against Erlang
That's exactly the first game that I was thinking of. I was thinking about how the trope's been around since SNES graphics with Mega Man X, and still works today with Black Myth Wukong.
 
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